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- #include "SDL.h"
- #include <stdio.h>
-
- int main(int argc, char *argv[]) {
- SDL_Window *window = NULL;
- SDL_Surface *screenSurface = NULL;
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
- return 1;
- }
- window = SDL_CreateWindow(
- "hello_sdl2",
- SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- 640, 480,
- SDL_WINDOW_SHOWN
- );
- if (window == NULL) {
- fprintf(stderr, "could not create window: %s\n", SDL_GetError());
- return 1;
- }
- screenSurface = SDL_GetWindowSurface(window);
- SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
- SDL_UpdateWindowSurface(window);
- SDL_Delay(100);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
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