🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

472 lines
29 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|ARM">
  5. <Configuration>Debug</Configuration>
  6. <Platform>ARM</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Win32">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|ARM">
  13. <Configuration>Release</Configuration>
  14. <Platform>ARM</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Win32">
  17. <Configuration>Release</Configuration>
  18. <Platform>Win32</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <ItemGroup>
  22. <ClInclude Include="..\..\include\begin_code.h" />
  23. <ClInclude Include="..\..\include\close_code.h" />
  24. <ClInclude Include="..\..\include\SDL.h" />
  25. <ClInclude Include="..\..\include\SDL_assert.h" />
  26. <ClInclude Include="..\..\include\SDL_atomic.h" />
  27. <ClInclude Include="..\..\include\SDL_audio.h" />
  28. <ClInclude Include="..\..\include\SDL_blendmode.h" />
  29. <ClInclude Include="..\..\include\SDL_clipboard.h" />
  30. <ClInclude Include="..\..\include\SDL_config.h" />
  31. <ClInclude Include="..\..\include\SDL_config_minimal.h" />
  32. <ClInclude Include="..\..\include\SDL_config_winrt.h" />
  33. <ClInclude Include="..\..\include\SDL_copying.h" />
  34. <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
  35. <ClInclude Include="..\..\include\SDL_egl.h" />
  36. <ClInclude Include="..\..\include\SDL_endian.h" />
  37. <ClInclude Include="..\..\include\SDL_error.h" />
  38. <ClInclude Include="..\..\include\SDL_events.h" />
  39. <ClInclude Include="..\..\include\SDL_filesystem.h" />
  40. <ClInclude Include="..\..\include\SDL_haptic.h" />
  41. <ClInclude Include="..\..\include\SDL_hints.h" />
  42. <ClInclude Include="..\..\include\SDL_input.h" />
  43. <ClInclude Include="..\..\include\SDL_joystick.h" />
  44. <ClInclude Include="..\..\include\SDL_keyboard.h" />
  45. <ClInclude Include="..\..\include\SDL_keycode.h" />
  46. <ClInclude Include="..\..\include\SDL_loadso.h" />
  47. <ClInclude Include="..\..\include\SDL_locale.h" />
  48. <ClInclude Include="..\..\include\SDL_log.h" />
  49. <ClInclude Include="..\..\include\SDL_main.h" />
  50. <ClInclude Include="..\..\include\SDL_mouse.h" />
  51. <ClInclude Include="..\..\include\SDL_mutex.h" />
  52. <ClInclude Include="..\..\include\SDL_name.h" />
  53. <ClInclude Include="..\..\include\SDL_opengles2.h" />
  54. <ClInclude Include="..\..\include\SDL_pixels.h" />
  55. <ClInclude Include="..\..\include\SDL_platform.h" />
  56. <ClInclude Include="..\..\include\SDL_power.h" />
  57. <ClInclude Include="..\..\include\SDL_quit.h" />
  58. <ClInclude Include="..\..\include\SDL_rect.h" />
  59. <ClInclude Include="..\..\include\SDL_render.h" />
  60. <ClInclude Include="..\..\include\SDL_revision.h" />
  61. <ClInclude Include="..\..\include\SDL_rwops.h" />
  62. <ClInclude Include="..\..\include\SDL_scancode.h" />
  63. <ClInclude Include="..\..\include\SDL_sensor.h" />
  64. <ClInclude Include="..\..\include\SDL_shape.h" />
  65. <ClInclude Include="..\..\include\SDL_stdinc.h" />
  66. <ClInclude Include="..\..\include\SDL_surface.h" />
  67. <ClInclude Include="..\..\include\SDL_system.h" />
  68. <ClInclude Include="..\..\include\SDL_syswm.h" />
  69. <ClInclude Include="..\..\include\SDL_thread.h" />
  70. <ClInclude Include="..\..\include\SDL_timer.h" />
  71. <ClInclude Include="..\..\include\SDL_touch.h" />
  72. <ClInclude Include="..\..\include\SDL_types.h" />
  73. <ClInclude Include="..\..\include\SDL_version.h" />
  74. <ClInclude Include="..\..\include\SDL_video.h" />
  75. <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
  76. <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
  77. <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
  78. <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
  79. <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
  80. <ClInclude Include="..\..\src\audio\SDL_wave.h" />
  81. <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
  82. <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
  83. <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
  84. <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
  85. <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
  86. <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
  87. <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
  88. <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
  89. <ClInclude Include="..\..\src\events\blank_cursor.h" />
  90. <ClInclude Include="..\..\src\events\default_cursor.h" />
  91. <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
  92. <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
  93. <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
  94. <ClInclude Include="..\..\src\events\SDL_events_c.h" />
  95. <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
  96. <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
  97. <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
  98. <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
  99. <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
  100. <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
  101. <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
  102. <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
  103. <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
  104. <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
  105. <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
  106. <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
  107. <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
  108. <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
  109. <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
  110. <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
  111. <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
  112. <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
  113. <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
  114. <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
  115. <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
  116. <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
  117. <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
  118. <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
  119. <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
  120. <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
  121. <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
  122. <ClInclude Include="..\..\src\SDL_assert_c.h" />
  123. <ClInclude Include="..\..\src\SDL_dataqueue.h" />
  124. <ClInclude Include="..\..\src\SDL_error_c.h" />
  125. <ClInclude Include="..\..\src\SDL_fatal.h" />
  126. <ClInclude Include="..\..\src\SDL_hints_c.h" />
  127. <ClInclude Include="..\..\src\SDL_internal.h" />
  128. <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
  129. <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
  130. <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
  131. <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
  132. <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
  133. <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
  134. <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
  135. <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
  136. <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
  137. <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
  138. <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
  139. <ClInclude Include="..\..\src\video\SDL_blit.h" />
  140. <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
  141. <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
  142. <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
  143. <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
  144. <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
  145. <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
  146. <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
  147. <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
  148. <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
  149. <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
  150. <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
  151. <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
  152. <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
  153. <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
