|
|
-
- #include "config.h"
-
- #include <cmath>
-
- #include "AL/al.h"
- #include "AL/efx.h"
-
- #include "alc/effects/base.h"
- #include "effects.h"
-
- #ifdef ALSOFT_EAX
- #include <cassert>
- #include "alnumeric.h"
- #include "AL/efx-presets.h"
- #include "al/eax/exception.h"
- #include "al/eax/utils.h"
- #endif // ALSOFT_EAX
-
-
- namespace {
-
- void Reverb_setParami(EffectProps *props, ALenum param, int val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DECAY_HFLIMIT:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"};
- props->Reverb.DecayHFLimit = val != AL_FALSE;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
- param};
- }
- }
- void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
- { Reverb_setParami(props, param, vals[0]); }
- void Reverb_setParamf(EffectProps *props, ALenum param, float val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DENSITY:
- if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"};
- props->Reverb.Density = val;
- break;
-
- case AL_EAXREVERB_DIFFUSION:
- if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"};
- props->Reverb.Diffusion = val;
- break;
-
- case AL_EAXREVERB_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"};
- props->Reverb.Gain = val;
- break;
-
- case AL_EAXREVERB_GAINHF:
- if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"};
- props->Reverb.GainHF = val;
- break;
-
- case AL_EAXREVERB_GAINLF:
- if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"};
- props->Reverb.GainLF = val;
- break;
-
- case AL_EAXREVERB_DECAY_TIME:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"};
- props->Reverb.DecayTime = val;
- break;
-
- case AL_EAXREVERB_DECAY_HFRATIO:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"};
- props->Reverb.DecayHFRatio = val;
- break;
-
- case AL_EAXREVERB_DECAY_LFRATIO:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"};
- props->Reverb.DecayLFRatio = val;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"};
- props->Reverb.ReflectionsGain = val;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_DELAY:
- if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"};
- props->Reverb.ReflectionsDelay = val;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"};
- props->Reverb.LateReverbGain = val;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_DELAY:
- if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"};
- props->Reverb.LateReverbDelay = val;
- break;
-
- case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
- if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"};
- props->Reverb.AirAbsorptionGainHF = val;
- break;
-
- case AL_EAXREVERB_ECHO_TIME:
- if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"};
- props->Reverb.EchoTime = val;
- break;
-
- case AL_EAXREVERB_ECHO_DEPTH:
- if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"};
- props->Reverb.EchoDepth = val;
- break;
-
- case AL_EAXREVERB_MODULATION_TIME:
- if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"};
- props->Reverb.ModulationTime = val;
- break;
-
- case AL_EAXREVERB_MODULATION_DEPTH:
- if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"};
- props->Reverb.ModulationDepth = val;
- break;
-
- case AL_EAXREVERB_HFREFERENCE:
- if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"};
- props->Reverb.HFReference = val;
- break;
-
- case AL_EAXREVERB_LFREFERENCE:
- if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"};
- props->Reverb.LFReference = val;
- break;
-
- case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
- if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"};
- props->Reverb.RoomRolloffFactor = val;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
- }
- }
- void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
- {
- switch(param)
- {
- case AL_EAXREVERB_REFLECTIONS_PAN:
- if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"};
- props->Reverb.ReflectionsPan[0] = vals[0];
- props->Reverb.ReflectionsPan[1] = vals[1];
- props->Reverb.ReflectionsPan[2] = vals[2];
- break;
- case AL_EAXREVERB_LATE_REVERB_PAN:
- if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"};
- props->Reverb.LateReverbPan[0] = vals[0];
- props->Reverb.LateReverbPan[1] = vals[1];
- props->Reverb.LateReverbPan[2] = vals[2];
- break;
-
- default:
- Reverb_setParamf(props, param, vals[0]);
- break;
- }
- }
-
- void Reverb_getParami(const EffectProps *props, ALenum param, int *val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DECAY_HFLIMIT:
- *val = props->Reverb.DecayHFLimit;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
- param};
- }
- }
- void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
- { Reverb_getParami(props, param, vals); }
- void Reverb_getParamf(const EffectProps *props, ALenum param, float *val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DENSITY:
- *val = props->Reverb.Density;
- break;
-
- case AL_EAXREVERB_DIFFUSION:
- *val = props->Reverb.Diffusion;
- break;
-
- case AL_EAXREVERB_GAIN:
- *val = props->Reverb.Gain;
- break;
-
- case AL_EAXREVERB_GAINHF:
- *val = props->Reverb.GainHF;
- break;
-
- case AL_EAXREVERB_GAINLF:
- *val = props->Reverb.GainLF;
- break;
-
- case AL_EAXREVERB_DECAY_TIME:
- *val = props->Reverb.DecayTime;
- break;
-
- case AL_EAXREVERB_DECAY_HFRATIO:
- *val = props->Reverb.DecayHFRatio;
- break;
-
- case AL_EAXREVERB_DECAY_LFRATIO:
- *val = props->Reverb.DecayLFRatio;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_GAIN:
- *val = props->Reverb.ReflectionsGain;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_DELAY:
- *val = props->Reverb.ReflectionsDelay;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_GAIN:
- *val = props->Reverb.LateReverbGain;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_DELAY:
- *val = props->Reverb.LateReverbDelay;
- break;
-
- case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
- *val = props->Reverb.AirAbsorptionGainHF;
- break;
-
- case AL_EAXREVERB_ECHO_TIME:
- *val = props->Reverb.EchoTime;
- break;
-
- case AL_EAXREVERB_ECHO_DEPTH:
- *val = props->Reverb.EchoDepth;
- break;
-
- case AL_EAXREVERB_MODULATION_TIME:
- *val = props->Reverb.ModulationTime;
- break;
-
- case AL_EAXREVERB_MODULATION_DEPTH:
- *val = props->Reverb.ModulationDepth;
- break;
-
- case AL_EAXREVERB_HFREFERENCE:
- *val = props->Reverb.HFReference;
- break;
-
- case AL_EAXREVERB_LFREFERENCE:
- *val = props->Reverb.LFReference;
- break;
-
- case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
- *val = props->Reverb.RoomRolloffFactor;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
- }
- }
- void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
- {
- switch(param)
- {
- case AL_EAXREVERB_REFLECTIONS_PAN:
- vals[0] = props->Reverb.ReflectionsPan[0];
- vals[1] = props->Reverb.ReflectionsPan[1];
- vals[2] = props->Reverb.ReflectionsPan[2];
- break;
- case AL_EAXREVERB_LATE_REVERB_PAN:
- vals[0] = props->Reverb.LateReverbPan[0];
- vals[1] = props->Reverb.LateReverbPan[1];
- vals[2] = props->Reverb.LateReverbPan[2];
- break;
