🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

583 lines
38 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|ARM">
  5. <Configuration>Debug</Configuration>
  6. <Platform>ARM</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Win32">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|ARM">
  17. <Configuration>Release</Configuration>
  18. <Platform>ARM</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Release|Win32">
  21. <Configuration>Release</Configuration>
  22. <Platform>Win32</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release|x64">
  25. <Configuration>Release</Configuration>
  26. <Platform>x64</Platform>
  27. </ProjectConfiguration>
  28. </ItemGroup>
  29. <ItemGroup>
  30. <ClInclude Include="..\..\include\begin_code.h" />
  31. <ClInclude Include="..\..\include\close_code.h" />
  32. <ClInclude Include="..\..\include\SDL.h" />
  33. <ClInclude Include="..\..\include\SDL_assert.h" />
  34. <ClInclude Include="..\..\include\SDL_atomic.h" />
  35. <ClInclude Include="..\..\include\SDL_audio.h" />
  36. <ClInclude Include="..\..\include\SDL_blendmode.h" />
  37. <ClInclude Include="..\..\include\SDL_clipboard.h" />
  38. <ClInclude Include="..\..\include\SDL_config.h" />
  39. <ClInclude Include="..\..\include\SDL_config_minimal.h" />
  40. <ClInclude Include="..\..\include\SDL_config_winrt.h" />
  41. <ClInclude Include="..\..\include\SDL_copying.h" />
  42. <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
  43. <ClInclude Include="..\..\include\SDL_egl.h" />
  44. <ClInclude Include="..\..\include\SDL_endian.h" />
  45. <ClInclude Include="..\..\include\SDL_error.h" />
  46. <ClInclude Include="..\..\include\SDL_events.h" />
  47. <ClInclude Include="..\..\include\SDL_filesystem.h" />
  48. <ClInclude Include="..\..\include\SDL_haptic.h" />
  49. <ClInclude Include="..\..\include\SDL_hints.h" />
  50. <ClInclude Include="..\..\include\SDL_input.h" />
  51. <ClInclude Include="..\..\include\SDL_joystick.h" />
  52. <ClInclude Include="..\..\include\SDL_keyboard.h" />
  53. <ClInclude Include="..\..\include\SDL_keycode.h" />
  54. <ClInclude Include="..\..\include\SDL_loadso.h" />
  55. <ClInclude Include="..\..\include\SDL_locale.h" />
  56. <ClInclude Include="..\..\include\SDL_log.h" />
  57. <ClInclude Include="..\..\include\SDL_main.h" />
  58. <ClInclude Include="..\..\include\SDL_mouse.h" />
  59. <ClInclude Include="..\..\include\SDL_mutex.h" />
  60. <ClInclude Include="..\..\include\SDL_name.h" />
  61. <ClInclude Include="..\..\include\SDL_opengles2.h" />
  62. <ClInclude Include="..\..\include\SDL_pixels.h" />
  63. <ClInclude Include="..\..\include\SDL_platform.h" />
  64. <ClInclude Include="..\..\include\SDL_power.h" />
  65. <ClInclude Include="..\..\include\SDL_quit.h" />
  66. <ClInclude Include="..\..\include\SDL_rect.h" />
  67. <ClInclude Include="..\..\include\SDL_render.h" />
  68. <ClInclude Include="..\..\include\SDL_revision.h" />
  69. <ClInclude Include="..\..\include\SDL_rwops.h" />
  70. <ClInclude Include="..\..\include\SDL_scancode.h" />
  71. <ClInclude Include="..\..\include\SDL_sensor.h" />
  72. <ClInclude Include="..\..\include\SDL_shape.h" />
  73. <ClInclude Include="..\..\include\SDL_stdinc.h" />
  74. <ClInclude Include="..\..\include\SDL_surface.h" />
  75. <ClInclude Include="..\..\include\SDL_system.h" />
  76. <ClInclude Include="..\..\include\SDL_syswm.h" />
  77. <ClInclude Include="..\..\include\SDL_thread.h" />
  78. <ClInclude Include="..\..\include\SDL_timer.h" />
  79. <ClInclude Include="..\..\include\SDL_touch.h" />
  80. <ClInclude Include="..\..\include\SDL_types.h" />
  81. <ClInclude Include="..\..\include\SDL_version.h" />
  82. <ClInclude Include="..\..\include\SDL_video.h" />
  83. <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
  84. <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
  85. <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
  86. <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
  87. <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
  88. <ClInclude Include="..\..\src\audio\SDL_wave.h" />
  89. <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
  90. <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
  91. <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
  92. <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
  93. <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
  94. <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
  95. <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
  96. <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
  97. <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
  98. <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
  99. <ClInclude Include="..\..\src\events\blank_cursor.h" />
  100. <ClInclude Include="..\..\src\events\default_cursor.h" />
  101. <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
  102. <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
  103. <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
  104. <ClInclude Include="..\..\src\events\SDL_events_c.h" />
  105. <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
  106. <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
  107. <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
  108. <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
  109. <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
  110. <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
  111. <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
  112. <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
  113. <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
  114. <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
  115. <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
  116. <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
  117. <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
  118. <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
  119. <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
  120. <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
  121. <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
  122. <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
  123. <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
  124. <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
  125. <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
  126. <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
  127. <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
  128. <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
  129. <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
  130. <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
  131. <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
  132. <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
  133. <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
  134. <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
  135. <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
  136. <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
  137. <ClInclude Include="..\..\src\SDL_assert_c.h" />
  138. <ClInclude Include="..\..\src\SDL_dataqueue.h" />
  139. <ClInclude Include="..\..\src\SDL_error_c.h" />
  140. <ClInclude Include="..\..\src\SDL_fatal.h" />
  141. <ClInclude Include="..\..\src\SDL_hints_c.h" />
  142. <ClInclude Include="..\..\src\SDL_internal.h" />
  143. <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
  144. <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
  145. <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
  146. <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
