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- # exrview
-
- ![ScreenShot](screenshots/exrview.png)
-
- Simple cross-platform OpenEXR viewer using TinyEXR, bullet3's windows library and nukler UI library.
- Currently only EXR image with RGB channels can be displayed.
-
- ## Requirements
-
- * premake5
- * Visual Studio 2015(2013 will work)
- * OpenGL 2.x
- * GTK+3(optional and Linux only. Used for file dialog support on Linux)
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- ## Build on Windows
-
- $ premake5 vs2015
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- ## Build on Linux
-
- $ premake5 gmake
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- If you want nativefiledialog support(File dialog UI), Install GTK+3 then,
-
- $ premake5 --with-gtk3nfd gmake
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- ## Build on Mac
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- $ premake5 gmake
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- ## Usage
-
- $ ./bin/native/Release/exrview input.exr
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- ## TODO
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- * [ ] Retina resolution
- * [ ] Display arbitrary channel EXR
- * [ ] Zoom and pan image
- * [ ] Tone mapping
-
- ## Third party licenses
-
- `OpenGLWindow` and `CommonInterfaces` is grabbed from bullet3, which is licensed under zlib lince.
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- https://github.com/bulletphysics/bullet://github.com/bulletphysics/bullet3
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- `ThirdPartyLibs/Glew/` is licensed under licensed under the Modified BSD License, the Mesa 3-D License (MIT) and the Khronos License (MIT).
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- http://glew.sourceforge.net/
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- nuklear is licensed under MIT.
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- https://github.com/vurtun/nuklear
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- See `ThirdPartyLibs/nativefiledialog/LICENSE` for nativefiledialog license.
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