-
- default:
- Reverb_getParamf(props, param, vals);
- break;
- }
- }
-
- EffectProps genDefaultProps() noexcept
- {
- EffectProps props{};
- props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
- return props;
- }
-
-
- void StdReverb_setParami(EffectProps *props, ALenum param, int val)
- {
- switch(param)
- {
- case AL_REVERB_DECAY_HFLIMIT:
- if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
- throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"};
- props->Reverb.DecayHFLimit = val != AL_FALSE;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
- }
- }
- void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
- { StdReverb_setParami(props, param, vals[0]); }
- void StdReverb_setParamf(EffectProps *props, ALenum param, float val)
- {
- switch(param)
- {
- case AL_REVERB_DENSITY:
- if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
- throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"};
- props->Reverb.Density = val;
- break;
-
- case AL_REVERB_DIFFUSION:
- if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
- throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"};
- props->Reverb.Diffusion = val;
- break;
-
- case AL_REVERB_GAIN:
- if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"};
- props->Reverb.Gain = val;
- break;
-
- case AL_REVERB_GAINHF:
- if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"};
- props->Reverb.GainHF = val;
- break;
-
- case AL_REVERB_DECAY_TIME:
- if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
- throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"};
- props->Reverb.DecayTime = val;
- break;
-
- case AL_REVERB_DECAY_HFRATIO:
- if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
- throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"};
- props->Reverb.DecayHFRatio = val;
- break;
-
- case AL_REVERB_REFLECTIONS_GAIN:
- if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"};
- props->Reverb.ReflectionsGain = val;
- break;
-
- case AL_REVERB_REFLECTIONS_DELAY:
- if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"};
- props->Reverb.ReflectionsDelay = val;
- break;
-
- case AL_REVERB_LATE_REVERB_GAIN:
- if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"};
- props->Reverb.LateReverbGain = val;
- break;
-
- case AL_REVERB_LATE_REVERB_DELAY:
- if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"};
- props->Reverb.LateReverbDelay = val;
- break;
-
- case AL_REVERB_AIR_ABSORPTION_GAINHF:
- if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"};
- props->Reverb.AirAbsorptionGainHF = val;
- break;
-
- case AL_REVERB_ROOM_ROLLOFF_FACTOR:
- if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
- throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"};
- props->Reverb.RoomRolloffFactor = val;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
- }
- }
- void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
- { StdReverb_setParamf(props, param, vals[0]); }
-
- void StdReverb_getParami(const EffectProps *props, ALenum param, int *val)
- {
- switch(param)
- {
- case AL_REVERB_DECAY_HFLIMIT:
- *val = props->Reverb.DecayHFLimit;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
- }
- }
- void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
- { StdReverb_getParami(props, param, vals); }
- void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val)
- {
- switch(param)
- {
- case AL_REVERB_DENSITY:
- *val = props->Reverb.Density;
- break;
-
- case AL_REVERB_DIFFUSION:
- *val = props->Reverb.Diffusion;
- break;
-
- case AL_REVERB_GAIN:
- *val = props->Reverb.Gain;
- break;
-
- case AL_REVERB_GAINHF:
- *val = props->Reverb.GainHF;
- break;
-
- case AL_REVERB_DECAY_TIME:
- *val = props->Reverb.DecayTime;
- break;
-
- case AL_REVERB_DECAY_HFRATIO:
- *val = props->Reverb.DecayHFRatio;
- break;
-
- case AL_REVERB_REFLECTIONS_GAIN:
- *val = props->Reverb.ReflectionsGain;
- break;
-
- case AL_REVERB_REFLECTIONS_DELAY:
- *val = props->Reverb.ReflectionsDelay;
- break;
-
- case AL_REVERB_LATE_REVERB_GAIN:
- *val = props->Reverb.LateReverbGain;
- break;
-
- case AL_REVERB_LATE_REVERB_DELAY:
- *val = props->Reverb.LateReverbDelay;
- break;
-
- case AL_REVERB_AIR_ABSORPTION_GAINHF:
- *val = props->Reverb.AirAbsorptionGainHF;
- break;
-
- case AL_REVERB_ROOM_ROLLOFF_FACTOR:
- *val = props->Reverb.RoomRolloffFactor;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
- }
- }
- void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
- { StdReverb_getParamf(props, param, vals); }
-
- EffectProps genDefaultStdProps() noexcept
- {
- EffectProps props{};
- props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
- props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
- props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
- props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
- props.Reverb.GainLF = 1.0f;
- props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
- props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
- props.Reverb.DecayLFRatio = 1.0f;
- props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
- props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
- props.Reverb.ReflectionsPan[0] = 0.0f;
- props.Reverb.ReflectionsPan[1] = 0.0f;
- props.Reverb.ReflectionsPan[2] = 0.0f;
- props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
- props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
- props.Reverb.LateReverbPan[0] = 0.0f;
- props.Reverb.LateReverbPan[1] = 0.0f;
- props.Reverb.LateReverbPan[2] = 0.0f;
- props.Reverb.EchoTime = 0.25f;
- props.Reverb.EchoDepth = 0.0f;
- props.Reverb.ModulationTime = 0.25f;
- props.Reverb.ModulationDepth = 0.0f;
- props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- props.Reverb.HFReference = 5000.0f;
- props.Reverb.LFReference = 250.0f;
- props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
- return props;
- }
-
- } // namespace
-
- DEFINE_ALEFFECT_VTABLE(Reverb);
-
- const EffectProps ReverbEffectProps{genDefaultProps()};
-
- DEFINE_ALEFFECT_VTABLE(StdReverb);
-
- const EffectProps StdReverbEffectProps{genDefaultStdProps()};
-
- #ifdef ALSOFT_EAX
- namespace {
-
- class EaxReverbEffectException : public EaxException
- {
- public:
- explicit EaxReverbEffectException(const char* message)
- : EaxException{"EAX_REVERB_EFFECT", message}
- {}
- }; // EaxReverbEffectException
-
- class EaxReverbEffect final : public EaxEffect
- {
- public:
- EaxReverbEffect(const EaxCall& call) noexcept;
-
- void dispatch(const EaxCall& call) override;
- /*[[nodiscard]]*/ bool commit() override;
-
- private:
- static constexpr auto initial_room2 = -10'000L;
-
- using Exception = EaxReverbEffectException;
-
- using Props1 = EAX_REVERBPROPERTIES;
- using Props2 = EAX20LISTENERPROPERTIES;
- using Props3 = EAXREVERBPROPERTIES;
-
- struct State1
- {
- Props1 i; // Immediate.
- Props1 d; // Deferred.
- }; // State1
-
- struct State2
- {
- Props2 i; // Immediate.
- Props2 d; // Deferred.
- }; // State2
-
- struct State3
- {
- Props3 i; // Immediate.
- Props3 d; // Deferred.
