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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_joystick.h
- *
- * Include file for SDL joystick event handling
- *
- * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
- * behind a device_index changing as joysticks are plugged and unplugged.
- *
- * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
- * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
- *
- * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
- * the device (a X360 wired controller for example). This identifier is platform dependent.
- *
- *
- */
-
- #ifndef SDL_joystick_h_
- #define SDL_joystick_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \file SDL_joystick.h
- *
- * In order to use these functions, SDL_Init() must have been called
- * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for joysticks, and load appropriate drivers.
- *
- * If you would like to receive joystick updates while the application
- * is in the background, you should set the following hint before calling
- * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- */
-
- /**
- * The joystick structure used to identify an SDL joystick
- */
- struct _SDL_Joystick;
- typedef struct _SDL_Joystick SDL_Joystick;
-
- /* A structure that encodes the stable unique id for a joystick device */
- typedef struct {
- Uint8 data[16];
- } SDL_JoystickGUID;
-
- /**
- * This is a unique ID for a joystick for the time it is connected to the system,
- * and is never reused for the lifetime of the application. If the joystick is
- * disconnected and reconnected, it will get a new ID.
- *
- * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
- */
- typedef Sint32 SDL_JoystickID;
-
- typedef enum
- {
- SDL_JOYSTICK_TYPE_UNKNOWN,
- SDL_JOYSTICK_TYPE_GAMECONTROLLER,
- SDL_JOYSTICK_TYPE_WHEEL,
- SDL_JOYSTICK_TYPE_ARCADE_STICK,
- SDL_JOYSTICK_TYPE_FLIGHT_STICK,
- SDL_JOYSTICK_TYPE_DANCE_PAD,
- SDL_JOYSTICK_TYPE_GUITAR,
- SDL_JOYSTICK_TYPE_DRUM_KIT,
- SDL_JOYSTICK_TYPE_ARCADE_PAD,
- SDL_JOYSTICK_TYPE_THROTTLE
- } SDL_JoystickType;
-
- typedef enum
- {
- SDL_JOYSTICK_POWER_UNKNOWN = -1,
- SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
- SDL_JOYSTICK_POWER_LOW, /* <= 20% */
- SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
- SDL_JOYSTICK_POWER_FULL, /* <= 100% */
- SDL_JOYSTICK_POWER_WIRED,
- SDL_JOYSTICK_POWER_MAX
- } SDL_JoystickPowerLevel;
-
-
- /* Function prototypes */
-
- /**
- * Locking for multi-threaded access to the joystick API
- *
- * If you are using the joystick API or handling events from multiple threads
- * you should use these locking functions to protect access to the joysticks.
- *
- * In particular, you are guaranteed that the joystick list won't change, so
- * the API functions that take a joystick index will be valid, and joystick
- * and game controller events will not be delivered.
- */
- extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
- extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
-
- /**
- * Count the number of joysticks attached to the system right now
- */
- extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
-
- /**
- * Get the implementation dependent name of a joystick.
- * This can be called before any joysticks are opened.
- * If no name can be found, this function returns NULL.
- */
- extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
-
- /**
- * Get the player index of a joystick, or -1 if it's not available
- * This can be called before any joysticks are opened.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
-
- /**
- * Return the GUID for the joystick at this index
- * This can be called before any joysticks are opened.
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
-
- /**
- * Get the USB vendor ID of a joystick, if available.
- * This can be called before any joysticks are opened.
- * If the vendor ID isn't available this function returns 0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
-
- /**
- * Get the USB product ID of a joystick, if available.
- * This can be called before any joysticks are opened.
- * If the product ID isn't available this function returns 0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
-
- /**
- * Get the product version of a joystick, if available.
- * This can be called before any joysticks are opened.
- * If the product version isn't available this function returns 0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
-
- /**
- * Get the type of a joystick, if available.
- * This can be called before any joysticks are opened.
- */
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
-
- /**
- * Get the instance ID of a joystick.
- * This can be called before any joysticks are opened.
- * If the index is out of range, this function will return -1.
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
-
- /**
- * Open a joystick for use.
- * The index passed as an argument refers to the N'th joystick on the system.
- * This index is not the value which will identify this joystick in future
- * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
- * there instead.
- *
- * \return A joystick identifier, or NULL if an error occurred.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
-
- /**
- * Return the SDL_Joystick associated with an instance id.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
-
- /**
- * Return the SDL_Joystick associated with a player index.
- */
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
-
- /**
- * Attaches a new virtual joystick.