  154. <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
  155. <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
  156. <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
  157. </ItemGroup>
  158. <ItemGroup>
  159. <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
  160. <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
  161. <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
  162. <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
  163. <ClCompile Include="..\..\src\audio\SDL_audio.c" />
  164. <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
  165. <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
  166. <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
  167. <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
  168. <ClCompile Include="..\..\src\audio\SDL_wave.c" />
  169. <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
  170. <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
  171. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  172. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  173. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  174. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  175. </ClCompile>
  176. <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
  177. <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
  178. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  179. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  180. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  181. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  182. </ClCompile>
  183. <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
  184. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  185. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  186. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  187. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  188. </ClCompile>
  189. <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
  190. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  191. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  192. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  193. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  194. </ClCompile>
  195. <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
  196. <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
  197. <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
  198. <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
  199. <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
  200. <ClCompile Include="..\..\src\events\SDL_events.c" />
  201. <ClCompile Include="..\..\src\events\SDL_gesture.c" />
  202. <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
  203. <ClCompile Include="..\..\src\events\SDL_mouse.c" />
  204. <ClCompile Include="..\..\src\events\SDL_quit.c" />
  205. <ClCompile Include="..\..\src\events\SDL_touch.c" />
  206. <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
  207. <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
  208. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  209. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  210. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  211. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  212. </ClCompile>
  213. <ClCompile Include="..\..\src\file\SDL_rwops.c" />
  214. <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
  215. <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
  216. <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
  217. <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
  218. <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
  219. <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
  220. <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
  221. <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
  222. <ClCompile Include="..\..\src\power\SDL_power.c" />
  223. <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
  224. <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
  225. <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
  226. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  227. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  228. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  229. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  230. </ClCompile>
  231. <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
  232. <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
  233. <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
  234. <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
  235. <ClCompile Include="..\..\src\render\SDL_render.c" />
  236. <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
  237. <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
  238. <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
  239. <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
  240. <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
  241. <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
  242. <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
  243. <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
  244. <ClCompile Include="..\..\src\SDL.c" />
  245. <ClCompile Include="..\..\src\SDL_assert.c" />
  246. <ClCompile Include="..\..\src\SDL_dataqueue.c" />
  247. <ClCompile Include="..\..\src\SDL_error.c" />
  248. <ClCompile Include="..\..\src\SDL_hints.c" />
  249. <ClCompile Include="..\..\src\SDL_log.c" />
  250. <ClCompile Include="..\..\src\locale\SDL_locale.c" />
  251. <ClCompile Include="..\..\src\locale\winrt\SDL_syslocale.c" />
  252. <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
  253. <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
  254. <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
  255. <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
  256. <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
  257. <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
  258. <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
  259. <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
  260. <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
  261. <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
  262. <ClCompile Include="..\..\src\thread\SDL_thread.c" />
  263. <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
  264. <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
  265. <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
  266. <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
  267. <ClCompile Include="..\..\src\timer\SDL_timer.c" />
  268. <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
  269. <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
  270. <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
  271. <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
  272. <ClCompile Include="..\..\src\video\SDL_blit.c" />
  273. <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
  274. <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
  275. <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
  276. <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
  277. <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
  278. <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
  279. <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
  280. <ClCompile Include="..\..\src\video\SDL_bmp.c" />
  281. <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
  282. <ClCompile Include="..\..\src\video\SDL_egl.c" />
  283. <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
  284. <ClCompile Include="..\..\src\video\SDL_pixels.c" />
  285. <ClCompile Include="..\..\src\video\SDL_rect.c" />
  286. <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
  287. <ClCompile Include="..\..\src\video\SDL_shape.c" />
  288. <ClCompile Include="..\..\src\video\SDL_stretch.c" />
  289. <ClCompile Include="..\..\src\video\SDL_surface.c" />
  290. <ClCompile Include="..\..\src\video\SDL_video.c" />
  291. <ClCompile Include="..\..\src\video\SDL_yuv.c" />
  292. <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
  293. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  294. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  295. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  296. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  297. </ClCompile>
  298. <ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