- }; // State3
-
- struct EnvironmentValidator1 {
- void operator()(unsigned long ulEnvironment) const
- {
- eax_validate_range<Exception>(
- "Environment",
- ulEnvironment,
- EAXREVERB_MINENVIRONMENT,
- EAX1REVERB_MAXENVIRONMENT);
- }
- }; // EnvironmentValidator1
-
- struct VolumeValidator {
- void operator()(float volume) const
- {
- eax_validate_range<Exception>(
- "Volume",
- volume,
- EAX1REVERB_MINVOLUME,
- EAX1REVERB_MAXVOLUME);
- }
- }; // VolumeValidator
-
- struct DecayTimeValidator {
- void operator()(float flDecayTime) const
- {
- eax_validate_range<Exception>(
- "Decay Time",
- flDecayTime,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
- }; // DecayTimeValidator
-
- struct DampingValidator {
- void operator()(float damping) const
- {
- eax_validate_range<Exception>(
- "Damping",
- damping,
- EAX1REVERB_MINDAMPING,
- EAX1REVERB_MAXDAMPING);
- }
- }; // DampingValidator
-
- struct AllValidator1 {
- void operator()(const Props1& all) const
- {
- EnvironmentValidator1{}(all.environment);
- VolumeValidator{}(all.fVolume);
- DecayTimeValidator{}(all.fDecayTime_sec);
- DampingValidator{}(all.fDamping);
- }
- }; // AllValidator1
-
- struct RoomValidator {
- void operator()(long lRoom) const
- {
- eax_validate_range<Exception>(
- "Room",
- lRoom,
- EAXREVERB_MINROOM,
- EAXREVERB_MAXROOM);
- }
- }; // RoomValidator
-
- struct RoomHFValidator {
- void operator()(long lRoomHF) const
- {
- eax_validate_range<Exception>(
- "Room HF",
- lRoomHF,
- EAXREVERB_MINROOMHF,
- EAXREVERB_MAXROOMHF);
- }
- }; // RoomHFValidator
-
- struct RoomRolloffFactorValidator {
- void operator()(float flRoomRolloffFactor) const
- {
- eax_validate_range<Exception>(
- "Room Rolloff Factor",
- flRoomRolloffFactor,
- EAXREVERB_MINROOMROLLOFFFACTOR,
- EAXREVERB_MAXROOMROLLOFFFACTOR);
- }
- }; // RoomRolloffFactorValidator
-
- struct DecayHFRatioValidator {
- void operator()(float flDecayHFRatio) const
- {
- eax_validate_range<Exception>(
- "Decay HF Ratio",
- flDecayHFRatio,
- EAXREVERB_MINDECAYHFRATIO,
- EAXREVERB_MAXDECAYHFRATIO);
- }
- }; // DecayHFRatioValidator
-
- struct ReflectionsValidator {
- void operator()(long lReflections) const
- {
- eax_validate_range<Exception>(
- "Reflections",
- lReflections,
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
- }; // ReflectionsValidator
-
- struct ReflectionsDelayValidator {
- void operator()(float flReflectionsDelay) const
- {
- eax_validate_range<Exception>(
- "Reflections Delay",
- flReflectionsDelay,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
- }; // ReflectionsDelayValidator
-
- struct ReverbValidator {
- void operator()(long lReverb) const
- {
- eax_validate_range<Exception>(
- "Reverb",
- lReverb,
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
- }; // ReverbValidator
-
- struct ReverbDelayValidator {
- void operator()(float flReverbDelay) const
- {
- eax_validate_range<Exception>(
- "Reverb Delay",
- flReverbDelay,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
- }; // ReverbDelayValidator
-
- struct EnvironmentSizeValidator {
- void operator()(float flEnvironmentSize) const
- {
- eax_validate_range<Exception>(
- "Environment Size",
- flEnvironmentSize,
- EAXREVERB_MINENVIRONMENTSIZE,
- EAXREVERB_MAXENVIRONMENTSIZE);
- }
- }; // EnvironmentSizeValidator
-
- struct EnvironmentDiffusionValidator {
- void operator()(float flEnvironmentDiffusion) const
- {
- eax_validate_range<Exception>(
- "Environment Diffusion",
- flEnvironmentDiffusion,
- EAXREVERB_MINENVIRONMENTDIFFUSION,
- EAXREVERB_MAXENVIRONMENTDIFFUSION);
- }
- }; // EnvironmentDiffusionValidator
-
- struct AirAbsorptionHFValidator {
- void operator()(float flAirAbsorptionHF) const
- {
- eax_validate_range<Exception>(
- "Air Absorbtion HF",
- flAirAbsorptionHF,
- EAXREVERB_MINAIRABSORPTIONHF,
- EAXREVERB_MAXAIRABSORPTIONHF);
- }
- }; // AirAbsorptionHFValidator
-
- struct FlagsValidator2 {
- void operator()(unsigned long ulFlags) const
- {
- eax_validate_range<Exception>(
- "Flags",
- ulFlags,
- 0UL,
- ~EAX2LISTENERFLAGS_RESERVED);
- }
- }; // FlagsValidator2
-
- struct AllValidator2 {
- void operator()(const Props2& all) const
- {
- RoomValidator{}(all.lRoom);
- RoomHFValidator{}(all.lRoomHF);
- RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
- DecayTimeValidator{}(all.flDecayTime);
- DecayHFRatioValidator{}(all.flDecayHFRatio);
- ReflectionsValidator{}(all.lReflections);
- ReflectionsDelayValidator{}(all.flReflectionsDelay);
- ReverbValidator{}(all.lReverb);
- ReverbDelayValidator{}(all.flReverbDelay);
- EnvironmentValidator1{}(all.dwEnvironment);
- EnvironmentSizeValidator{}(all.flEnvironmentSize);
- EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
- AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
- FlagsValidator2{}(all.dwFlags);
- }
- }; // AllValidator2
-
- struct EnvironmentValidator3 {
- void operator()(unsigned long ulEnvironment) const
- {
- eax_validate_range<Exception>(
- "Environment",
- ulEnvironment,
- EAXREVERB_MINENVIRONMENT,
- EAX30REVERB_MAXENVIRONMENT);
- }
- }; // EnvironmentValidator1
-
- struct RoomLFValidator {
- void operator()(long lRoomLF) const
- {
- eax_validate_range<Exception>(
- "Room LF",
- lRoomLF,
- EAXREVERB_MINROOMLF,
- EAXREVERB_MAXROOMLF);
- }
- }; // RoomLFValidator
-
- struct DecayLFRatioValidator {
- void operator()(float flDecayLFRatio) const
- {
- eax_validate_range<Exception>(
- "Decay LF Ratio",
- flDecayLFRatio,
- EAXREVERB_MINDECAYLFRATIO,
- EAXREVERB_MAXDECAYLFRATIO);
- }
- }; // DecayLFRatioValidator
-
- struct VectorValidator {
- void operator()(const EAXVECTOR&) const
- {}
- }; // VectorValidator
-
- struct EchoTimeValidator {
- void operator()(float flEchoTime) const
- {
- eax_validate_range<Exception>(
- "Echo Time",
- flEchoTime,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
- }
- }; // EchoTimeValidator
-
- struct EchoDepthValidator {
- void operator()(float flEchoDepth) const
- {
- eax_validate_range<Exception>(
- "Echo Depth",
- flEchoDepth,
- EAXREVERB_MINECHODEPTH,
- EAXREVERB_MAXECHODEPTH);
- }
- }; // EchoDepthValidator
-
- struct ModulationTimeValidator {
- void operator()(float flModulationTime) const
- {
- eax_validate_range<Exception>(
- "Modulation Time",