  147. <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
  148. <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
  149. <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
  150. <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
  151. <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
  152. <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
  153. <ClInclude Include="..\..\src\video\SDL_blit.h" />
  154. <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
  155. <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
  156. <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
  157. <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
  158. <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
  159. <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
  160. <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
  161. <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
  162. <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
  163. <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
  164. <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
  165. <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
  166. <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
  167. <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
  168. <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
  169. <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
  170. <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
  171. </ItemGroup>
  172. <ItemGroup>
  173. <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
  174. <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
  175. <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
  176. <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
  177. <ClCompile Include="..\..\src\audio\SDL_audio.c" />
  178. <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
  179. <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
  180. <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
  181. <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
  182. <ClCompile Include="..\..\src\audio\SDL_wave.c" />
  183. <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
  184. <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
  185. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  186. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  187. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  188. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  189. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  190. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  191. </ClCompile>
  192. <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
  193. <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
  194. <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
  195. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  196. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  197. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  198. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  199. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  200. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  201. </ClCompile>
  202. <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
  203. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  204. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  205. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  206. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  207. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  208. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  209. </ClCompile>
  210. <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
  211. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  212. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  213. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  214. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  215. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  216. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  217. </ClCompile>
  218. <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
  219. <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
  220. <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
  221. <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
  222. <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
  223. <ClCompile Include="..\..\src\events\SDL_events.c" />
  224. <ClCompile Include="..\..\src\events\SDL_gesture.c" />
  225. <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
  226. <ClCompile Include="..\..\src\events\SDL_mouse.c" />
  227. <ClCompile Include="..\..\src\events\SDL_quit.c" />
  228. <ClCompile Include="..\..\src\events\SDL_touch.c" />
  229. <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
  230. <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
  231. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  232. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  233. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  234. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  235. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  236. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  237. </ClCompile>
  238. <ClCompile Include="..\..\src\file\SDL_rwops.c" />
  239. <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
  240. <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
  241. <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
  242. <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
  243. <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
  244. <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
  245. <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
  246. <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
  247. <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
  248. <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
  249. <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
  250. <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
  251. <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
  252. <ClCompile Include="..\..\src\power\SDL_power.c" />
  253. <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
  254. <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
  255. <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
  256. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  257. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  258. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  259. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  260. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  261. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  262. </ClCompile>
  263. <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
  264. <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
  265. <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
  266. <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
  267. <ClCompile Include="..\..\src\render\SDL_render.c" />
  268. <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
  269. <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
  270. <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
  271. <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
  272. <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
  273. <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
  274. <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
  275. <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
  276. <ClCompile Include="..\..\src\SDL.c" />
  277. <ClCompile Include="..\..\src\SDL_assert.c" />
  278. <ClCompile Include="..\..\src\SDL_dataqueue.c" />
