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  1. #ifndef __gles2_gl2_h_
  2. #define __gles2_gl2_h_ 1
  3. #ifdef __cplusplus
  4. extern "C" {
  5. #endif
  6. /*
  7. ** Copyright 2013-2020 The Khronos Group Inc.
  8. ** SPDX-License-Identifier: MIT
  9. **
  10. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  11. ** API Registry. The current version of the Registry, generator scripts
  12. ** used to make the header, and the header can be found at
  13. ** https://github.com/KhronosGroup/OpenGL-Registry
  14. */
  15. /*#include <GLES2/gl2platform.h>*/
  16. #ifndef GL_APIENTRYP
  17. #define GL_APIENTRYP GL_APIENTRY*
  18. #endif
  19. #ifndef GL_GLES_PROTOTYPES
  20. #define GL_GLES_PROTOTYPES 1
  21. #endif
  22. /* Generated on date 20220530 */
  23. /* Generated C header for:
  24. * API: gles2
  25. * Profile: common
  26. * Versions considered: 2\.[0-9]
  27. * Versions emitted: .*
  28. * Default extensions included: None
  29. * Additional extensions included: _nomatch_^
  30. * Extensions removed: _nomatch_^
  31. */
  32. #ifndef GL_ES_VERSION_2_0
  33. #define GL_ES_VERSION_2_0 1
  34. /*#include <KHR/khrplatform.h>*/
  35. typedef khronos_int8_t GLbyte;
  36. typedef khronos_float_t GLclampf;
  37. typedef khronos_int32_t GLfixed;
  38. typedef khronos_int16_t GLshort;
  39. typedef khronos_uint16_t GLushort;
  40. typedef void GLvoid;
  41. typedef struct __GLsync *GLsync;
  42. typedef khronos_int64_t GLint64;
  43. typedef khronos_uint64_t GLuint64;
  44. typedef unsigned int GLenum;
  45. typedef unsigned int GLuint;
  46. typedef char GLchar;
  47. typedef khronos_float_t GLfloat;
  48. typedef khronos_ssize_t GLsizeiptr;
  49. typedef khronos_intptr_t GLintptr;
  50. typedef unsigned int GLbitfield;
  51. typedef int GLint;
  52. typedef unsigned char GLboolean;
  53. typedef int GLsizei;
  54. typedef khronos_uint8_t GLubyte;
  55. #define GL_DEPTH_BUFFER_BIT 0x00000100
  56. #define GL_STENCIL_BUFFER_BIT 0x00000400
  57. #define GL_COLOR_BUFFER_BIT 0x00004000
  58. #define GL_FALSE 0
  59. #define GL_TRUE 1
  60. #define GL_POINTS 0x0000
  61. #define GL_LINES 0x0001
  62. #define GL_LINE_LOOP 0x0002
  63. #define GL_LINE_STRIP 0x0003
  64. #define GL_TRIANGLES 0x0004
  65. #define GL_TRIANGLE_STRIP 0x0005
  66. #define GL_TRIANGLE_FAN 0x0006
  67. #define GL_ZERO 0
  68. #define GL_ONE 1
  69. #define GL_SRC_COLOR 0x0300
  70. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  71. #define GL_SRC_ALPHA 0x0302
  72. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  73. #define GL_DST_ALPHA 0x0304
  74. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  75. #define GL_DST_COLOR 0x0306
  76. #define GL_ONE_MINUS_DST_COLOR 0x0307
  77. #define GL_SRC_ALPHA_SATURATE 0x0308
  78. #define GL_FUNC_ADD 0x8006
  79. #define GL_BLEND_EQUATION 0x8009
  80. #define GL_BLEND_EQUATION_RGB 0x8009
  81. #define GL_BLEND_EQUATION_ALPHA 0x883D
  82. #define GL_FUNC_SUBTRACT 0x800A
  83. #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  84. #define GL_BLEND_DST_RGB 0x80C8
  85. #define GL_BLEND_SRC_RGB 0x80C9
  86. #define GL_BLEND_DST_ALPHA 0x80CA
  87. #define GL_BLEND_SRC_ALPHA 0x80CB
  88. #define GL_CONSTANT_COLOR 0x8001
  89. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  90. #define GL_CONSTANT_ALPHA 0x8003
  91. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  92. #define GL_BLEND_COLOR 0x8005
  93. #define GL_ARRAY_BUFFER 0x8892
  94. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  95. #define GL_ARRAY_BUFFER_BINDING 0x8894
