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- /**
- * Joystick test suite
- */
-
- #include "SDL.h"
- #include "SDL_test.h"
- #include "../src/joystick/usb_ids.h"
-
- /* ================= Test Case Implementation ================== */
-
- /* Test case functions */
-
- /**
- * @brief Check virtual joystick creation
- *
- * @sa SDL_JoystickAttachVirtualEx
- */
- static int
- TestVirtualJoystick(void *arg)
- {
- SDL_VirtualJoystickDesc desc;
- SDL_Joystick *joystick = NULL;
- int device_index;
-
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
-
- SDL_zero(desc);
- desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
- desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
- desc.naxes = SDL_CONTROLLER_AXIS_MAX;
- desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
- desc.vendor_id = USB_VENDOR_NVIDIA;
- desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
- desc.name = "Virtual NVIDIA SHIELD Controller";
- device_index = SDL_JoystickAttachVirtualEx(&desc);
- SDLTest_AssertCheck(device_index >= 0, "SDL_JoystickAttachVirtualEx()");
- SDLTest_AssertCheck(SDL_JoystickIsVirtual(device_index), "SDL_JoystickIsVirtual()");
- if (device_index >= 0) {
- joystick = SDL_JoystickOpen(device_index);
- SDLTest_AssertCheck(joystick != NULL, "SDL_JoystickOpen()");
- if (joystick) {
- SDLTest_AssertCheck(SDL_strcmp(SDL_JoystickName(joystick), desc.name) == 0, "SDL_JoystickName()");
- SDLTest_AssertCheck(SDL_JoystickGetVendor(joystick) == desc.vendor_id, "SDL_JoystickGetVendor()");
- SDLTest_AssertCheck(SDL_JoystickGetProduct(joystick) == desc.product_id, "SDL_JoystickGetProduct()");
- SDLTest_AssertCheck(SDL_JoystickGetProductVersion(joystick) == 0, "SDL_JoystickGetProductVersion()");
- SDLTest_AssertCheck(SDL_JoystickGetFirmwareVersion(joystick) == 0, "SDL_JoystickGetFirmwareVersion()");
- SDLTest_AssertCheck(SDL_JoystickGetSerial(joystick) == NULL, "SDL_JoystickGetSerial()");
- SDLTest_AssertCheck(SDL_JoystickGetType(joystick) == desc.type, "SDL_JoystickGetType()");
- SDLTest_AssertCheck(SDL_JoystickNumAxes(joystick) == desc.naxes, "SDL_JoystickNumAxes()");
- SDLTest_AssertCheck(SDL_JoystickNumBalls(joystick) == 0, "SDL_JoystickNumBalls()");
- SDLTest_AssertCheck(SDL_JoystickNumHats(joystick) == desc.nhats, "SDL_JoystickNumHats()");
- SDLTest_AssertCheck(SDL_JoystickNumButtons(joystick) == desc.nbuttons, "SDL_JoystickNumButtons()");
-
- SDLTest_AssertCheck(SDL_JoystickSetVirtualButton(joystick, SDL_CONTROLLER_BUTTON_A, SDL_PRESSED) == 0, "SDL_JoystickSetVirtualButton(SDL_CONTROLLER_BUTTON_A, SDL_PRESSED)");
- SDL_JoystickUpdate();
- SDLTest_AssertCheck(SDL_JoystickGetButton(joystick, SDL_CONTROLLER_BUTTON_A) == SDL_PRESSED, "SDL_JoystickGetButton(SDL_CONTROLLER_BUTTON_A) == SDL_PRESSED");
- SDLTest_AssertCheck(SDL_JoystickSetVirtualButton(joystick, SDL_CONTROLLER_BUTTON_A, SDL_RELEASED) == 0, "SDL_JoystickSetVirtualButton(SDL_CONTROLLER_BUTTON_A, SDL_RELEASED)");
- SDL_JoystickUpdate();
- SDLTest_AssertCheck(SDL_JoystickGetButton(joystick, SDL_CONTROLLER_BUTTON_A) == SDL_RELEASED, "SDL_JoystickGetButton(SDL_CONTROLLER_BUTTON_A) == SDL_RELEASED");
-
- SDL_JoystickClose(joystick);
- }
- SDLTest_AssertCheck(SDL_JoystickDetachVirtual(device_index) == 0, "SDL_JoystickDetachVirtual()");
- }
- SDLTest_AssertCheck(!SDL_JoystickIsVirtual(device_index), "!SDL_JoystickIsVirtual()");
-
- SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
-
- return TEST_COMPLETED;
- }
-
- /* ================= Test References ================== */
-
- /* Joystick routine test cases */
- static const SDLTest_TestCaseReference joystickTest1 =
- { (SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED };
-
- /* Sequence of Joystick routine test cases */
- static const SDLTest_TestCaseReference *joystickTests[] = {
- &joystickTest1,
- NULL
- };
-
- /* Joystick routine test suite (global) */
- SDLTest_TestSuiteReference joystickTestSuite = {
- "Joystick",
- NULL,
- joystickTests,
- NULL
- };
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