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- <?xml version="1.0" encoding="utf-8"?>
- <!-- Replace com.test.game with the identifier of your game below, e.g.
- com.gamemaker.game
- -->
- <manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="org.libsdl.app"
- android:versionCode="1"
- android:versionName="1.0"
- android:installLocation="auto">
-
- <!-- OpenGL ES 2.0 -->
- <uses-feature android:glEsVersion="0x00020000" />
-
- <!-- Touchscreen support -->
- <uses-feature
- android:name="android.hardware.touchscreen"
- android:required="false" />
-
- <!-- Game controller support -->
- <uses-feature
- android:name="android.hardware.bluetooth"
- android:required="false" />
- <uses-feature
- android:name="android.hardware.gamepad"
- android:required="false" />
- <uses-feature
- android:name="android.hardware.usb.host"
- android:required="false" />
-
- <!-- External mouse input events -->
- <uses-feature
- android:name="android.hardware.type.pc"
- android:required="false" />
-
- <!-- Audio recording support -->
- <!-- if you want to capture audio, uncomment this. -->
- <!-- <uses-feature
- android:name="android.hardware.microphone"
- android:required="false" /> -->
-
- <!-- Allow writing to external storage -->
- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
- <!-- Allow access to Bluetooth devices -->
- <uses-permission android:name="android.permission.BLUETOOTH" />
- <!-- Allow access to the vibrator -->
- <uses-permission android:name="android.permission.VIBRATE" />
-
- <!-- if you want to capture audio, uncomment this. -->
- <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
-
- <!-- Create a Java class extending SDLActivity and place it in a
- directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
-
- then replace "SDLActivity" with the name of your class (e.g. "MyGame")
- in the XML below.
-
- An example Java class can be found in README-android.md
- -->
- <application android:label="@string/app_name"
- android:icon="@mipmap/ic_launcher"
- android:allowBackup="true"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:hardwareAccelerated="true" >
-
- <!-- Example of setting SDL hints from AndroidManifest.xml:
- <meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
- -->
-
- <activity android:name="SDLActivity"
- android:label="@string/app_name"
- android:alwaysRetainTaskState="true"
- android:launchMode="singleInstance"
- android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
- >
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- <!-- Drop file event -->
- <!--
- <intent-filter>
- <action android:name="android.intent.action.VIEW" />
- <category android:name="android.intent.category.DEFAULT" />
- <data android:mimeType="*/*" />
- </intent-filter>
- -->
- </activity>
- </application>
-
- </manifest>
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