  279. <ClCompile Include="..\..\src\SDL_error.c" />
  280. <ClCompile Include="..\..\src\SDL_hints.c" />
  281. <ClCompile Include="..\..\src\SDL_log.c" />
  282. <ClInclude Include="..\..\src\locale\SDL_locale.c" />
  283. <ClInclude Include="..\..\src\locale\winrt\SDL_syslocale.c" />
  284. <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
  285. <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
  286. <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
  287. <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
  288. <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
  289. <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
  290. <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
  291. <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
  292. <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
  293. <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
  294. <ClCompile Include="..\..\src\thread\SDL_thread.c" />
  295. <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
  296. <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
  297. <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
  298. <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
  299. <ClCompile Include="..\..\src\timer\SDL_timer.c" />
  300. <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
  301. <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
  302. <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
  303. <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
  304. <ClCompile Include="..\..\src\video\SDL_blit.c" />
  305. <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
  306. <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
  307. <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
  308. <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
  309. <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
  310. <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
  311. <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
  312. <ClCompile Include="..\..\src\video\SDL_bmp.c" />
  313. <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
  314. <ClCompile Include="..\..\src\video\SDL_egl.c" />
  315. <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
  316. <ClCompile Include="..\..\src\video\SDL_pixels.c" />
  317. <ClCompile Include="..\..\src\video\SDL_rect.c" />
  318. <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
  319. <ClCompile Include="..\..\src\video\SDL_shape.c" />
  320. <ClCompile Include="..\..\src\video\SDL_stretch.c" />
  321. <ClCompile Include="..\..\src\video\SDL_surface.c" />
  322. <ClCompile Include="..\..\src\video\SDL_video.c" />
  323. <ClCompile Include="..\..\src\video\SDL_yuv.c" />
  324. <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
  325. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  326. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  327. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  328. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  329. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  330. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  331. </ClCompile>
  332. <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
  333. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  334. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  335. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  336. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  337. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  338. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  339. </ClCompile>
  340. <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
  341. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  342. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  343. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  344. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  345. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  346. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  347. </ClCompile>
  348. <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
  349. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  350. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  351. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  352. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  353. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  354. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  355. </ClCompile>
  356. <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
  357. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  358. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  359. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  360. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  361. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  362. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  363. </ClCompile>
  364. <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
  365. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  366. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  367. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  368. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  369. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  370. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  371. </ClCompile>
  372. <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
  373. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  374. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  375. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  376. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  377. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  378. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  379. </ClCompile>
  380. <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
  381. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  382. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  383. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
  384. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  385. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  386. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
  387. </ClCompile>
  388. <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
  389. </ItemGroup>
  390. <PropertyGroup Label="Globals">
  391. <ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid>
  392. <RootNamespace>SDL_WinRT81</RootNamespace>
  393. <DefaultLanguage>en-US</DefaultLanguage>
  394. <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
  395. <AppContainerApplication>true</AppContainerApplication>
  396. <ApplicationType>Windows Store</ApplicationType>
  397. <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
  398. <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
  399. <ProjectName>SDL2-WinRT81</ProjectName>
  400. </PropertyGroup>
  401. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  402. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  403. <ConfigurationType>DynamicLibrary</ConfigurationType>
  404. <UseDebugLibraries>true</UseDebugLibraries>
  405. <PlatformToolset>v120</PlatformToolset>
  406. </PropertyGroup>
  407. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
  408. <ConfigurationType>DynamicLibrary</ConfigurationType>
  409. <UseDebugLibraries>true</UseDebugLibraries>
  410. <PlatformToolset>v120</PlatformToolset>
  411. </PropertyGroup>
  412. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  413. <ConfigurationType>DynamicLibrary</ConfigurationType>
  414. <UseDebugLibraries>true</UseDebugLibraries>
  415. <PlatformToolset>v120</PlatformToolset>
  416. </PropertyGroup>
