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- /*
- Copyright 1997-2023 Sam Lantinga
- Copyright 2022 Collabora Ltd.
- SPDX-License-Identifier: Zlib
- */
-
- #include "testutils.h"
-
- /*
- * Return the absolute path to def in the SDL_GetBasePath() if possible, or
- * the relative path to def on platforms that don't have a working
- * SDL_GetBasePath(). Free the result with SDL_free.
- *
- * Fails and returns NULL if out of memory.
- */
- char *
- GetNearbyFilename(const char *file)
- {
- char *base;
- char *path;
-
- base = SDL_GetBasePath();
-
- if (base != NULL) {
- SDL_RWops *rw;
- size_t len = SDL_strlen(base) + SDL_strlen(file) + 1;
-
- path = SDL_malloc(len);
-
- if (path == NULL) {
- SDL_free(base);
- SDL_OutOfMemory();
- return NULL;
- }
-
- SDL_snprintf(path, len, "%s%s", base, file);
- SDL_free(base);
-
- rw = SDL_RWFromFile(path, "rb");
- if (rw) {
- SDL_RWclose(rw);
- return path;
- }
-
- /* Couldn't find the file in the base path */
- SDL_free(path);
- }
-
- path = SDL_strdup(file);
- if (path == NULL) {
- SDL_OutOfMemory();
- }
- return path;
- }
-
- /*
- * If user_specified is non-NULL, return a copy of it. Free with SDL_free.
- *
- * Otherwise, return the absolute path to def in the SDL_GetBasePath() if
- * possible, or the relative path to def on platforms that don't have a
- * working SDL_GetBasePath(). Free the result with SDL_free.
- *
- * Fails and returns NULL if out of memory.
- */
- char *
- GetResourceFilename(const char *user_specified, const char *def)
- {
- if (user_specified != NULL) {
- char *ret = SDL_strdup(user_specified);
-
- if (ret == NULL) {
- SDL_OutOfMemory();
- }
-
- return ret;
- } else {
- return GetNearbyFilename(def);
- }
- }
-
- /*
- * Load the .bmp file whose name is file, from the SDL_GetBasePath() if
- * possible or the current working directory if not.
- *
- * If transparent is true, set the transparent colour from the top left pixel.
- *
- * If width_out is non-NULL, set it to the texture width.
- *
- * If height_out is non-NULL, set it to the texture height.
- */
- SDL_Texture *
- LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
- int *width_out, int *height_out)
- {
- SDL_Surface *temp = NULL;
- SDL_Texture *texture = NULL;
- char *path;
-
- path = GetNearbyFilename(file);
-
- if (path != NULL) {
- file = path;
- }
-
- temp = SDL_LoadBMP(file);
- if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
- } else {
- /* Set transparent pixel as the pixel at (0,0) */
- if (transparent) {
- if (temp->format->palette) {
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
- } else {
- switch (temp->format->BitsPerPixel) {
- case 15:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint16 *) temp->pixels) & 0x00007FFF);
- break;
- case 16:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
- break;
- case 24:
- SDL_SetColorKey(temp, SDL_TRUE,
- (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
- break;
- case 32:
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
- break;
- }
- }
- }
-
- if (width_out != NULL) {
- *width_out = temp->w;
- }
-
- if (height_out != NULL) {
- *height_out = temp->h;
- }
-
- texture = SDL_CreateTextureFromSurface(renderer, temp);
- if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
- }
- }
- SDL_FreeSurface(temp);
- if (path) {
- SDL_free(path);
- }
- return texture;
- }
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