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- #ifndef CORE_EFFECTS_BASE_H
- #define CORE_EFFECTS_BASE_H
-
- #include <stddef.h>
-
- #include "albyte.h"
- #include "almalloc.h"
- #include "alspan.h"
- #include "atomic.h"
- #include "core/bufferline.h"
- #include "intrusive_ptr.h"
-
- struct BufferStorage;
- struct ContextBase;
- struct DeviceBase;
- struct EffectSlot;
- struct MixParams;
- struct RealMixParams;
-
-
- /** Target gain for the reverb decay feedback reaching the decay time. */
- constexpr float ReverbDecayGain{0.001f}; /* -60 dB */
-
- constexpr float ReverbMaxReflectionsDelay{0.3f};
- constexpr float ReverbMaxLateReverbDelay{0.1f};
-
- enum class ChorusWaveform {
- Sinusoid,
- Triangle
- };
-
- constexpr float ChorusMaxDelay{0.016f};
- constexpr float FlangerMaxDelay{0.004f};
-
- constexpr float EchoMaxDelay{0.207f};
- constexpr float EchoMaxLRDelay{0.404f};
-
- enum class FShifterDirection {
- Down,
- Up,
- Off
- };
-
- enum class ModulatorWaveform {
- Sinusoid,
- Sawtooth,
- Square
- };
-
- enum class VMorpherPhenome {
- A, E, I, O, U,
- AA, AE, AH, AO, EH, ER, IH, IY, UH, UW,
- B, D, F, G, J, K, L, M, N, P, R, S, T, V, Z
- };
-
- enum class VMorpherWaveform {
- Sinusoid,
- Triangle,
- Sawtooth
- };
-
- union EffectProps {
- struct {
- // Shared Reverb Properties
- float Density;
- float Diffusion;
- float Gain;
- float GainHF;
- float DecayTime;
- float DecayHFRatio;
- float ReflectionsGain;
- float ReflectionsDelay;
- float LateReverbGain;
- float LateReverbDelay;
- float AirAbsorptionGainHF;
- float RoomRolloffFactor;
- bool DecayHFLimit;
-
- // Additional EAX Reverb Properties
- float GainLF;
- float DecayLFRatio;
- float ReflectionsPan[3];
- float LateReverbPan[3];
- float EchoTime;
- float EchoDepth;
- float ModulationTime;
- float ModulationDepth;
- float HFReference;
- float LFReference;
- } Reverb;
-
- struct {
- float AttackTime;
- float ReleaseTime;
- float Resonance;
- float PeakGain;
- } Autowah;
-
- struct {
- ChorusWaveform Waveform;
- int Phase;
- float Rate;
- float Depth;
- float Feedback;
- float Delay;
- } Chorus; /* Also Flanger */
-
- struct {
- bool OnOff;
- } Compressor;
-
- struct {
- float Edge;
- float Gain;
- float LowpassCutoff;
- float EQCenter;
- float EQBandwidth;
- } Distortion;
-
- struct {
- float Delay;
- float LRDelay;
-
- float Damping;
- float Feedback;
-
- float Spread;
- } Echo;
-
- struct {
- float LowCutoff;
- float LowGain;
- float Mid1Center;
- float Mid1Gain;
- float Mid1Width;
- float Mid2Center;
- float Mid2Gain;
- float Mid2Width;
- float HighCutoff;
- float HighGain;
- } Equalizer;
-
- struct {
- float Frequency;
- FShifterDirection LeftDirection;
- FShifterDirection RightDirection;
- } Fshifter;
-
- struct {
- float Frequency;
- float HighPassCutoff;
- ModulatorWaveform Waveform;
- } Modulator;
-
- struct {
- int CoarseTune;
- int FineTune;
- } Pshifter;
-
- struct {
- float Rate;
- VMorpherPhenome PhonemeA;
- VMorpherPhenome PhonemeB;
- int PhonemeACoarseTuning;
- int PhonemeBCoarseTuning;
- VMorpherWaveform Waveform;
- } Vmorpher;
-
- struct {
- float Gain;
- } Dedicated;
- };
-
-
- struct EffectTarget {
- MixParams *Main;
- RealMixParams *RealOut;
- };
-
- struct EffectState : public al::intrusive_ref<EffectState> {
- struct Buffer {
- const BufferStorage *storage;
- al::span<const al::byte> samples;
- };
-
- al::span<FloatBufferLine> mOutTarget;
-
-
- virtual ~EffectState() = default;
-
- virtual void deviceUpdate(const DeviceBase *device, const Buffer &buffer) = 0;
- virtual void update(const ContextBase *context, const EffectSlot *slot,
- const EffectProps *props, const EffectTarget target) = 0;
- virtual void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) = 0;
- };
-
-
- struct EffectStateFactory {
- virtual ~EffectStateFactory() = default;
-
- virtual al::intrusive_ptr<EffectState> create() = 0;
- };
-
- #endif /* CORE_EFFECTS_BASE_H */
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