  417. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  418. <ConfigurationType>DynamicLibrary</ConfigurationType>
  419. <UseDebugLibraries>false</UseDebugLibraries>
  420. <WholeProgramOptimization>true</WholeProgramOptimization>
  421. <PlatformToolset>v120</PlatformToolset>
  422. </PropertyGroup>
  423. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
  424. <ConfigurationType>DynamicLibrary</ConfigurationType>
  425. <UseDebugLibraries>false</UseDebugLibraries>
  426. <WholeProgramOptimization>true</WholeProgramOptimization>
  427. <PlatformToolset>v120</PlatformToolset>
  428. </PropertyGroup>
  429. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  430. <ConfigurationType>DynamicLibrary</ConfigurationType>
  431. <UseDebugLibraries>false</UseDebugLibraries>
  432. <WholeProgramOptimization>true</WholeProgramOptimization>
  433. <PlatformToolset>v120</PlatformToolset>
  434. </PropertyGroup>
  435. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  436. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  437. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  438. </ImportGroup>
  439. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  440. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  441. </ImportGroup>
  442. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
  443. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  444. </ImportGroup>
  445. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
  446. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  447. </ImportGroup>
  448. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  449. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  450. </ImportGroup>
  451. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  452. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  453. </ImportGroup>
  454. <PropertyGroup Label="UserMacros" />
  455. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  456. <GenerateManifest>false</GenerateManifest>
  457. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  458. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  459. <TargetName>SDL2</TargetName>
  460. </PropertyGroup>
  461. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  462. <GenerateManifest>false</GenerateManifest>
  463. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  464. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  465. <TargetName>SDL2</TargetName>
  466. </PropertyGroup>
  467. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
  468. <GenerateManifest>false</GenerateManifest>
  469. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  470. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  471. <TargetName>SDL2</TargetName>
  472. </PropertyGroup>
  473. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
  474. <GenerateManifest>false</GenerateManifest>
  475. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  476. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  477. <TargetName>SDL2</TargetName>
  478. </PropertyGroup>
  479. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  480. <GenerateManifest>false</GenerateManifest>
  481. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  482. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  483. <TargetName>SDL2</TargetName>
  484. </PropertyGroup>
  485. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  486. <GenerateManifest>false</GenerateManifest>
  487. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  488. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  489. <TargetName>SDL2</TargetName>
  490. </PropertyGroup>
  491. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  492. <ClCompile>
  493. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  494. <CompileAsWinRT>false</CompileAsWinRT>
  495. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  496. <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  497. </ClCompile>
  498. <Link>
  499. <SubSystem>Console</SubSystem>
  500. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  501. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  502. <AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  503. <IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  504. </Link>
  505. </ItemDefinitionGroup>
  506. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  507. <ClCompile>
  508. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  509. <CompileAsWinRT>false</CompileAsWinRT>
  510. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  511. <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  512. </ClCompile>
  513. <Link>
  514. <SubSystem>Console</SubSystem>
  515. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  516. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  517. <AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  518. <IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  519. </Link>
  520. </ItemDefinitionGroup>
  521. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
  522. <ClCompile>
  523. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  524. <CompileAsWinRT>false</CompileAsWinRT>
  525. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  526. <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  527. </ClCompile>
  528. <Link>
  529. <SubSystem>Console</SubSystem>
  530. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  531. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  532. <AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  533. <IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  534. </Link>
  535. </ItemDefinitionGroup>
  536. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
  537. <ClCompile>
  538. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  539. <CompileAsWinRT>false</CompileAsWinRT>
  540. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  541. <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  542. </ClCompile>
  543. <Link>
  544. <SubSystem>Console</SubSystem>
  545. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  546. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  547. <AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  548. <IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  549. </Link>
  550. </ItemDefinitionGroup>
  551. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  552. <ClCompile>
  553. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  554. <CompileAsWinRT>false</CompileAsWinRT>
  555. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  556. <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  557. </ClCompile>
  558. <Link>
  559. <SubSystem>Console</SubSystem>
  560. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  561. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  562. <AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  563. <IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  564. </Link>
  565. </ItemDefinitionGroup>
  566. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  567. <ClCompile>
  568. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  569. <CompileAsWinRT>false</CompileAsWinRT>
  570. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  571. <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  572. </ClCompile>
  573. <Link>
  574. <SubSystem>Console</SubSystem>
  575. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  576. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  577. <AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  578. <IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  579. </Link>
  580. </ItemDefinitionGroup>
  581. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  582. <ImportGroup Label="ExtensionTargets">
  583. </ImportGroup>
  584. </Project>