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  1. #ifndef __gl2_h_
  2. #define __gl2_h_
  3. /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
  4. /*#include <GLES2/gl2platform.h>*/
  5. #ifdef __cplusplus
  6. extern "C" {
  7. #endif
  8. /*
  9. * This document is licensed under the SGI Free Software B License Version
  10. * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
  11. */
  12. /*-------------------------------------------------------------------------
  13. * Data type definitions
  14. *-----------------------------------------------------------------------*/
  15. typedef void GLvoid;
  16. typedef char GLchar;
  17. typedef unsigned int GLenum;
  18. typedef unsigned char GLboolean;
  19. typedef unsigned int GLbitfield;
  20. typedef khronos_int8_t GLbyte;
  21. typedef short GLshort;
  22. typedef int GLint;
  23. typedef int GLsizei;
  24. typedef khronos_uint8_t GLubyte;
  25. typedef unsigned short GLushort;
  26. typedef unsigned int GLuint;
  27. typedef khronos_float_t GLfloat;
  28. typedef khronos_float_t GLclampf;
  29. typedef khronos_int32_t GLfixed;
  30. /* GL types for handling large vertex buffer objects */
  31. typedef khronos_intptr_t GLintptr;
  32. typedef khronos_ssize_t GLsizeiptr;
  33. /* OpenGL ES core versions */
  34. #define GL_ES_VERSION_2_0 1
  35. /* ClearBufferMask */
  36. #define GL_DEPTH_BUFFER_BIT 0x00000100
  37. #define GL_STENCIL_BUFFER_BIT 0x00000400
  38. #define GL_COLOR_BUFFER_BIT 0x00004000
  39. /* Boolean */
  40. #define GL_FALSE 0
  41. #define GL_TRUE 1
  42. /* BeginMode */
  43. #define GL_POINTS 0x0000
  44. #define GL_LINES 0x0001
  45. #define GL_LINE_LOOP 0x0002
  46. #define GL_LINE_STRIP 0x0003
  47. #define GL_TRIANGLES 0x0004
  48. #define GL_TRIANGLE_STRIP 0x0005
  49. #define GL_TRIANGLE_FAN 0x0006
  50. /* AlphaFunction (not supported in ES20) */
  51. /* GL_NEVER */
  52. /* GL_LESS */
  53. /* GL_EQUAL */
  54. /* GL_LEQUAL */
  55. /* GL_GREATER */
  56. /* GL_NOTEQUAL */
  57. /* GL_GEQUAL */
  58. /* GL_ALWAYS */
  59. /* BlendingFactorDest */
  60. #define GL_ZERO 0
  61. #define GL_ONE 1
  62. #define GL_SRC_COLOR 0x0300
  63. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  64. #define GL_SRC_ALPHA 0x0302
  65. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  66. #define GL_DST_ALPHA 0x0304
  67. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  68. /* BlendingFactorSrc */
  69. /* GL_ZERO */
  70. /* GL_ONE */
  71. #define GL_DST_COLOR 0x0306
  72. #define GL_ONE_MINUS_DST_COLOR 0x0307
  73. #define GL_SRC_ALPHA_SATURATE 0x0308
  74. /* GL_SRC_ALPHA */
  75. /* GL_ONE_MINUS_SRC_ALPHA */
  76. /* GL_DST_ALPHA */
  77. /* GL_ONE_MINUS_DST_ALPHA */
  78. /* BlendEquationSeparate */
  79. #define GL_FUNC_ADD 0x8006
  80. #define GL_BLEND_EQUATION 0x8009
  81. #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
  82. #define GL_BLEND_EQUATION_ALPHA 0x883D
  83. /* BlendSubtract */
  84. #define GL_FUNC_SUBTRACT 0x800A
  85. #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  86. /* Separate Blend Functions */
  87. #define GL_BLEND_DST_RGB 0x80C8
  88. #define GL_BLEND_SRC_RGB 0x80C9
  89. #define GL_BLEND_DST_ALPHA 0x80CA
  90. #define GL_BLEND_SRC_ALPHA 0x80CB
  91. #define GL_CONSTANT_COLOR 0x8001
  92. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  93. #define GL_CONSTANT_ALPHA 0x8003
  94. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  95. #define GL_BLEND_COLOR 0x8005
  96. /* Buffer Objects */
  97. #define GL_ARRAY_BUFFER 0x8892
  98. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  99. #define GL_ARRAY_BUFFER_BINDING 0x8894
  100. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  101. #define GL_STREAM_DRAW 0x88E0
  102. #define GL_STATIC_DRAW 0x88E4
  103. #define GL_DYNAMIC_DRAW 0x88E8
  104. #define GL_BUFFER_SIZE 0x8764
  105. #define GL_BUFFER_USAGE 0x8765
  106. #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  107. /* CullFaceMode */
  108. #define GL_FRONT 0x0404
  109. #define GL_BACK 0x0405
  110. #define GL_FRONT_AND_BACK 0x0408
  111. /* DepthFunction */
  112. /* GL_NEVER */
  113. /* GL_LESS */
  114. /* GL_EQUAL */
  115. /* GL_LEQUAL */
  116. /* GL_GREATER */
  117. /* GL_NOTEQUAL */
  118. /* GL_GEQUAL */
  119. /* GL_ALWAYS */
  120. /* EnableCap */
  121. #define GL_TEXTURE_2D 0x0DE1
  122. #define GL_CULL_FACE 0x0B44
  123. #define GL_BLEND 0x0BE2
  124. #define GL_DITHER 0x0BD0
  125. #define GL_STENCIL_TEST 0x0B90
  126. #define GL_DEPTH_TEST 0x0B71
  127. #define GL_SCISSOR_TEST 0x0C11
  128. #define GL_POLYGON_OFFSET_FILL 0x8037
  129. #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  130. #define GL_SAMPLE_COVERAGE 0x80A0
  131. /* ErrorCode */
  132. #define GL_NO_ERROR 0
  133. #define GL_INVALID_ENUM 0x0500
  134. #define GL_INVALID_VALUE 0x0501
  135. #define GL_INVALID_OPERATION 0x0502
  136. #define GL_OUT_OF_MEMORY 0x0505
  137. /* FrontFaceDirection */
  138. #define GL_CW 0x0900