- * Returns the joystick's device index, or -1 if an error occurred.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
- int naxes,
- int nbuttons,
- int nhats);
-
- /**
- * Detaches a virtual joystick
- * Returns 0 on success, or -1 if an error occurred.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
-
- /**
- * Indicates whether or not a virtual-joystick is at a given device index.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
-
- /**
- * Set values on an opened, virtual-joystick's controls.
- * Please note that values set here will not be applied until the next
- * call to SDL_JoystickUpdate, which can either be called directly,
- * or can be called indirectly through various other SDL APIS,
- * including, but not limited to the following: SDL_PollEvent,
- * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
- *
- * Returns 0 on success, -1 on error.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
- extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
-
- /**
- * Return the name for this currently opened joystick.
- * If no name can be found, this function returns NULL.
- */
- extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
-
- /**
- * Get the player index of an opened joystick, or -1 if it's not available
- *
- * For XInput controllers this returns the XInput user index.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
-
- /**
- * Set the player index of an opened joystick
- */
- extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
-
- /**
- * Return the GUID for this opened joystick
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
-
- /**
- * Get the USB vendor ID of an opened joystick, if available.
- * If the vendor ID isn't available this function returns 0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
-
- /**
- * Get the USB product ID of an opened joystick, if available.
- * If the product ID isn't available this function returns 0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
-
- /**
- * Get the product version of an opened joystick, if available.
- * If the product version isn't available this function returns 0.
- */
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
-
- /**
- * Get the type of an opened joystick.
- */
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
-
- /**
- * Return a string representation for this guid. pszGUID must point to at least 33 bytes
- * (32 for the string plus a NULL terminator).
- */
- extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
-
- /**
- * Convert a string into a joystick guid
- */
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
-
- /**
- * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
-
- /**
- * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
- */
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
-
- /**
- * Get the number of general axis controls on a joystick.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
-
- /**
- * Get the number of trackballs on a joystick.
- *
- * Joystick trackballs have only relative motion events associated
- * with them and their state cannot be polled.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
-
- /**
- * Get the number of POV hats on a joystick.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
-
- /**
- * Get the number of buttons on a joystick.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
-
- /**
- * Update the current state of the open joysticks.
- *
- * This is called automatically by the event loop if any joystick
- * events are enabled.
- */
- extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
-
- /**
- * Enable/disable joystick event polling.
- *
- * If joystick events are disabled, you must call SDL_JoystickUpdate()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
-
- #define SDL_JOYSTICK_AXIS_MAX 32767
- #define SDL_JOYSTICK_AXIS_MIN -32768
- /**
- * Get the current state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- */
- extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
- int axis);
-
- /**
- * Get the initial state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- *
- * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
- int axis, Sint16 *state);
-
- /**
- * \name Hat positions
- */
- /* @{ */
- #define SDL_HAT_CENTERED 0x00
- #define SDL_HAT_UP 0x01
- #define SDL_HAT_RIGHT 0x02
- #define SDL_HAT_DOWN 0x04
- #define SDL_HAT_LEFT 0x08
- #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
- #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
- #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
- #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
- /* @} */
-
- /**
- * Get the current state of a POV hat on a joystick.
- *
- * The hat indices start at index 0.
- *
- * \return The return value is one of the following positions:
- * - ::SDL_HAT_CENTERED
- * - ::SDL_HAT_UP
- * - ::SDL_HAT_RIGHT
- * - ::SDL_HAT_DOWN
- * - ::SDL_HAT_LEFT
- * - ::SDL_HAT_RIGHTUP
- * - ::SDL_HAT_RIGHTDOWN
- * - ::SDL_HAT_LEFTUP
- * - ::SDL_HAT_LEFTDOWN
- */
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
- int hat);
-
- /**
- * Get the ball axis change since the last poll.
- *
- * \return 0, or -1 if you passed it invalid parameters.
- *
- * The ball indices start at index 0.
- */
- extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
- int ball, int *dx, int *dy);
-
- /**
- * Get the current state of a button on a joystick.
- *
- * The button indices start at index 0.
- */
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
- int button);
-
- /**
- * Trigger a rumble effect
- * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
- *
- * \param joystick The joystick to vibrate
- * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
- * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
- * \param duration_ms The duration of the rumble effect, in milliseconds
- *
- * \return 0, or -1 if rumble isn't supported on this joystick
- */
- extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
-
- /**
- * Close a joystick previously opened with SDL_JoystickOpen().
- */
- extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
-
- /**
- * Return the battery level of this joystick
- */
- extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_joystick_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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