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- /*
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <stdlib.h>
- #include <math.h>
- #include <stdio.h>
- #include "SDL.h"
- #include "SDL_shape.h"
-
- #define SHAPED_WINDOW_X 150
- #define SHAPED_WINDOW_Y 150
- #define SHAPED_WINDOW_DIMENSION 640
-
- typedef struct LoadedPicture
- {
- SDL_Surface *surface;
- SDL_Texture *texture;
- SDL_WindowShapeMode mode;
- const char *name;
- } LoadedPicture;
-
- void render(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect texture_dimensions)
- {
- /* Clear render-target to blue. */
- SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
- SDL_RenderClear(renderer);
-
- /* Render the texture. */
- SDL_RenderCopy(renderer, texture, &texture_dimensions, &texture_dimensions);
-
- SDL_RenderPresent(renderer);
- }
-
- int main(int argc, char **argv)
- {
- Uint8 num_pictures;
- LoadedPicture *pictures;
- int i, j;
- SDL_PixelFormat *format = NULL;
- SDL_Window *window;
- SDL_Renderer *renderer;
- SDL_Color black = { 0, 0, 0, 0xff };
- SDL_Event event;
- int should_exit = 0;
- unsigned int current_picture;
- int button_down;
- Uint32 pixelFormat = 0;
- int access = 0;
- SDL_Rect texture_dimensions;
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- if (argc < 2) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
- exit(-1);
- }
-
- if (SDL_VideoInit(NULL) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
- exit(-2);
- }
-
- num_pictures = argc - 1;
- pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
- if (pictures == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
- exit(1);
- }
- for (i = 0; i < num_pictures; i++) {
- pictures[i].surface = NULL;
- }
- for (i = 0; i < num_pictures; i++) {
- pictures[i].surface = SDL_LoadBMP(argv[i + 1]);
- pictures[i].name = argv[i + 1];
- if (pictures[i].surface == NULL) {
- for (j = 0; j < num_pictures; j++) {
- SDL_FreeSurface(pictures[j].surface);
- }
- SDL_free(pictures);
- SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i + 1]);
- exit(-3);
- }
-
- format = pictures[i].surface->format;
- if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
- pictures[i].mode.mode = ShapeModeBinarizeAlpha;
- pictures[i].mode.parameters.binarizationCutoff = 255;
- } else {
- pictures[i].mode.mode = ShapeModeColorKey;
- pictures[i].mode.parameters.colorKey = black;
- }
- }
-
- window = SDL_CreateShapedWindow("SDL_Shape test",
- SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
- SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
- 0);
- SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
- if (window == NULL) {
- for (i = 0; i < num_pictures; i++) {
- SDL_FreeSurface(pictures[i].surface);
- }
- SDL_free(pictures);
- SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
- exit(-4);
- }
- renderer = SDL_CreateRenderer(window, -1, 0);
- if (renderer == NULL) {
- SDL_DestroyWindow(window);
- for (i = 0; i < num_pictures; i++) {
- SDL_FreeSurface(pictures[i].surface);
- }
- SDL_free(pictures);
- SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
- exit(-5);
- }
-
- for (i = 0; i < num_pictures; i++) {
- pictures[i].texture = NULL;
- }
- for (i = 0; i < num_pictures; i++) {
- pictures[i].texture = SDL_CreateTextureFromSurface(renderer, pictures[i].surface);
- if (pictures[i].texture == NULL) {
- for (i = 0; i < num_pictures; i++) {
- if (pictures[i].texture != NULL) {
- SDL_DestroyTexture(pictures[i].texture);
- }
- }
- for (i = 0; i < num_pictures; i++) {
- SDL_FreeSurface(pictures[i].surface);
- }
- SDL_free(pictures);
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
- exit(-6);
- }
- }
-
- should_exit = 0;
- current_picture = 0;
- button_down = 0;
- texture_dimensions.h = 0;
- texture_dimensions.w = 0;
- texture_dimensions.x = 0;
- texture_dimensions.y = 0;
- SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
- SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
- SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
- SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
- while (should_exit == 0) {
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_KEYDOWN) {
- button_down = 1;
- if (event.key.keysym.sym == SDLK_ESCAPE) {
- should_exit = 1;
- break;
- }
- }
- if (button_down && event.type == SDL_KEYUP) {
- button_down = 0;
- current_picture += 1;
- if (current_picture >= num_pictures) {
- current_picture = 0;
- }
- SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
- SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
- SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
- SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
- }
- if (event.type == SDL_QUIT) {
- should_exit = 1;
- break;
- }
- }
- render(renderer, pictures[current_picture].texture, texture_dimensions);
- SDL_Delay(10);
- }
-
- /* Free the textures. */
- for (i = 0; i < num_pictures; i++) {
- SDL_DestroyTexture(pictures[i].texture);
- }
- SDL_DestroyRenderer(renderer);
- /* Destroy the window. */
- SDL_DestroyWindow(window);
- /* Free the original surfaces backing the textures. */
- for (i = 0; i < num_pictures; i++) {
- SDL_FreeSurface(pictures[i].surface);
- }
- SDL_free(pictures);
- /* Call SDL_VideoQuit() before quitting. */
- SDL_VideoQuit();
-
- return 0;
- }
-
- /* vi: set ts=4 sw=4 expandtab: */
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