  139. #define GL_CCW 0x0901
  140. /* GetPName */
  141. #define GL_LINE_WIDTH 0x0B21
  142. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  143. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  144. #define GL_CULL_FACE_MODE 0x0B45
  145. #define GL_FRONT_FACE 0x0B46
  146. #define GL_DEPTH_RANGE 0x0B70
  147. #define GL_DEPTH_WRITEMASK 0x0B72
  148. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  149. #define GL_DEPTH_FUNC 0x0B74
  150. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  151. #define GL_STENCIL_FUNC 0x0B92
  152. #define GL_STENCIL_FAIL 0x0B94
  153. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  154. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  155. #define GL_STENCIL_REF 0x0B97
  156. #define GL_STENCIL_VALUE_MASK 0x0B93
  157. #define GL_STENCIL_WRITEMASK 0x0B98
  158. #define GL_STENCIL_BACK_FUNC 0x8800
  159. #define GL_STENCIL_BACK_FAIL 0x8801
  160. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  161. #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  162. #define GL_STENCIL_BACK_REF 0x8CA3
  163. #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  164. #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  165. #define GL_VIEWPORT 0x0BA2
  166. #define GL_SCISSOR_BOX 0x0C10
  167. /* GL_SCISSOR_TEST */
  168. #define GL_COLOR_CLEAR_VALUE 0x0C22
  169. #define GL_COLOR_WRITEMASK 0x0C23
  170. #define GL_UNPACK_ALIGNMENT 0x0CF5
  171. #define GL_PACK_ALIGNMENT 0x0D05
  172. #define GL_MAX_TEXTURE_SIZE 0x0D33
  173. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  174. #define GL_SUBPIXEL_BITS 0x0D50
  175. #define GL_RED_BITS 0x0D52
  176. #define GL_GREEN_BITS 0x0D53
  177. #define GL_BLUE_BITS 0x0D54
  178. #define GL_ALPHA_BITS 0x0D55
  179. #define GL_DEPTH_BITS 0x0D56
  180. #define GL_STENCIL_BITS 0x0D57
  181. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  182. /* GL_POLYGON_OFFSET_FILL */
  183. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  184. #define GL_TEXTURE_BINDING_2D 0x8069
  185. #define GL_SAMPLE_BUFFERS 0x80A8
  186. #define GL_SAMPLES 0x80A9
  187. #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  188. #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  189. /* GetTextureParameter */
  190. /* GL_TEXTURE_MAG_FILTER */
  191. /* GL_TEXTURE_MIN_FILTER */
  192. /* GL_TEXTURE_WRAP_S */
  193. /* GL_TEXTURE_WRAP_T */
  194. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  195. #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  196. /* HintMode */
  197. #define GL_DONT_CARE 0x1100
  198. #define GL_FASTEST 0x1101
  199. #define GL_NICEST 0x1102
  200. /* HintTarget */
  201. #define GL_GENERATE_MIPMAP_HINT 0x8192
  202. /* DataType */
  203. #define GL_BYTE 0x1400
  204. #define GL_UNSIGNED_BYTE 0x1401
  205. #define GL_SHORT 0x1402
  206. #define GL_UNSIGNED_SHORT 0x1403
  207. #define GL_INT 0x1404
  208. #define GL_UNSIGNED_INT 0x1405
  209. #define GL_FLOAT 0x1406
  210. #define GL_FIXED 0x140C
  211. /* PixelFormat */
  212. #define GL_DEPTH_COMPONENT 0x1902
  213. #define GL_ALPHA 0x1906
  214. #define GL_RGB 0x1907
  215. #define GL_RGBA 0x1908
  216. #define GL_LUMINANCE 0x1909
  217. #define GL_LUMINANCE_ALPHA 0x190A
  218. /* PixelType */
  219. /* GL_UNSIGNED_BYTE */
  220. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  221. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  222. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  223. /* Shaders */
  224. #define GL_FRAGMENT_SHADER 0x8B30
  225. #define GL_VERTEX_SHADER 0x8B31
  226. #define GL_MAX_VERTEX_ATTRIBS 0x8869
  227. #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  228. #define GL_MAX_VARYING_VECTORS 0x8DFC
  229. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  230. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  231. #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  232. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  233. #define GL_SHADER_TYPE 0x8B4F
  234. #define GL_DELETE_STATUS 0x8B80
  235. #define GL_LINK_STATUS 0x8B82
  236. #define GL_VALIDATE_STATUS 0x8B83
  237. #define GL_ATTACHED_SHADERS 0x8B85
  238. #define GL_ACTIVE_UNIFORMS 0x8B86
  239. #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  240. #define GL_ACTIVE_ATTRIBUTES 0x8B89
  241. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  242. #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  243. #define GL_CURRENT_PROGRAM 0x8B8D
  244. /* StencilFunction */
  245. #define GL_NEVER 0x0200
  246. #define GL_LESS 0x0201
  247. #define GL_EQUAL 0x0202
  248. #define GL_LEQUAL 0x0203
  249. #define GL_GREATER 0x0204
  250. #define GL_NOTEQUAL 0x0205
  251. #define GL_GEQUAL 0x0206
  252. #define GL_ALWAYS 0x0207
  253. /* StencilOp */
  254. /* GL_ZERO */
  255. #define GL_KEEP 0x1E00
  256. #define GL_REPLACE 0x1E01
  257. #define GL_INCR 0x1E02
  258. #define GL_DECR 0x1E03
  259. #define GL_INVERT 0x150A
  260. #define GL_INCR_WRAP 0x8507