  96. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  97. #define GL_STREAM_DRAW 0x88E0
  98. #define GL_STATIC_DRAW 0x88E4
  99. #define GL_DYNAMIC_DRAW 0x88E8
  100. #define GL_BUFFER_SIZE 0x8764
  101. #define GL_BUFFER_USAGE 0x8765
  102. #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  103. #define GL_FRONT 0x0404
  104. #define GL_BACK 0x0405
  105. #define GL_FRONT_AND_BACK 0x0408
  106. #define GL_TEXTURE_2D 0x0DE1
  107. #define GL_CULL_FACE 0x0B44
  108. #define GL_BLEND 0x0BE2
  109. #define GL_DITHER 0x0BD0
  110. #define GL_STENCIL_TEST 0x0B90
  111. #define GL_DEPTH_TEST 0x0B71
  112. #define GL_SCISSOR_TEST 0x0C11
  113. #define GL_POLYGON_OFFSET_FILL 0x8037
  114. #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  115. #define GL_SAMPLE_COVERAGE 0x80A0
  116. #define GL_NO_ERROR 0
  117. #define GL_INVALID_ENUM 0x0500
  118. #define GL_INVALID_VALUE 0x0501
  119. #define GL_INVALID_OPERATION 0x0502
  120. #define GL_OUT_OF_MEMORY 0x0505
  121. #define GL_CW 0x0900
  122. #define GL_CCW 0x0901
  123. #define GL_LINE_WIDTH 0x0B21
  124. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  125. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  126. #define GL_CULL_FACE_MODE 0x0B45
  127. #define GL_FRONT_FACE 0x0B46
  128. #define GL_DEPTH_RANGE 0x0B70
  129. #define GL_DEPTH_WRITEMASK 0x0B72
  130. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  131. #define GL_DEPTH_FUNC 0x0B74
  132. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  133. #define GL_STENCIL_FUNC 0x0B92
  134. #define GL_STENCIL_FAIL 0x0B94
  135. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  136. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  137. #define GL_STENCIL_REF 0x0B97
  138. #define GL_STENCIL_VALUE_MASK 0x0B93
  139. #define GL_STENCIL_WRITEMASK 0x0B98
  140. #define GL_STENCIL_BACK_FUNC 0x8800
  141. #define GL_STENCIL_BACK_FAIL 0x8801
  142. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  143. #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  144. #define GL_STENCIL_BACK_REF 0x8CA3
  145. #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  146. #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  147. #define GL_VIEWPORT 0x0BA2
  148. #define GL_SCISSOR_BOX 0x0C10
  149. #define GL_COLOR_CLEAR_VALUE 0x0C22
  150. #define GL_COLOR_WRITEMASK 0x0C23
  151. #define GL_UNPACK_ALIGNMENT 0x0CF5
  152. #define GL_PACK_ALIGNMENT 0x0D05
  153. #define GL_MAX_TEXTURE_SIZE 0x0D33
  154. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  155. #define GL_SUBPIXEL_BITS 0x0D50
  156. #define GL_RED_BITS 0x0D52
  157. #define GL_GREEN_BITS 0x0D53
  158. #define GL_BLUE_BITS 0x0D54
  159. #define GL_ALPHA_BITS 0x0D55
  160. #define GL_DEPTH_BITS 0x0D56
  161. #define GL_STENCIL_BITS 0x0D57
  162. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  163. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  164. #define GL_TEXTURE_BINDING_2D 0x8069
  165. #define GL_SAMPLE_BUFFERS 0x80A8
  166. #define GL_SAMPLES 0x80A9
  167. #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  168. #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  169. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  170. #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  171. #define GL_DONT_CARE 0x1100
  172. #define GL_FASTEST 0x1101
  173. #define GL_NICEST 0x1102
  174. #define GL_GENERATE_MIPMAP_HINT 0x8192
  175. #define GL_BYTE 0x1400
  176. #define GL_UNSIGNED_BYTE 0x1401
  177. #define GL_SHORT 0x1402
  178. #define GL_UNSIGNED_SHORT 0x1403
