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- /**
- * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <glad/gl.h>
-
- #ifndef GLAD_IMPL_UTIL_C_
- #define GLAD_IMPL_UTIL_C_
-
- #ifdef _MSC_VER
- #define GLAD_IMPL_UTIL_SSCANF sscanf_s
- #else
- #define GLAD_IMPL_UTIL_SSCANF sscanf
- #endif
-
- #endif /* GLAD_IMPL_UTIL_C_ */
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
-
-
- int GLAD_GL_VERSION_1_0 = 0;
- int GLAD_GL_VERSION_1_1 = 0;
- int GLAD_GL_VERSION_1_2 = 0;
- int GLAD_GL_VERSION_1_3 = 0;
- int GLAD_GL_VERSION_1_4 = 0;
- int GLAD_GL_VERSION_1_5 = 0;
- int GLAD_GL_VERSION_2_0 = 0;
- int GLAD_GL_VERSION_2_1 = 0;
- int GLAD_GL_VERSION_3_0 = 0;
- int GLAD_GL_VERSION_3_1 = 0;
- int GLAD_GL_VERSION_3_2 = 0;
- int GLAD_GL_VERSION_3_3 = 0;
- int GLAD_GL_VERSION_4_0 = 0;
- int GLAD_GL_VERSION_4_1 = 0;
- int GLAD_GL_VERSION_4_2 = 0;
- int GLAD_GL_VERSION_4_3 = 0;
- int GLAD_GL_VERSION_4_4 = 0;
- int GLAD_GL_VERSION_4_5 = 0;
- int GLAD_GL_VERSION_4_6 = 0;
- int GLAD_GL_EXT_texture_filter_anisotropic = 0;
-
-
-
- PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
- PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
- PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
- PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
- PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
- PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
- PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
- PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
- PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
- PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
- PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
- PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
- PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
- PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
- PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
- PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
- PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
- PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
- PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
- PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
- PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
- PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
- PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
- PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
- PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
- PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
- PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
- PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
- PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
- PFNGLCLEARPROC glad_glClear = NULL;
- PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
- PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
- PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
- PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
- PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
- PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
- PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
- PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
- PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
- PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
- PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
- PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
- PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
- PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
- PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
- PFNGLCOLORMASKPROC glad_glColorMask = NULL;
- PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
- PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
- PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
- PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
- PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
- PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
- PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
- PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
- PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
- PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
- PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
- PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
- PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
- PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
- PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
- PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
- PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
- PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
- PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
- PFNGLCULLFACEPROC glad_glCullFace = NULL;
- PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
- PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
- PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
- PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
- PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
- PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
- PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
- PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
- PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
- PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
- PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
- PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
- PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
- PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
- PFNGLDISABLEPROC glad_glDisable = NULL;
- PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
- PFNGLDISABLEIPROC glad_glDisablei = NULL;
- PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
- PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
- PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
- PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
- PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
- PFNGLENABLEPROC glad_glEnable = NULL;
- PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
- PFNGLENABLEIPROC glad_glEnablei = NULL;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
- PFNGLENDQUERYPROC glad_glEndQuery = NULL;
- PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
- PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
- PFNGLFINISHPROC glad_glFinish = NULL;
- PFNGLFLUSHPROC glad_glFlush = NULL;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
- PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
- PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
- PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
- PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
- PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
- PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
- PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
- PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
- PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
- PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
- PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
- PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
- PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
- PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
- PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
- PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
- PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
- PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
- PFNGLGETERRORPROC glad_glGetError = NULL;
- PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
- PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
- PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
- PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
- PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
- PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
- PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
- PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
- PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
- PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
- PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
- PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
- PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
- PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
- PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
- PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
- PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
- PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
- PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
- PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
- PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
- PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
- PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
- PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
- PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
- PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
- PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
- PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
- PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
- PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
- PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
- PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
- PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
- PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
- PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
- PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
- PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
- PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
- PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
- PFNGLGETSTRINGPROC glad_glGetString = NULL;
- PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
- PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
- PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
- PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
- PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
- PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
- PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
- PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
- PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
- PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
- PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
- PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
- PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
- PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
- PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
- PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
- PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
- PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
- PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
- PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
- PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
- PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
- PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
- PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
- PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
- PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
- PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
- PFNGLHINTPROC glad_glHint = NULL;
- PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
- PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
- PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
- PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
- PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
- PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
- PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
- PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
- PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
- PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
- PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
- PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
- PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
- PFNGLISQUERYPROC glad_glIsQuery = NULL;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
- PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
- PFNGLISSHADERPROC glad_glIsShader = NULL;
- PFNGLISSYNCPROC glad_glIsSync = NULL;
- PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
- PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
- PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
- PFNGLLOGICOPPROC glad_glLogicOp = NULL;
- PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
- PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
- PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
- PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
- PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
- PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
- PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
- PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
- PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
- PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
- PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
- PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
- PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
- PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
- PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
- PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
- PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
- PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
- PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
- PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
- PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
- PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
- PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
- PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
- PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
- PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
- PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
- PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
- PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
- PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
- PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
- PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
- PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
- PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
- PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
- PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
- PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
- PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
- PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
- PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
- PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
- PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
- PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
- PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
- PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
- PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
- PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
- PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
- PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
- PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
- PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
- PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
- PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
- PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
- PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
- PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
- PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
- PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
- PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
- PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
- PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
- PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
- PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
- PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
- PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
- PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
- PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
- PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
- PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
- PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
- PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
- PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
- PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
- PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
- PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
- PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
- PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
- PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
- PFNGLSCISSORPROC glad_glScissor = NULL;
- PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
- PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
- PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
- PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
- PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
- PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
- PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
- PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
- PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
- PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
- PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
- PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
- PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
- PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
- PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
- PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
- PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
- PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
- PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
- PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
- PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
- PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
- PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
- PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
- PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
- PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
- PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
- PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
- PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
- PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
- PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
- PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
- PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
- PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
- PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
- PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
- PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
- PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
- PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
- PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
- PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
- PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
- PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
- PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
- PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
- PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
- PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
- PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
- PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
- PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
- PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
- PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
- PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
- PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
- PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
- PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
- PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
- PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
- PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
- PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
- PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
- PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
- PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
- PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
- PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
- PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
- PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
- PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
- PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
- PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
- PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
- PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
- PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
- PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
- PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
- PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
- PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
- PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
- PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
- PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
- PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
- PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
- PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
- PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
- PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
- PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
- PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
- PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
- PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
- PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
- PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
- PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
- PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
- PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
- PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
- PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
- PFNGLVIEWPORTPROC glad_glViewport = NULL;
- PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
- PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
- PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
- PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-
-
- static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
- glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
- glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
- glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
- glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
- glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
- glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
- glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
- glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
- glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
- glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
- glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
- glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
- glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
- glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
- glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
- }
- static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
- glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
- }
- static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
- }
- static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
- }
- static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
- }
- static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
- glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
- glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
- glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
- glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
- }
- static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
- }
- static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_2_1) return;
- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
- }
- static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_0) return;
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
- glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
- glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
- glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
- }
- static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
- }
- static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
- glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
- glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
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- static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
- glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
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- static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
- glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
- glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
- glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
- glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
- glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
- glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
- glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
- glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
- glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
- glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
- glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
- glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
- glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
- glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
- glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
- glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
- glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
- glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
- glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
- glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
- glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
- glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
- glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
- glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
- glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
- glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
- glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
- glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
- glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
- glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
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- static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
- glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
- glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
- glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
- glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
- glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
- glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
- glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
- glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
- glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
- glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
- glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
- glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
- glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
- glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
- glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
- glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
- glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
- glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
- glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
- glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
- glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
- glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
- glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
- glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
- glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
- glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
- glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
- glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
- glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
- glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
- glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
- glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
- glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
- glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
- glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
- glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
- glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
- glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
- glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
- glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
- glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
- glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
- glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
- glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
- glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
- glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
- glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
- glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
- glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
- glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
- glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
- glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
- glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
- glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
- glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
- glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
- glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
- glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
- glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
- glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
- glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
- glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
- glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
- glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
- glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
- glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
- glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
- glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
- glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
- glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
- }
- static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_4_2) return;
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- glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
- glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
- glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
- glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
- glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
- glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
- glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
- glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
- glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
- }
- static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_4_3) return;
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- glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
- glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
- glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
- glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
- glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
- glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
- glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
- glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
- glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
- glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
- glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
- glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
- glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
- glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
- glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
- glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
- glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
- glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
- glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
- glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
- glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
- glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
- glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
- glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
- glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
- glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
- glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
- glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
- glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
- glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
- glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
- glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
- glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
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- static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
- glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
- glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
- glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
- glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
- glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
- glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
- glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
- }
- static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
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- glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
- glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
- glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
- glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
- glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
- glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
- glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
- glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
- glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
- glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
- glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
- glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
- glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
- glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
- glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
- glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
- glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
- glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
- glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
- glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
- glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
- glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
- glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
- glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
- glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
- glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
- glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
- glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
- glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
- glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
- glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
- glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
- glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
- glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
- glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
- glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
- glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
- glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
- glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
- glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
- glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
- glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
- glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
- glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
- glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
- glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
- glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
- glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
- glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
- glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
- glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
- glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
- glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
- glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
- glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
- glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
- glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
- glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
- glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
- glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
- glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
- glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
- glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
- glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
- glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
- glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
- glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
- glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
- glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
- glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
- glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
- glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
- glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
- glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
- glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
- glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
- glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
- glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
- glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
- glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
- glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
- glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
- glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
- glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
- glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
- glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
- glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
- glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
- glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
- glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
- glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
- glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
- glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
- glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
- glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
- glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
- glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
- glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
- glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
- glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
- glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
- glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
- glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
- glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
- glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
- glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
- glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
- glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
- glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
- }
- static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
- if(!GLAD_GL_VERSION_4_6) return;
- glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
- glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
- glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
- glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
- }
-
-
-
- #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
- #define GLAD_GL_IS_SOME_NEW_VERSION 1
- #else
- #define GLAD_GL_IS_SOME_NEW_VERSION 0
- #endif
-
- static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
- #if GLAD_GL_IS_SOME_NEW_VERSION
- if(GLAD_VERSION_MAJOR(version) < 3) {
- #else
- GLAD_UNUSED(version);
- GLAD_UNUSED(out_num_exts_i);
- GLAD_UNUSED(out_exts_i);
- #endif
- if (glad_glGetString == NULL) {
- return 0;
- }
- *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
- #if GLAD_GL_IS_SOME_NEW_VERSION
- } else {
- unsigned int index = 0;
- unsigned int num_exts_i = 0;
- char **exts_i = NULL;
- if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
- return 0;
- }
- glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
- }
- if (exts_i == NULL) {
- return 0;
- }
- for(index = 0; index < num_exts_i; index++) {
- const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp) + 1;
-
- char *local_str = (char*) malloc(len * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, len * sizeof(char));
- }
-
- exts_i[index] = local_str;
- }
-
- *out_num_exts_i = num_exts_i;
- *out_exts_i = exts_i;
- }
- #endif
- return 1;
- }
- static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
- if (exts_i != NULL) {
- unsigned int index;
- for(index = 0; index < num_exts_i; index++) {
- free((void *) (exts_i[index]));
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
- }
- static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
- if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- } else {
- unsigned int index;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
- if(strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
- return 0;
- }
-
- static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
- return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
- }
-
- static int glad_gl_find_extensions_gl( int version) {
- const char *exts = NULL;
- unsigned int num_exts_i = 0;
- char **exts_i = NULL;
- if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
-
- GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic");
-
- glad_gl_free_extensions(exts_i, num_exts_i);
-
- return 1;
- }
-
- static int glad_gl_find_core_gl(void) {
- int i;
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- "OpenGL SC ",
- NULL
- };
- int major = 0;
- int minor = 0;
- version = (const char*) glad_glGetString(GL_VERSION);
- if (!version) return 0;
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
- GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
-
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
- GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
- GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
- GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
- GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
- GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
- GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
-
- return GLAD_MAKE_VERSION(major, minor);
- }
-
- int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
- int version;
-
- glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
- if(glad_glGetString == NULL) return 0;
- if(glad_glGetString(GL_VERSION) == NULL) return 0;
- version = glad_gl_find_core_gl();
-
- glad_gl_load_GL_VERSION_1_0(load, userptr);
- glad_gl_load_GL_VERSION_1_1(load, userptr);
- glad_gl_load_GL_VERSION_1_2(load, userptr);
- glad_gl_load_GL_VERSION_1_3(load, userptr);
- glad_gl_load_GL_VERSION_1_4(load, userptr);
- glad_gl_load_GL_VERSION_1_5(load, userptr);
- glad_gl_load_GL_VERSION_2_0(load, userptr);
- glad_gl_load_GL_VERSION_2_1(load, userptr);
- glad_gl_load_GL_VERSION_3_0(load, userptr);
- glad_gl_load_GL_VERSION_3_1(load, userptr);
- glad_gl_load_GL_VERSION_3_2(load, userptr);
- glad_gl_load_GL_VERSION_3_3(load, userptr);
- glad_gl_load_GL_VERSION_4_0(load, userptr);
- glad_gl_load_GL_VERSION_4_1(load, userptr);
- glad_gl_load_GL_VERSION_4_2(load, userptr);
- glad_gl_load_GL_VERSION_4_3(load, userptr);
- glad_gl_load_GL_VERSION_4_4(load, userptr);
- glad_gl_load_GL_VERSION_4_5(load, userptr);
- glad_gl_load_GL_VERSION_4_6(load, userptr);
-
- if (!glad_gl_find_extensions_gl(version)) return 0;
-
-
-
- return version;
- }
-
-
- int gladLoadGL( GLADloadfunc load) {
- return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
- }
-
-
-
-
-
-
- #ifdef __cplusplus
- }
- #endif
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