- flModulationTime,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
- }
- }; // ModulationTimeValidator
-
- struct ModulationDepthValidator {
- void operator()(float flModulationDepth) const
- {
- eax_validate_range<Exception>(
- "Modulation Depth",
- flModulationDepth,
- EAXREVERB_MINMODULATIONDEPTH,
- EAXREVERB_MAXMODULATIONDEPTH);
- }
- }; // ModulationDepthValidator
-
- struct HFReferenceValidator {
- void operator()(float flHFReference) const
- {
- eax_validate_range<Exception>(
- "HF Reference",
- flHFReference,
- EAXREVERB_MINHFREFERENCE,
- EAXREVERB_MAXHFREFERENCE);
- }
- }; // HFReferenceValidator
-
- struct LFReferenceValidator {
- void operator()(float flLFReference) const
- {
- eax_validate_range<Exception>(
- "LF Reference",
- flLFReference,
- EAXREVERB_MINLFREFERENCE,
- EAXREVERB_MAXLFREFERENCE);
- }
- }; // LFReferenceValidator
-
- struct FlagsValidator3 {
- void operator()(unsigned long ulFlags) const
- {
- eax_validate_range<Exception>(
- "Flags",
- ulFlags,
- 0UL,
- ~EAXREVERBFLAGS_RESERVED);
- }
- }; // FlagsValidator3
-
- struct AllValidator3 {
- void operator()(const Props3& all) const
- {
- EnvironmentValidator3{}(all.ulEnvironment);
- EnvironmentSizeValidator{}(all.flEnvironmentSize);
- EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
- RoomValidator{}(all.lRoom);
- RoomHFValidator{}(all.lRoomHF);
- RoomLFValidator{}(all.lRoomLF);
- DecayTimeValidator{}(all.flDecayTime);
- DecayHFRatioValidator{}(all.flDecayHFRatio);
- DecayLFRatioValidator{}(all.flDecayLFRatio);
- ReflectionsValidator{}(all.lReflections);
- ReflectionsDelayValidator{}(all.flReflectionsDelay);
- VectorValidator{}(all.vReflectionsPan);
- ReverbValidator{}(all.lReverb);
- ReverbDelayValidator{}(all.flReverbDelay);
- VectorValidator{}(all.vReverbPan);
- EchoTimeValidator{}(all.flEchoTime);
- EchoDepthValidator{}(all.flEchoDepth);
- ModulationTimeValidator{}(all.flModulationTime);
- ModulationDepthValidator{}(all.flModulationDepth);
- AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
- HFReferenceValidator{}(all.flHFReference);
- LFReferenceValidator{}(all.flLFReference);
- RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
- FlagsValidator3{}(all.ulFlags);
- }
- }; // AllValidator3
-
- struct EnvironmentDeferrer2 {
- void operator()(Props2& props, unsigned long dwEnvironment) const
- {
- props = EAX2REVERB_PRESETS[dwEnvironment];
- }
- }; // EnvironmentDeferrer2
-
- struct EnvironmentSizeDeferrer2 {
- void operator()(Props2& props, float flEnvironmentSize) const
- {
- if (props.flEnvironmentSize == flEnvironmentSize)
- {
- return;
- }
-
- const auto scale = flEnvironmentSize / props.flEnvironmentSize;
- props.flEnvironmentSize = flEnvironmentSize;
-
- if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0)
- {
- props.flDecayTime = clamp(
- props.flDecayTime * scale,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
-
- if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 &&
- (props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.lReflections = clamp(
- props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
-
- if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.flReflectionsDelay = clamp(
- props.flReflectionsDelay * scale,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
-
- if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0)
- {
- const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
-
- props.lReverb = clamp(
- props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
-
- if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0)
- {
- props.flReverbDelay = clamp(
- props.flReverbDelay * scale,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
- }
- }; // EnvironmentSizeDeferrer2
-
- struct EnvironmentDeferrer3 {
- void operator()(Props3& props, unsigned long ulEnvironment) const
- {
- if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
- {
- props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
- return;
- }
-
- props = EAXREVERB_PRESETS[ulEnvironment];
- }
- }; // EnvironmentDeferrer3
-
- struct EnvironmentSizeDeferrer3 {
- void operator()(Props3& props, float flEnvironmentSize) const
- {
- if (props.flEnvironmentSize == flEnvironmentSize)
- {
- return;
- }
-
- const auto scale = flEnvironmentSize / props.flEnvironmentSize;
- props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
- props.flEnvironmentSize = flEnvironmentSize;
-
- if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
- {
- props.flDecayTime = clamp(
- props.flDecayTime * scale,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
-
- if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 &&
- (props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.lReflections = clamp(
- props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
-
- if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.flReflectionsDelay = clamp(
- props.flReflectionsDelay * scale,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
-
- if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
- {
- const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
- props.lReverb = clamp(
- props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
-
- if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
- {
- props.flReverbDelay = clamp(
- props.flReverbDelay * scale,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
-
- if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
- {
- props.flEchoTime = clamp(
- props.flEchoTime * scale,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
- }
-
- if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
- {
- props.flModulationTime = clamp(
- props.flModulationTime * scale,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
- }
- }
- }; // EnvironmentSizeDeferrer3
-
- int version_;
- bool changed_{};
- Props3 props_{};
- State1 state1_{};
- State2 state2_{};
- State3 state3_{};
- State3 state4_{};
- State3 state5_{};
-
- [[noreturn]] static void fail(const char* message);
- [[noreturn]] static void fail_unknown_property_id();
- [[noreturn]] static void fail_unknown_version();
-
- static void set_defaults(State1& state) noexcept;
- static void set_defaults(State2& state) noexcept;
- static void set_defaults(State3& state) noexcept;
- void set_defaults() noexcept;