  261. #define GL_DECR_WRAP 0x8508
  262. /* StringName */
  263. #define GL_VENDOR 0x1F00
  264. #define GL_RENDERER 0x1F01
  265. #define GL_VERSION 0x1F02
  266. #define GL_EXTENSIONS 0x1F03
  267. /* TextureMagFilter */
  268. #define GL_NEAREST 0x2600
  269. #define GL_LINEAR 0x2601
  270. /* TextureMinFilter */
  271. /* GL_NEAREST */
  272. /* GL_LINEAR */
  273. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  274. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  275. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  276. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  277. /* TextureParameterName */
  278. #define GL_TEXTURE_MAG_FILTER 0x2800
  279. #define GL_TEXTURE_MIN_FILTER 0x2801
  280. #define GL_TEXTURE_WRAP_S 0x2802
  281. #define GL_TEXTURE_WRAP_T 0x2803
  282. /* TextureTarget */
  283. /* GL_TEXTURE_2D */
  284. #define GL_TEXTURE 0x1702
  285. #define GL_TEXTURE_CUBE_MAP 0x8513
  286. #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  287. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  288. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  289. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  290. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  291. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  292. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  293. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  294. /* TextureUnit */
  295. #define GL_TEXTURE0 0x84C0
  296. #define GL_TEXTURE1 0x84C1
  297. #define GL_TEXTURE2 0x84C2
  298. #define GL_TEXTURE3 0x84C3
  299. #define GL_TEXTURE4 0x84C4
  300. #define GL_TEXTURE5 0x84C5
  301. #define GL_TEXTURE6 0x84C6
  302. #define GL_TEXTURE7 0x84C7
  303. #define GL_TEXTURE8 0x84C8
  304. #define GL_TEXTURE9 0x84C9
  305. #define GL_TEXTURE10 0x84CA
  306. #define GL_TEXTURE11 0x84CB
  307. #define GL_TEXTURE12 0x84CC
  308. #define GL_TEXTURE13 0x84CD
  309. #define GL_TEXTURE14 0x84CE
  310. #define GL_TEXTURE15 0x84CF
  311. #define GL_TEXTURE16 0x84D0
  312. #define GL_TEXTURE17 0x84D1
  313. #define GL_TEXTURE18 0x84D2
  314. #define GL_TEXTURE19 0x84D3
  315. #define GL_TEXTURE20 0x84D4
  316. #define GL_TEXTURE21 0x84D5
  317. #define GL_TEXTURE22 0x84D6
  318. #define GL_TEXTURE23 0x84D7
  319. #define GL_TEXTURE24 0x84D8
  320. #define GL_TEXTURE25 0x84D9
  321. #define GL_TEXTURE26 0x84DA
  322. #define GL_TEXTURE27 0x84DB
  323. #define GL_TEXTURE28 0x84DC
  324. #define GL_TEXTURE29 0x84DD
  325. #define GL_TEXTURE30 0x84DE
  326. #define GL_TEXTURE31 0x84DF
  327. #define GL_ACTIVE_TEXTURE 0x84E0
  328. /* TextureWrapMode */
  329. #define GL_REPEAT 0x2901
  330. #define GL_CLAMP_TO_EDGE 0x812F
  331. #define GL_MIRRORED_REPEAT 0x8370
  332. /* Uniform Types */
  333. #define GL_FLOAT_VEC2 0x8B50
  334. #define GL_FLOAT_VEC3 0x8B51
  335. #define GL_FLOAT_VEC4 0x8B52
  336. #define GL_INT_VEC2 0x8B53
  337. #define GL_INT_VEC3 0x8B54
  338. #define GL_INT_VEC4 0x8B55
  339. #define GL_BOOL 0x8B56
  340. #define GL_BOOL_VEC2 0x8B57
  341. #define GL_BOOL_VEC3 0x8B58
  342. #define GL_BOOL_VEC4 0x8B59
  343. #define GL_FLOAT_MAT2 0x8B5A
  344. #define GL_FLOAT_MAT3 0x8B5B
  345. #define GL_FLOAT_MAT4 0x8B5C
  346. #define GL_SAMPLER_2D 0x8B5E
  347. #define GL_SAMPLER_CUBE 0x8B60
  348. /* Vertex Arrays */
  349. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  350. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  351. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  352. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  353. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  354. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  355. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  356. /* Read Format */
  357. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  358. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  359. /* Shader Source */
  360. #define GL_COMPILE_STATUS 0x8B81
  361. #define GL_INFO_LOG_LENGTH 0x8B84
  362. #define GL_SHADER_SOURCE_LENGTH 0x8B88
  363. #define GL_SHADER_COMPILER 0x8DFA
  364. /* Shader Binary */
  365. #define GL_SHADER_BINARY_FORMATS 0x8DF8
  366. #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  367. /* Shader Precision-Specified Types */
  368. #define GL_LOW_FLOAT 0x8DF0
  369. #define GL_MEDIUM_FLOAT 0x8DF1
  370. #define GL_HIGH_FLOAT 0x8DF2
  371. #define GL_LOW_INT 0x8DF3
  372. #define GL_MEDIUM_INT 0x8DF4
  373. #define GL_HIGH_INT 0x8DF5
  374. /* Framebuffer Object. */
  375. #define GL_FRAMEBUFFER 0x8D40
  376. #define GL_RENDERBUFFER 0x8D41
  377. #define GL_RGBA4 0x8056
  378. #define GL_RGB5_A1 0x8057
  379. #define GL_RGB565 0x8D62
  380. #define GL_DEPTH_COMPONENT16 0x81A5
  381. #define GL_STENCIL_INDEX8 0x8D48
  382. #define GL_RENDERBUFFER_WIDTH 0x8D42
  383. #define GL_RENDERBUFFER_HEIGHT 0x8D43
