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- cmake_minimum_required(VERSION 2.8.11)
- project(SDL2 C)
-
- # Global settings for all of the test targets
- # FIXME: is this wrong?
- remove_definitions(-DUSING_GENERATED_CONFIG_H)
- link_libraries(SDL2_test SDL2-static)
-
- # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
- # but we need them for VS as well.
- if(WINDOWS)
- link_libraries(SDL2main)
- add_definitions(-Dmain=SDL_main)
- endif()
-
- add_executable(checkkeys checkkeys.c)
- add_executable(loopwave loopwave.c)
- add_executable(loopwavequeue loopwavequeue.c)
- add_executable(testresample testresample.c)
- add_executable(testaudioinfo testaudioinfo.c)
-
- file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
- add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
-
- add_executable(testmultiaudio testmultiaudio.c)
- add_executable(testaudiohotplug testaudiohotplug.c)
- add_executable(testaudiocapture testaudiocapture.c)
- add_executable(testatomic testatomic.c)
- add_executable(testintersections testintersections.c)
- add_executable(testrelative testrelative.c)
- add_executable(testhittesting testhittesting.c)
- add_executable(testdraw2 testdraw2.c)
- add_executable(testdrawchessboard testdrawchessboard.c)
- add_executable(testdropfile testdropfile.c)
- add_executable(testerror testerror.c)
- add_executable(testfile testfile.c)
- add_executable(testgamecontroller testgamecontroller.c)
- add_executable(testgesture testgesture.c)
- add_executable(testgl2 testgl2.c)
- add_executable(testgles testgles.c)
- add_executable(testgles2 testgles2.c)
- add_executable(testhaptic testhaptic.c)
- add_executable(testhotplug testhotplug.c)
- add_executable(testrumble testrumble.c)
- add_executable(testthread testthread.c)
- add_executable(testiconv testiconv.c)
- add_executable(testime testime.c)
- add_executable(testjoystick testjoystick.c)
- add_executable(testkeys testkeys.c)
- add_executable(testloadso testloadso.c)
- add_executable(testlock testlock.c)
-
- if(APPLE)
- add_executable(testnative testnative.c
- testnativecocoa.m
- testnativex11.c)
- elseif(WINDOWS)
- add_executable(testnative testnative.c testnativew32.c)
- elseif(UNIX)
- add_executable(testnative testnative.c testnativex11.c)
- endif()
-
- add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
- add_executable(testplatform testplatform.c)
- add_executable(testpower testpower.c)
- add_executable(testfilesystem testfilesystem.c)
- add_executable(testrendertarget testrendertarget.c)
- add_executable(testscale testscale.c)
- add_executable(testsem testsem.c)
- add_executable(testshader testshader.c)
- add_executable(testshape testshape.c)
- add_executable(testsprite2 testsprite2.c)
- add_executable(testspriteminimal testspriteminimal.c)
- add_executable(teststreaming teststreaming.c)
- add_executable(testtimer testtimer.c)
- add_executable(testver testver.c)
- add_executable(testviewport testviewport.c)
- add_executable(testwm2 testwm2.c)
- add_executable(testyuv testyuv.c testyuv_cvt.c)
- add_executable(torturethread torturethread.c)
- add_executable(testrendercopyex testrendercopyex.c)
- add_executable(testmessage testmessage.c)
- add_executable(testdisplayinfo testdisplayinfo.c)
- add_executable(testqsort testqsort.c)
- add_executable(testbounds testbounds.c)
- add_executable(testcustomcursor testcustomcursor.c)
- add_executable(controllermap controllermap.c)
- add_executable(testvulkan testvulkan.c)
- add_executable(testoffscreen testoffscreen.c)
-
- # HACK: Dummy target to cause the resource files to be copied to the build directory.
- # Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
- # This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
- file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
- add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
-
- file(GLOB RESOURCE_FILES *.bmp *.wav moose.dat utf8.txt)
- foreach(RESOURCE_FILE ${RESOURCE_FILES})
- add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
- endforeach(RESOURCE_FILE)
-
- file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
-
- # TODO: Might be easier to make all targets depend on the resources...?
-
- set(NEEDS_RESOURCES
- testscale
- testrendercopyex
- controllermap
- testyuv
- testgamecontroller
- testshape
- testshader
- testnative
- testspriteminimal
- testautomation
- testcustomcursor
- testrendertarget
- testsprite2
- loopwave
- loopwavequeue
- testresample
- testaudiohotplug
- testmultiaudio
- )
- foreach(APP IN LISTS NEEDS_RESOURCES)
- add_dependencies(${APP} SDL2_test_resoureces)
- if(APPLE)
- # Make sure resource files get installed into macOS/iOS .app bundles.
- target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
- set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
- endif()
- endforeach()
-
- # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
- # platforms (iOS, for example).
- if(APPLE)
- if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
- # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
- # CMake 3.7 and above.
- message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
- else()
- get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
- foreach(CURRENT_TARGET IN LISTS TARGETS)
- get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
- if(TARGET_TYPE STREQUAL "EXECUTABLE")
- set_target_properties("${CURRENT_TARGET}" PROPERTIES
- MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
- MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
- MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
- )
- endif()
- endforeach()
- endif()
- endif()
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