-
- void set_current_defaults();
-
- void set_efx_density_from_environment_size() noexcept;
- void set_efx_diffusion() noexcept;
- void set_efx_gain() noexcept;
- void set_efx_gain_hf() noexcept;
- void set_efx_gain_lf() noexcept;
- void set_efx_decay_time() noexcept;
- void set_efx_decay_hf_ratio() noexcept;
- void set_efx_decay_lf_ratio() noexcept;
- void set_efx_reflections_gain() noexcept;
- void set_efx_reflections_delay() noexcept;
- void set_efx_reflections_pan() noexcept;
- void set_efx_late_reverb_gain() noexcept;
- void set_efx_late_reverb_delay() noexcept;
- void set_efx_late_reverb_pan() noexcept;
- void set_efx_echo_time() noexcept;
- void set_efx_echo_depth() noexcept;
- void set_efx_modulation_time() noexcept;
- void set_efx_modulation_depth() noexcept;
- void set_efx_air_absorption_gain_hf() noexcept;
- void set_efx_hf_reference() noexcept;
- void set_efx_lf_reference() noexcept;
- void set_efx_room_rolloff_factor() noexcept;
- void set_efx_flags() noexcept;
- void set_efx_defaults() noexcept;
-
- static void get1(const EaxCall& call, const Props1& props);
- static void get2(const EaxCall& call, const Props2& props);
- static void get3(const EaxCall& call, const Props3& props);
- void get(const EaxCall& call);
-
- template<typename TValidator, typename TProperty>
- static void defer(const EaxCall& call, TProperty& property)
- {
- const auto& value = call.get_value<Exception, const TProperty>();
- TValidator{}(value);
- property = value;
- }
-
- template<typename TValidator, typename TDeferrer, typename TProperties, typename TProperty>
- static void defer(const EaxCall& call, TProperties& properties, TProperty&)
- {
- const auto& value = call.get_value<Exception, const TProperty>();
- TValidator{}(value);
- TDeferrer{}(properties, value);
- }
-
- template<typename TValidator, typename TProperty>
- static void defer3(const EaxCall& call, Props3& properties, TProperty& property)
- {
- const auto& value = call.get_value<Exception, const TProperty>();
- TValidator{}(value);
- if (value == property)
- return;
- property = value;
- properties.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
- }
-
- static void set1(const EaxCall& call, Props1& props);
- static void set2(const EaxCall& call, Props2& props);
- static void set3(const EaxCall& call, Props3& props);
- void set(const EaxCall& call);
-
- static void translate(const Props1& src, Props3& dst) noexcept;
- static void translate(const Props2& src, Props3& dst) noexcept;
- }; // EaxReverbEffect
-
- EaxReverbEffect::EaxReverbEffect(const EaxCall& call) noexcept
- : EaxEffect{AL_EFFECT_EAXREVERB}, version_{call.get_version()}
- {
- set_defaults();
- set_current_defaults();
- set_efx_defaults();
- }
-
- void EaxReverbEffect::dispatch(const EaxCall& call)
- {
- call.is_get() ? get(call) : set(call);
- }
-
- [[noreturn]] void EaxReverbEffect::fail(const char* message)
- {
- throw Exception{message};
- }
-
- [[noreturn]] void EaxReverbEffect::fail_unknown_property_id()
- {
- fail(EaxEffectErrorMessages::unknown_property_id());
- }
-
- [[noreturn]] void EaxReverbEffect::fail_unknown_version()
- {
- fail(EaxEffectErrorMessages::unknown_version());
- }
-
- void EaxReverbEffect::set_defaults(State1& state) noexcept
- {
- state.i = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- state.d = state.i;
- }
-
- void EaxReverbEffect::set_defaults(State2& state) noexcept
- {
- state.i = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC];
- state.i.lRoom = initial_room2;
- state.d = state.i;
- }
-
- void EaxReverbEffect::set_defaults(State3& state) noexcept
- {
- state.i = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- state.d = state.i;
- }
-
- void EaxReverbEffect::set_defaults() noexcept
- {
- set_defaults(state1_);
- set_defaults(state2_);
- set_defaults(state3_);
- state4_ = state3_;
- state5_ = state3_;
- }
-
- void EaxReverbEffect::set_current_defaults()
- {
- switch (version_)
- {
- case 1: translate(state1_.i, props_); break;
- case 2: translate(state2_.i, props_); break;
- case 3: props_ = state3_.i; break;
- case 4: props_ = state4_.i; break;
- case 5: props_ = state5_.i; break;
- default: fail_unknown_version();
- }
- }
-
- void EaxReverbEffect::set_efx_density_from_environment_size() noexcept
- {
- const auto size = props_.flEnvironmentSize;
- const auto density = (size * size * size) / 16.0F;
- al_effect_props_.Reverb.Density = clamp(
- density,
- AL_EAXREVERB_MIN_DENSITY,
- AL_EAXREVERB_MAX_DENSITY);
- }
-
- void EaxReverbEffect::set_efx_diffusion() noexcept
- {
- al_effect_props_.Reverb.Diffusion = clamp(
- props_.flEnvironmentDiffusion,
- AL_EAXREVERB_MIN_DIFFUSION,
- AL_EAXREVERB_MAX_DIFFUSION);
- }
-
- void EaxReverbEffect::set_efx_gain() noexcept
- {
- al_effect_props_.Reverb.Gain = clamp(
- level_mb_to_gain(static_cast<float>(props_.lRoom)),
- AL_EAXREVERB_MIN_GAIN,
- AL_EAXREVERB_MAX_GAIN);
- }
-
- void EaxReverbEffect::set_efx_gain_hf() noexcept
- {
- al_effect_props_.Reverb.GainHF = clamp(
- level_mb_to_gain(static_cast<float>(props_.lRoomHF)),
- AL_EAXREVERB_MIN_GAINHF,
- AL_EAXREVERB_MAX_GAINHF);
- }
-
- void EaxReverbEffect::set_efx_gain_lf() noexcept
- {
- al_effect_props_.Reverb.GainLF = clamp(
- level_mb_to_gain(static_cast<float>(props_.lRoomLF)),
- AL_EAXREVERB_MIN_GAINLF,
- AL_EAXREVERB_MAX_GAINLF);
- }
-
- void EaxReverbEffect::set_efx_decay_time() noexcept
- {
- al_effect_props_.Reverb.DecayTime = clamp(
- props_.flDecayTime,
- AL_EAXREVERB_MIN_DECAY_TIME,
- AL_EAXREVERB_MAX_DECAY_TIME);
- }
-
- void EaxReverbEffect::set_efx_decay_hf_ratio() noexcept
- {
- al_effect_props_.Reverb.DecayHFRatio = clamp(
- props_.flDecayHFRatio,
- AL_EAXREVERB_MIN_DECAY_HFRATIO,
- AL_EAXREVERB_MAX_DECAY_HFRATIO);
- }
-
- void EaxReverbEffect::set_efx_decay_lf_ratio() noexcept
- {
- al_effect_props_.Reverb.DecayLFRatio = clamp(
- props_.flDecayLFRatio,
- AL_EAXREVERB_MIN_DECAY_LFRATIO,
- AL_EAXREVERB_MAX_DECAY_LFRATIO);
- }
-
- void EaxReverbEffect::set_efx_reflections_gain() noexcept
- {
- al_effect_props_.Reverb.ReflectionsGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.lReflections)),
- AL_EAXREVERB_MIN_REFLECTIONS_GAIN,
- AL_EAXREVERB_MAX_REFLECTIONS_GAIN);
- }
-