  384. #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  385. #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  386. #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  387. #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  388. #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  389. #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  390. #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  391. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  392. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  393. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  394. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  395. #define GL_COLOR_ATTACHMENT0 0x8CE0
  396. #define GL_DEPTH_ATTACHMENT 0x8D00
  397. #define GL_STENCIL_ATTACHMENT 0x8D20
  398. #define GL_NONE 0
  399. #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  400. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  401. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  402. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  403. #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  404. #define GL_FRAMEBUFFER_BINDING 0x8CA6
  405. #define GL_RENDERBUFFER_BINDING 0x8CA7
  406. #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  407. #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  408. /*-------------------------------------------------------------------------
  409. * GL core functions.
  410. *-----------------------------------------------------------------------*/
  411. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  412. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  413. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
  414. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  415. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  416. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  417. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  418. GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  419. GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
  420. GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  421. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  422. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
  423. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
  424. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
  425. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  426. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  427. GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  428. GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
  429. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  430. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  431. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  432. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
  433. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
  434. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  435. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  436. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  437. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  438. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  439. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
  440. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
  441. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  442. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
  443. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  444. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
  445. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  446. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  447. GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
  448. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  449. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  450. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  451. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  452. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
  453. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  454. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  455. GL_APICALL void GL_APIENTRY glFinish (void);
  456. GL_APICALL void GL_APIENTRY glFlush (void);
  457. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  458. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  459. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  460. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
  461. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  462. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
  463. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
  464. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
  465. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  466. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  467. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  468. GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
  469. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
  470. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
  471. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  472. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
  473. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
  474. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
  475. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
  476. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
  477. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
  478. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
  479. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
  480. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  481. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
  482. GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
  483. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
  484. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
  485. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
  486. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
  487. GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
  488. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
  489. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
  490. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
  491. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  492. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  493. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  494. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  495. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  496. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  497. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  498. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  499. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  500. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  501. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  502. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  503. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
  504. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  505. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  506. GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
  507. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  508. GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
  509. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
  510. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  511. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  512. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  513. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  514. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  515. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  516. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
  517. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  518. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
  519. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  520. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
  521. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
  522. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
  523. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
  524. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
  525. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
  526. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
  527. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
  528. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
  529. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
  530. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
  531. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
  532. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
  533. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
  534. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  535. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
  536. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
  537. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
  538. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  539. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  540. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  541. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  542. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  543. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
  544. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
  545. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
  546. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
  547. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
  548. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
  549. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  550. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
  551. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
  552. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  553. #ifdef __cplusplus
  554. }
  555. #endif
  556. #endif /* __gl2_h_ */