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- Raspberry Pi
- ================================================================================
-
- Requirements:
-
- Raspbian (other Linux distros may work as well).
-
- ================================================================================
- Features
- ================================================================================
-
- * Works without X11
- * Hardware accelerated OpenGL ES 2.x
- * Sound via ALSA
- * Input (mouse/keyboard/joystick) via EVDEV
- * Hotplugging of input devices via UDEV
-
-
- ================================================================================
- Raspbian Build Dependencies
- ================================================================================
-
- sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev
-
- You also need the VideoCore binary stuff that ships in /opt/vc for EGL and
- OpenGL ES 2.x, it usually comes pre-installed, but in any case:
-
- sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev
-
-
- ================================================================================
- NEON
- ================================================================================
-
- If your Pi has NEON support, make sure you add -mfpu=neon to your CFLAGS so
- that SDL will select some otherwise-disabled highly-optimized code. The
- original Pi units don't have NEON, the Pi2 probably does, and the Pi3
- definitely does.
-
- ================================================================================
- Cross compiling from x86 Linux
- ================================================================================
-
- To cross compile SDL for Raspbian from your desktop machine, you'll need a
- Raspbian system root and the cross compilation tools. We'll assume these tools
- will be placed in /opt/rpi-tools
-
- sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
-
- You'll also need a Raspbian binary image.
- Get it from: http://downloads.raspberrypi.org/raspbian_latest
- After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img"
- Let's assume the sysroot will be built in /opt/rpi-sysroot.
-
- export SYSROOT=/opt/rpi-sysroot
- sudo kpartx -a -v <path_to_raspbian_image>.img
- sudo mount -o loop /dev/mapper/loop0p2 /mnt
- sudo cp -r /mnt $SYSROOT
- sudo apt-get install qemu binfmt-support qemu-user-static
- sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin
- sudo mount --bind /dev $SYSROOT/dev
- sudo mount --bind /proc $SYSROOT/proc
- sudo mount --bind /sys $SYSROOT/sys
-
- Now, before chrooting into the ARM sysroot, you'll need to apply a workaround,
- edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
-
- sudo chroot $SYSROOT
- apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev
- exit
- sudo umount $SYSROOT/dev
- sudo umount $SYSROOT/proc
- sudo umount $SYSROOT/sys
- sudo umount /mnt
-
- There's one more fix required, as the libdl.so symlink uses an absolute path
- which doesn't quite work in our setup.
-
- sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
- sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
-
- The final step is compiling SDL itself.
-
- export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
- cd <SDL SOURCE>
- mkdir -p build;cd build
- LDFLAGS="-L$SYSROOT/opt/vc/lib" ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
- make
- make install
-
- To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
-
- perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
-
- ================================================================================
- Apps don't work or poor video/audio performance
- ================================================================================
-
- If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to
- update the RPi's firmware. Note that doing so will fix these problems, but it
- will also render the CMA - Dynamic Memory Split functionality useless.
-
- Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too
- low in general, specially if a 1080p TV is hooked up.
-
- See here how to configure this setting: http://elinux.org/RPiconfig
-
- Using a fixed gpu_mem=128 is the best option (specially if you updated the
- firmware, using CMA probably won't work, at least it's the current case).
-
- ================================================================================
- No input
- ================================================================================
-
- Make sure you belong to the "input" group.
-
- sudo usermod -aG input `whoami`
-
- ================================================================================
- No HDMI Audio
- ================================================================================
-
- If you notice that ALSA works but there's no audio over HDMI, try adding:
-
- hdmi_drive=2
-
- to your config.txt file and reboot.
-
- Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
-
- ================================================================================
- Text Input API support
- ================================================================================
-
- The Text Input API is supported, with translation of scan codes done via the
- kernel symbol tables. For this to work, SDL needs access to a valid console.
- If you notice there's no SDL_TEXTINPUT message being emitted, double check that
- your app has read access to one of the following:
-
- * /proc/self/fd/0
- * /dev/tty
- * /dev/tty[0...6]
- * /dev/vc/0
- * /dev/console
-
- This is usually not a problem if you run from the physical terminal (as opposed
- to running from a pseudo terminal, such as via SSH). If running from a PTS, a
- quick workaround is to run your app as root or add yourself to the tty group,
- then re-login to the system.
-
- sudo usermod -aG tty `whoami`
-
- The keyboard layout used by SDL is the same as the one the kernel uses.
- To configure the layout on Raspbian:
-
- sudo dpkg-reconfigure keyboard-configuration
-
- To configure the locale, which controls which keys are interpreted as letters,
- this determining the CAPS LOCK behavior:
-
- sudo dpkg-reconfigure locales
-
- ================================================================================
- OpenGL problems
- ================================================================================
-
- If you have desktop OpenGL headers installed at build time in your RPi or cross
- compilation environment, support for it will be built in. However, the chipset
- does not actually have support for it, which causes issues in certain SDL apps
- since the presence of OpenGL support supersedes the ES/ES2 variants.
- The workaround is to disable OpenGL at configuration time:
-
- ./configure --disable-video-opengl
-
- Or if the application uses the Render functions, you can use the SDL_RENDER_DRIVER
- environment variable:
-
- export SDL_RENDER_DRIVER=opengles2
-
- ================================================================================
- Notes
- ================================================================================
-
- * When launching apps remotely (via SSH), SDL can prevent local keystrokes from
- leaking into the console only if it has root privileges. Launching apps locally
- does not suffer from this issue.
-
-
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