- void EaxReverbEffect::set_efx_reflections_delay() noexcept
- {
- al_effect_props_.Reverb.ReflectionsDelay = clamp(
- props_.flReflectionsDelay,
- AL_EAXREVERB_MIN_REFLECTIONS_DELAY,
- AL_EAXREVERB_MAX_REFLECTIONS_DELAY);
- }
-
- void EaxReverbEffect::set_efx_reflections_pan() noexcept
- {
- al_effect_props_.Reverb.ReflectionsPan[0] = props_.vReflectionsPan.x;
- al_effect_props_.Reverb.ReflectionsPan[1] = props_.vReflectionsPan.y;
- al_effect_props_.Reverb.ReflectionsPan[2] = props_.vReflectionsPan.z;
- }
-
- void EaxReverbEffect::set_efx_late_reverb_gain() noexcept
- {
- al_effect_props_.Reverb.LateReverbGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.lReverb)),
- AL_EAXREVERB_MIN_LATE_REVERB_GAIN,
- AL_EAXREVERB_MAX_LATE_REVERB_GAIN);
- }
-
- void EaxReverbEffect::set_efx_late_reverb_delay() noexcept
- {
- al_effect_props_.Reverb.LateReverbDelay = clamp(
- props_.flReverbDelay,
- AL_EAXREVERB_MIN_LATE_REVERB_DELAY,
- AL_EAXREVERB_MAX_LATE_REVERB_DELAY);
- }
-
- void EaxReverbEffect::set_efx_late_reverb_pan() noexcept
- {
- al_effect_props_.Reverb.LateReverbPan[0] = props_.vReverbPan.x;
- al_effect_props_.Reverb.LateReverbPan[1] = props_.vReverbPan.y;
- al_effect_props_.Reverb.LateReverbPan[2] = props_.vReverbPan.z;
- }
-
- void EaxReverbEffect::set_efx_echo_time() noexcept
- {
- al_effect_props_.Reverb.EchoTime = clamp(
- props_.flEchoTime,
- AL_EAXREVERB_MIN_ECHO_TIME,
- AL_EAXREVERB_MAX_ECHO_TIME);
- }
-
- void EaxReverbEffect::set_efx_echo_depth() noexcept
- {
- al_effect_props_.Reverb.EchoDepth = clamp(
- props_.flEchoDepth,
- AL_EAXREVERB_MIN_ECHO_DEPTH,
- AL_EAXREVERB_MAX_ECHO_DEPTH);
- }
-
- void EaxReverbEffect::set_efx_modulation_time() noexcept
- {
- al_effect_props_.Reverb.ModulationTime = clamp(
- props_.flModulationTime,
- AL_EAXREVERB_MIN_MODULATION_TIME,
- AL_EAXREVERB_MAX_MODULATION_TIME);
- }
-
- void EaxReverbEffect::set_efx_modulation_depth() noexcept
- {
- al_effect_props_.Reverb.ModulationDepth = clamp(
- props_.flModulationDepth,
- AL_EAXREVERB_MIN_MODULATION_DEPTH,
- AL_EAXREVERB_MAX_MODULATION_DEPTH);
- }
-
- void EaxReverbEffect::set_efx_air_absorption_gain_hf() noexcept
- {
- al_effect_props_.Reverb.AirAbsorptionGainHF = clamp(
- level_mb_to_gain(props_.flAirAbsorptionHF),
- AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF,
- AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF);
- }
-
- void EaxReverbEffect::set_efx_hf_reference() noexcept
- {
- al_effect_props_.Reverb.HFReference = clamp(
- props_.flHFReference,
- AL_EAXREVERB_MIN_HFREFERENCE,
- AL_EAXREVERB_MAX_HFREFERENCE);
- }
-
- void EaxReverbEffect::set_efx_lf_reference() noexcept
- {
- al_effect_props_.Reverb.LFReference = clamp(
- props_.flLFReference,
- AL_EAXREVERB_MIN_LFREFERENCE,
- AL_EAXREVERB_MAX_LFREFERENCE);
- }
-
- void EaxReverbEffect::set_efx_room_rolloff_factor() noexcept
- {
- al_effect_props_.Reverb.RoomRolloffFactor = clamp(
- props_.flRoomRolloffFactor,
- AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR,
- AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR);
- }
-
- void EaxReverbEffect::set_efx_flags() noexcept
- {
- al_effect_props_.Reverb.DecayHFLimit = ((props_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
- }
-
- void EaxReverbEffect::set_efx_defaults() noexcept
- {
- set_efx_density_from_environment_size();
- set_efx_diffusion();
- set_efx_gain();
- set_efx_gain_hf();
- set_efx_gain_lf();
- set_efx_decay_time();
- set_efx_decay_hf_ratio();
- set_efx_decay_lf_ratio();
- set_efx_reflections_gain();
- set_efx_reflections_delay();
- set_efx_reflections_pan();
- set_efx_late_reverb_gain();
- set_efx_late_reverb_delay();
- set_efx_late_reverb_pan();
- set_efx_echo_time();
- set_efx_echo_depth();
- set_efx_modulation_time();
- set_efx_modulation_depth();
- set_efx_air_absorption_gain_hf();
- set_efx_hf_reference();
- set_efx_lf_reference();
- set_efx_room_rolloff_factor();
- set_efx_flags();
- }
-
- void EaxReverbEffect::get1(const EaxCall& call, const Props1& props)
- {
- switch(call.get_property_id())
- {
- case DSPROPERTY_EAX_ALL: call.set_value<Exception>(props); break;
- case DSPROPERTY_EAX_ENVIRONMENT: call.set_value<Exception>(props.environment); break;
- case DSPROPERTY_EAX_VOLUME: call.set_value<Exception>(props.fVolume); break;
- case DSPROPERTY_EAX_DECAYTIME: call.set_value<Exception>(props.fDecayTime_sec); break;
- case DSPROPERTY_EAX_DAMPING: call.set_value<Exception>(props.fDamping); break;
- default: fail_unknown_property_id();
- }
- }
-
- void EaxReverbEffect::get2(const EaxCall& call, const Props2& props)
- {
- switch(call.get_property_id())
- {
- case DSPROPERTY_EAX20LISTENER_NONE: break;
- case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value<Exception>(props); break;
- case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value<Exception>(props.lRoom); break;
- case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
- case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
- case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
- case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
- case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
- case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value<Exception>(props.flReverbDelay); break;
- case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value<Exception>(props.lReverb); break;
- case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value<Exception>(props.dwEnvironment); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
- case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
- case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value<Exception>(props.dwFlags); break;
- default: fail_unknown_property_id();
- }
- }
-
- void EaxReverbEffect::get3(const EaxCall& call, const Props3& props)
- {
- switch(call.get_property_id())
- {
- case EAXREVERB_NONE: break;
- case EAXREVERB_ALLPARAMETERS: call.set_value<Exception>(props); break;
- case EAXREVERB_ENVIRONMENT: call.set_value<Exception>(props.ulEnvironment); break;
- case EAXREVERB_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
- case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
- case EAXREVERB_ROOM: call.set_value<Exception>(props.lRoom); break;
- case EAXREVERB_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
