|
|
-
- Simple DirectMedia Layer CREDITS
- Thanks to everyone who made this possible, including:
-
- * Cliff Matthews, for giving me a reason to start this project. :)
- -- Executor rocks! *grin*
-
- * Ryan Gordon for helping everybody out and keeping the dream alive. :)
-
- * Gabriel Jacobo for his work on the Android port and generally helping out all around.
-
- * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
-
- * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
-
- * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
-
- * Alfred Reynolds for the game controller API and general (in)sanity
-
- * Jørgen Tjernø for numerous magical Mac OS X fixes.
-
- * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
-
- * Julian Winter for the SDL 2.0 website.
-
- * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
-
- * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
-
- * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
-
- * Jim Grandpre for his work on multi-touch and gesture recognition during
- the Google Summer of Code 2010.
-
- * Edgar "bobbens" Simo for his force feedback API development during the
- Google Summer of Code 2008.
-
- * Aaron Wishnick for his work on audio resampling and pitch shifting during
- the Google Summer of Code 2008.
-
- * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
- Google Summer of Code 2008.
-
- * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
-
- * Everybody at Loki Software, Inc. for their great contributions!
-
- And a big hand to everyone else who has contributed over the years.
-
- THANKS! :)
-
- -- Sam Lantinga <slouken@libsdl.org>
-
|