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- PS2
- ======
- SDL2 port for the Sony Playstation 2 contributed by:
- - Francisco Javier Trujillo Mata
-
-
- Credit to
- - The guys that ported SDL to PSP & Vita because I'm taking them as reference.
- - David G. F. for helping me with several issues and tests.
-
- ## Building
- To build SDL2 library for the PS2, make sure you have the latest PS2Dev status and run:
- ```bash
- cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
- cmake --build build
- cmake --install build
- ```
-
- ## Hints
- The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
- If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
-
- ## Notes
- If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
- So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
- It could be something similar as:
- ```c
- .....
-
- SDL_PS2_SKIP_IOP_RESET();
-
- int main(int argc, char *argv[])
- {
- .....
- ```
- For a release binary is recommendable to reset the IOP always.
-
- Remember to do a clean compilation everytime you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected.
-
- ## Getting PS2 Dev
- [Installing PS2 Dev](https://github.com/ps2dev/ps2dev)
-
- ## Running on PCSX2 Emulator
- [PCSX2](https://github.com/PCSX2/pcsx2)
-
- [More PCSX2 information](https://pcsx2.net/)
-
- ## To Do
- - PS2 Screen Keyboard
- - Dialogs
- - Others
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