- case EAXREVERB_ROOMLF: call.set_value<Exception>(props.lRoomLF); break;
- case EAXREVERB_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
- case EAXREVERB_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
- case EAXREVERB_DECAYLFRATIO: call.set_value<Exception>(props.flDecayLFRatio); break;
- case EAXREVERB_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
- case EAXREVERB_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
- case EAXREVERB_REFLECTIONSPAN: call.set_value<Exception>(props.vReflectionsPan); break;
- case EAXREVERB_REVERB: call.set_value<Exception>(props.lReverb); break;
- case EAXREVERB_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
- case EAXREVERB_REVERBPAN: call.set_value<Exception>(props.vReverbPan); break;
- case EAXREVERB_ECHOTIME: call.set_value<Exception>(props.flEchoTime); break;
- case EAXREVERB_ECHODEPTH: call.set_value<Exception>(props.flEchoDepth); break;
- case EAXREVERB_MODULATIONTIME: call.set_value<Exception>(props.flModulationTime); break;
- case EAXREVERB_MODULATIONDEPTH: call.set_value<Exception>(props.flModulationDepth); break;
- case EAXREVERB_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
- case EAXREVERB_HFREFERENCE: call.set_value<Exception>(props.flHFReference); break;
- case EAXREVERB_LFREFERENCE: call.set_value<Exception>(props.flLFReference); break;
- case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
- case EAXREVERB_FLAGS: call.set_value<Exception>(props.ulFlags); break;
- default: fail_unknown_property_id();
- }
- }
-
- void EaxReverbEffect::get(const EaxCall& call)
- {
- switch(call.get_version())
- {
- case 1: get1(call, state1_.i); break;
- case 2: get2(call, state2_.i); break;
- case 3: get3(call, state3_.i); break;
- case 4: get3(call, state4_.i); break;
- case 5: get3(call, state5_.i); break;
- default: fail_unknown_version();
- }
- }
-
- /*[[nodiscard]]*/ bool EaxReverbEffect::commit()
- {
- if(!changed_)
- return false;
- changed_ = false;
-
- const auto props = props_;
- switch(version_)
- {
- case 1:
- state1_.i = state1_.d;
- translate(state1_.d, props_);
- break;
- case 2:
- state2_.i = state2_.d;
- translate(state2_.d, props_);
- break;
- case 3:
- state3_.i = state3_.d;
- props_ = state3_.d;
- break;
- case 4:
- state4_.i = state4_.d;
- props_ = state4_.d;
- break;
- case 5:
- state5_.i = state5_.d;
- props_ = state5_.d;
- break;
-
- default:
- fail_unknown_version();
- }
-
- auto is_dirty = false;
-
- if (props_.flEnvironmentSize != props.flEnvironmentSize)
- {
- is_dirty = true;
- set_efx_density_from_environment_size();
- }
-
- if (props_.flEnvironmentDiffusion != props.flEnvironmentDiffusion)
- {
- is_dirty = true;
- set_efx_diffusion();
- }
-
- if (props_.lRoom != props.lRoom)
- {
- is_dirty = true;
- set_efx_gain();
- }
-
- if (props_.lRoomHF != props.lRoomHF)
- {
- is_dirty = true;
- set_efx_gain_hf();
- }
-
- if (props_.lRoomLF != props.lRoomLF)
- {
- is_dirty = true;
- set_efx_gain_lf();
- }
-
- if (props_.flDecayTime != props.flDecayTime)
- {
- is_dirty = true;
- set_efx_decay_time();
- }
-
- if (props_.flDecayHFRatio != props.flDecayHFRatio)
- {
- is_dirty = true;
- set_efx_decay_hf_ratio();
- }
-
- if (props_.flDecayLFRatio != props.flDecayLFRatio)
- {
- is_dirty = true;
- set_efx_decay_lf_ratio();
- }
-
- if (props_.lReflections != props.lReflections)
- {
- is_dirty = true;
- set_efx_reflections_gain();
- }
-
- if (props_.flReflectionsDelay != props.flReflectionsDelay)
- {
- is_dirty = true;
- set_efx_reflections_delay();
- }
-
- if (props_.vReflectionsPan != props.vReflectionsPan)
- {
- is_dirty = true;
- set_efx_reflections_pan();
- }
-
- if (props_.lReverb != props.lReverb)
- {
- is_dirty = true;
- set_efx_late_reverb_gain();
- }
-
- if (props_.flReverbDelay != props.flReverbDelay)
- {
- is_dirty = true;
- set_efx_late_reverb_delay();
- }
-
- if (props_.vReverbPan != props.vReverbPan)
- {
- is_dirty = true;
- set_efx_late_reverb_pan();
- }
-
- if (props_.flEchoTime != props.flEchoTime)
- {
- is_dirty = true;
- set_efx_echo_time();
- }
-
- if (props_.flEchoDepth != props.flEchoDepth)
- {
- is_dirty = true;
- set_efx_echo_depth();
- }
-
- if (props_.flModulationTime != props.flModulationTime)
- {
- is_dirty = true;
- set_efx_modulation_time();
- }
-
- if (props_.flModulationDepth != props.flModulationDepth)
- {
- is_dirty = true;
- set_efx_modulation_depth();
- }
-
- if (props_.flAirAbsorptionHF != props.flAirAbsorptionHF)
- {
- is_dirty = true;
- set_efx_air_absorption_gain_hf();
- }
-
- if (props_.flHFReference != props.flHFReference)
- {
- is_dirty = true;
- set_efx_hf_reference();
- }
-
- if (props_.flLFReference != props.flLFReference)
- {
- is_dirty = true;
- set_efx_lf_reference();
- }
-
- if (props_.flRoomRolloffFactor != props.flRoomRolloffFactor)
- {
- is_dirty = true;
- set_efx_room_rolloff_factor();
- }
-
- if (props_.ulFlags != props.ulFlags)
- {
- is_dirty = true;
- set_efx_flags();
- }
-
- return is_dirty;
- }
-
- void EaxReverbEffect::set1(const EaxCall& call, Props1& props)
- {
- switch (call.get_property_id())
- {
- case DSPROPERTY_EAX_ALL: defer<AllValidator1>(call, props); break;
- case DSPROPERTY_EAX_ENVIRONMENT: defer<EnvironmentValidator1>(call, props.environment); break;
- case DSPROPERTY_EAX_VOLUME: defer<VolumeValidator>(call, props.fVolume); break;
- case DSPROPERTY_EAX_DECAYTIME: defer<DecayTimeValidator>(call, props.fDecayTime_sec); break;
- case DSPROPERTY_EAX_DAMPING: defer<DampingValidator>(call, props.fDamping); break;
- default: fail_unknown_property_id();
- }
- }
-
- void EaxReverbEffect::set2(const EaxCall& call, Props2& props)
- {
- switch (call.get_property_id())
- {
- case DSPROPERTY_EAX20LISTENER_NONE:
- break;
-
- case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS:
- defer<AllValidator2>(call, props);
- break;
-
- case DSPROPERTY_EAX20LISTENER_ROOM:
- defer<RoomValidator>(call, props.lRoom);
- break;
-
- case DSPROPERTY_EAX20LISTENER_ROOMHF:
- defer<RoomHFValidator>(call, props.lRoomHF);
- break;
-
- case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR:
- defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor);
- break;
-
- case DSPROPERTY_EAX20LISTENER_DECAYTIME:
- defer<DecayTimeValidator>(call, props.flDecayTime);
