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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_metal.h
- *
- * Header file for functions to creating Metal layers and views on SDL windows.
- */
-
- #ifndef SDL_metal_h_
- #define SDL_metal_h_
-
- #include "SDL_video.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
- *
- * \note This can be cast directly to an NSView or UIView.
- */
- typedef void *SDL_MetalView;
-
- /**
- * \name Metal support functions
- */
- /* @{ */
-
- /**
- * \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
- * specified window.
- *
- * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
- * own. It is up to user code to do that.
- *
- * The returned handle can be casted directly to a NSView or UIView.
- * To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
- *
- * \note \a window must be created with the SDL_WINDOW_METAL flag.
- *
- * \sa SDL_Metal_DestroyView
- * \sa SDL_Metal_GetLayer
- */
- extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
-
- /**
- * \brief Destroy an existing SDL_MetalView object.
- *
- * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
- * called after SDL_CreateWindow.
- *
- * \sa SDL_Metal_CreateView
- */
- extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
-
- /**
- * \brief Get a pointer to the backing CAMetalLayer for the given view.
- *
- * \sa SDL_MetalCreateView
- */
- extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
-
- /**
- * \brief Get the size of a window's underlying drawable in pixels (for use
- * with setting viewport, scissor & etc).
- *
- * \param window SDL_Window from which the drawable size should be queried
- * \param w Pointer to variable for storing the width in pixels,
- * may be NULL
- * \param h Pointer to variable for storing the height in pixels,
- * may be NULL
- *
- * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
- * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
- * platform with high-DPI support (Apple calls this "Retina"), and not disabled
- * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
- *
- * \note On macOS high-DPI support must be enabled for an application by
- * setting NSHighResolutionCapable to true in its Info.plist.
- *
- * \sa SDL_GetWindowSize()
- * \sa SDL_CreateWindow()
- */
- extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
- int *h);
-
- /* @} *//* Metal support functions */
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_metal_h_ */
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