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  1. Touch
  2. ===========================================================================
  3. System Specific Notes
  4. ===========================================================================
  5. Linux:
  6. The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
  7. Mac:
  8. The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
  9. iPhone:
  10. Works out of box.
  11. Windows:
  12. Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com
  13. ===========================================================================
  14. Events
  15. ===========================================================================
  16. SDL_FINGERDOWN:
  17. Sent when a finger (or stylus) is placed on a touch device.
  18. Fields:
  19. * event.tfinger.touchId - the Id of the touch device.
  20. * event.tfinger.fingerId - the Id of the finger which just went down.
  21. * event.tfinger.x - the x coordinate of the touch (0..1)
  22. * event.tfinger.y - the y coordinate of the touch (0..1)
  23. * event.tfinger.pressure - the pressure of the touch (0..1)
  24. SDL_FINGERMOTION:
  25. Sent when a finger (or stylus) is moved on the touch device.
  26. Fields:
  27. Same as SDL_FINGERDOWN but with additional:
  28. * event.tfinger.dx - change in x coordinate during this motion event.
  29. * event.tfinger.dy - change in y coordinate during this motion event.
  30. SDL_FINGERUP:
  31. Sent when a finger (or stylus) is lifted from the touch device.
  32. Fields:
  33. Same as SDL_FINGERDOWN.
  34. ===========================================================================
  35. Functions
  36. ===========================================================================
  37. SDL provides the ability to access the underlying SDL_Finger structures.
  38. These structures should _never_ be modified.
  39. The following functions are included from SDL_touch.h
  40. To get a SDL_TouchID call SDL_GetTouchDevice(int index).
  41. This returns a SDL_TouchID.
  42. IMPORTANT: If the touch has been removed, or there is no touch with the given index, SDL_GetTouchDevice() will return 0. Be sure to check for this!
  43. The number of touch devices can be queried with SDL_GetNumTouchDevices().
  44. A SDL_TouchID may be used to get pointers to SDL_Finger.
  45. SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device.
  46. The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following:
  47. float x = event.tfinger.x;
  48. float y = event.tfinger.y;
  49. To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger.
  50. This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed.
  51. A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled.
  52. As a result, be very careful to check for NULL return values.
  53. A SDL_Finger has the following fields:
  54. * x, y:
  55. The current coordinates of the touch.
  56. * pressure:
  57. The pressure of the touch.
  58. ===========================================================================
  59. Notes
  60. ===========================================================================
  61. For a complete example see test/testgesture.c
  62. Please direct questions/comments to:
  63. jim.tla+sdl_touch@gmail.com
  64. (original author, API was changed since)