- break;
-
- case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO:
- defer<DecayHFRatioValidator>(call, props.flDecayHFRatio);
- break;
-
- case DSPROPERTY_EAX20LISTENER_REFLECTIONS:
- defer<ReflectionsValidator>(call, props.lReflections);
- break;
-
- case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY:
- defer<ReflectionsDelayValidator>(call, props.flReverbDelay);
- break;
-
- case DSPROPERTY_EAX20LISTENER_REVERB:
- defer<ReverbValidator>(call, props.lReverb);
- break;
-
- case DSPROPERTY_EAX20LISTENER_REVERBDELAY:
- defer<ReverbDelayValidator>(call, props.flReverbDelay);
- break;
-
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENT:
- defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment);
- break;
-
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE:
- defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize);
- break;
-
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION:
- defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion);
- break;
-
- case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF:
- defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF);
- break;
-
- case DSPROPERTY_EAX20LISTENER_FLAGS:
- defer<FlagsValidator2>(call, props.dwFlags);
- break;
-
- default:
- fail_unknown_property_id();
- }
- }
-
- void EaxReverbEffect::set3(const EaxCall& call, Props3& props)
- {
- switch(call.get_property_id())
- {
- case EAXREVERB_NONE:
- break;
-
- case EAXREVERB_ALLPARAMETERS:
- defer<AllValidator3>(call, props);
- break;
-
- case EAXREVERB_ENVIRONMENT:
- defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment);
- break;
-
- case EAXREVERB_ENVIRONMENTSIZE:
- defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize);
- break;
-
- case EAXREVERB_ENVIRONMENTDIFFUSION:
- defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion);
- break;
-
- case EAXREVERB_ROOM:
- defer3<RoomValidator>(call, props, props.lRoom);
- break;
-
- case EAXREVERB_ROOMHF:
- defer3<RoomHFValidator>(call, props, props.lRoomHF);
- break;
-
- case EAXREVERB_ROOMLF:
- defer3<RoomLFValidator>(call, props, props.lRoomLF);
- break;
-
- case EAXREVERB_DECAYTIME:
- defer3<DecayTimeValidator>(call, props, props.flDecayTime);
- break;
-
- case EAXREVERB_DECAYHFRATIO:
- defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio);
- break;
-
- case EAXREVERB_DECAYLFRATIO:
- defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio);
- break;
-
- case EAXREVERB_REFLECTIONS:
- defer3<ReflectionsValidator>(call, props, props.lReflections);
- break;
-
- case EAXREVERB_REFLECTIONSDELAY:
- defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay);
- break;
-
- case EAXREVERB_REFLECTIONSPAN:
- defer3<VectorValidator>(call, props, props.vReflectionsPan);
- break;
-
- case EAXREVERB_REVERB:
- defer3<ReverbValidator>(call, props, props.lReverb);
- break;
-
- case EAXREVERB_REVERBDELAY:
- defer3<ReverbDelayValidator>(call, props, props.flReverbDelay);
- break;
-
- case EAXREVERB_REVERBPAN:
- defer3<VectorValidator>(call, props, props.vReverbPan);
- break;
-
- case EAXREVERB_ECHOTIME:
- defer3<EchoTimeValidator>(call, props, props.flEchoTime);
- break;
-
- case EAXREVERB_ECHODEPTH:
- defer3<EchoDepthValidator>(call, props, props.flEchoDepth);
- break;
-
- case EAXREVERB_MODULATIONTIME:
- defer3<ModulationTimeValidator>(call, props, props.flModulationTime);
- break;
-
- case EAXREVERB_MODULATIONDEPTH:
- defer3<ModulationDepthValidator>(call, props, props.flModulationDepth);
- break;
-
- case EAXREVERB_AIRABSORPTIONHF:
- defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF);
- break;
-
- case EAXREVERB_HFREFERENCE:
- defer3<HFReferenceValidator>(call, props, props.flHFReference);
- break;
-
- case EAXREVERB_LFREFERENCE:
- defer3<LFReferenceValidator>(call, props, props.flLFReference);
- break;
-
- case EAXREVERB_ROOMROLLOFFFACTOR:
- defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor);
- break;
-
- case EAXREVERB_FLAGS:
- defer3<FlagsValidator3>(call, props, props.ulFlags);
- break;
-
- default:
- fail_unknown_property_id();
- }
- }
-
- void EaxReverbEffect::set(const EaxCall& call)
- {
- const auto version = call.get_version();
- switch(version)
- {
- case 1: set1(call, state1_.d); break;
- case 2: set2(call, state2_.d); break;
- case 3: set3(call, state3_.d); break;
- case 4: set3(call, state4_.d); break;
- case 5: set3(call, state5_.d); break;
- default: fail_unknown_version();
- }
- changed_ = true;
- version_ = version;
- }
-
- void EaxReverbEffect::translate(const Props1& src, Props3& dst) noexcept
- {
- assert(src.environment <= EAX1REVERB_MAXENVIRONMENT);
- dst = EAXREVERB_PRESETS[src.environment];
- dst.flDecayTime = src.fDecayTime_sec;
- dst.flDecayHFRatio = src.fDamping;
- dst.lReverb = mini(static_cast<int>(gain_to_level_mb(src.fVolume)), 0);
- }
-
- void EaxReverbEffect::translate(const Props2& src, Props3& dst) noexcept
- {
- assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT);
- const auto& env = EAXREVERB_PRESETS[src.dwEnvironment];
- dst.ulEnvironment = src.dwEnvironment;
- dst.flEnvironmentSize = src.flEnvironmentSize;
- dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion;
- dst.lRoom = src.lRoom;
- dst.lRoomHF = src.lRoomHF;
- dst.lRoomLF = env.lRoomLF;
- dst.flDecayTime = src.flDecayTime;
- dst.flDecayHFRatio = src.flDecayHFRatio;
- dst.flDecayLFRatio = env.flDecayLFRatio;
- dst.lReflections = src.lReflections;
- dst.flReflectionsDelay = src.flReflectionsDelay;
- dst.vReflectionsPan = env.vReflectionsPan;
- dst.lReverb = src.lReverb;
- dst.flReverbDelay = src.flReverbDelay;
- dst.vReverbPan = env.vReverbPan;
- dst.flEchoTime = env.flEchoTime;
- dst.flEchoDepth = env.flEchoDepth;
- dst.flModulationTime = env.flModulationTime;
- dst.flModulationDepth = env.flModulationDepth;
- dst.flAirAbsorptionHF = src.flAirAbsorptionHF;
- dst.flHFReference = env.flHFReference;
- dst.flLFReference = env.flLFReference;
- dst.flRoomRolloffFactor = src.flRoomRolloffFactor;
- dst.ulFlags = src.dwFlags;
- }
-
- } // namespace
-
- EaxEffectUPtr eax_create_eax_reverb_effect(const EaxCall& call)
- {
- return std::make_unique<EaxReverbEffect>(call);
- }
-
- #endif // ALSOFT_EAX
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