  299. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  300. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  301. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  302. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  303. </ClCompile>
  304. <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
  305. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  306. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  307. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  308. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  309. </ClCompile>
  310. <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
  311. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  312. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  313. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  314. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  315. </ClCompile>
  316. <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
  317. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  318. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  319. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  320. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  321. </ClCompile>
  322. <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
  323. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  324. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  325. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  326. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  327. </ClCompile>
  328. <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
  329. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  330. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  331. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  332. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  333. </ClCompile>
  334. <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
  335. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
  336. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
  337. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
  338. <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
  339. </ClCompile>
  340. <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
  341. </ItemGroup>
  342. <PropertyGroup Label="Globals">
  343. <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
  344. <RootNamespace>SDL_WinRT81</RootNamespace>
  345. <DefaultLanguage>en-US</DefaultLanguage>
  346. <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
  347. <AppContainerApplication>true</AppContainerApplication>
  348. <ApplicationType>Windows Phone</ApplicationType>
  349. <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
  350. <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
  351. <ProjectName>SDL2-WinPhone81</ProjectName>
  352. </PropertyGroup>
  353. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  354. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  355. <ConfigurationType>DynamicLibrary</ConfigurationType>
  356. <UseDebugLibraries>true</UseDebugLibraries>
  357. <PlatformToolset>v120_wp81</PlatformToolset>
  358. </PropertyGroup>
  359. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
  360. <ConfigurationType>DynamicLibrary</ConfigurationType>
  361. <UseDebugLibraries>true</UseDebugLibraries>
  362. <PlatformToolset>v120_wp81</PlatformToolset>
  363. </PropertyGroup>
  364. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  365. <ConfigurationType>DynamicLibrary</ConfigurationType>
  366. <UseDebugLibraries>false</UseDebugLibraries>
  367. <WholeProgramOptimization>true</WholeProgramOptimization>
  368. <PlatformToolset>v120_wp81</PlatformToolset>
  369. </PropertyGroup>
  370. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
  371. <ConfigurationType>DynamicLibrary</ConfigurationType>
  372. <UseDebugLibraries>false</UseDebugLibraries>
  373. <WholeProgramOptimization>true</WholeProgramOptimization>
  374. <PlatformToolset>v120_wp81</PlatformToolset>
  375. </PropertyGroup>
  376. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  377. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  378. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  379. </ImportGroup>
  380. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  381. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  382. </ImportGroup>
  383. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
  384. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  385. </ImportGroup>
  386. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
  387. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  388. </ImportGroup>
  389. <PropertyGroup Label="UserMacros" />
  390. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  391. <GenerateManifest>false</GenerateManifest>
  392. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  393. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  394. <TargetName>SDL2</TargetName>
  395. </PropertyGroup>
  396. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  397. <GenerateManifest>false</GenerateManifest>
  398. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  399. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  400. <TargetName>SDL2</TargetName>
  401. </PropertyGroup>
  402. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
  403. <GenerateManifest>false</GenerateManifest>
  404. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  405. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  406. <TargetName>SDL2</TargetName>
  407. </PropertyGroup>
  408. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
  409. <GenerateManifest>false</GenerateManifest>
  410. <IgnoreImportLibrary>false</IgnoreImportLibrary>
  411. <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  412. <TargetName>SDL2</TargetName>
  413. </PropertyGroup>
  414. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  415. <ClCompile>
  416. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  417. <CompileAsWinRT>false</CompileAsWinRT>
  418. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  419. <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  420. </ClCompile>
  421. <Link>
  422. <SubSystem>Console</SubSystem>
  423. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  424. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  425. <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
  426. </Link>
  427. </ItemDefinitionGroup>
  428. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  429. <ClCompile>
  430. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  431. <CompileAsWinRT>false</CompileAsWinRT>
  432. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  433. <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  434. </ClCompile>
  435. <Link>
  436. <SubSystem>Console</SubSystem>
  437. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  438. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  439. <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
  440. </Link>
  441. </ItemDefinitionGroup>
  442. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
  443. <ClCompile>
  444. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  445. <CompileAsWinRT>false</CompileAsWinRT>
  446. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  447. <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  448. </ClCompile>
  449. <Link>
  450. <SubSystem>Console</SubSystem>
  451. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  452. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  453. <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
  454. </Link>
  455. </ItemDefinitionGroup>
  456. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
  457. <ClCompile>
  458. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  459. <CompileAsWinRT>false</CompileAsWinRT>
  460. <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  461. <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  462. </ClCompile>
  463. <Link>
  464. <SubSystem>Console</SubSystem>
  465. <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
  466. <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
  467. <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
  468. </Link>
  469. </ItemDefinitionGroup>
  470. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  471. <ImportGroup Label="ExtensionTargets">
  472. </ImportGroup>
  473. </Project>