  179. #define GL_INT 0x1404
  180. #define GL_UNSIGNED_INT 0x1405
  181. #define GL_FLOAT 0x1406
  182. #define GL_FIXED 0x140C
  183. #define GL_DEPTH_COMPONENT 0x1902
  184. #define GL_ALPHA 0x1906
  185. #define GL_RGB 0x1907
  186. #define GL_RGBA 0x1908
  187. #define GL_LUMINANCE 0x1909
  188. #define GL_LUMINANCE_ALPHA 0x190A
  189. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  190. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  191. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  192. #define GL_FRAGMENT_SHADER 0x8B30
  193. #define GL_VERTEX_SHADER 0x8B31
  194. #define GL_MAX_VERTEX_ATTRIBS 0x8869
  195. #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  196. #define GL_MAX_VARYING_VECTORS 0x8DFC
  197. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  198. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  199. #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  200. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  201. #define GL_SHADER_TYPE 0x8B4F
  202. #define GL_DELETE_STATUS 0x8B80
  203. #define GL_LINK_STATUS 0x8B82
  204. #define GL_VALIDATE_STATUS 0x8B83
  205. #define GL_ATTACHED_SHADERS 0x8B85
  206. #define GL_ACTIVE_UNIFORMS 0x8B86
  207. #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  208. #define GL_ACTIVE_ATTRIBUTES 0x8B89
  209. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  210. #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  211. #define GL_CURRENT_PROGRAM 0x8B8D
  212. #define GL_NEVER 0x0200
  213. #define GL_LESS 0x0201
  214. #define GL_EQUAL 0x0202
  215. #define GL_LEQUAL 0x0203
  216. #define GL_GREATER 0x0204
  217. #define GL_NOTEQUAL 0x0205
  218. #define GL_GEQUAL 0x0206
  219. #define GL_ALWAYS 0x0207
  220. #define GL_KEEP 0x1E00
  221. #define GL_REPLACE 0x1E01
  222. #define GL_INCR 0x1E02
  223. #define GL_DECR 0x1E03
  224. #define GL_INVERT 0x150A
  225. #define GL_INCR_WRAP 0x8507
  226. #define GL_DECR_WRAP 0x8508
  227. #define GL_VENDOR 0x1F00
  228. #define GL_RENDERER 0x1F01
  229. #define GL_VERSION 0x1F02
  230. #define GL_EXTENSIONS 0x1F03
  231. #define GL_NEAREST 0x2600
  232. #define GL_LINEAR 0x2601
  233. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  234. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  235. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  236. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  237. #define GL_TEXTURE_MAG_FILTER 0x2800
  238. #define GL_TEXTURE_MIN_FILTER 0x2801
  239. #define GL_TEXTURE_WRAP_S 0x2802
  240. #define GL_TEXTURE_WRAP_T 0x2803
  241. #define GL_TEXTURE 0x1702
  242. #define GL_TEXTURE_CUBE_MAP 0x8513
  243. #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  244. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  245. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  246. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  247. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  248. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  249. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  250. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  251. #define GL_TEXTURE0 0x84C0
  252. #define GL_TEXTURE1 0x84C1
  253. #define GL_TEXTURE2 0x84C2
  254. #define GL_TEXTURE3 0x84C3
  255. #define GL_TEXTURE4 0x84C4
  256. #define GL_TEXTURE5 0x84C5
  257. #define GL_TEXTURE6 0x84C6
  258. #define GL_TEXTURE7 0x84C7
  259. #define GL_TEXTURE8 0x84C8
  260. #define GL_TEXTURE9 0x84C9
  261. #define GL_TEXTURE10 0x84CA
  262. #define GL_TEXTURE11 0x84CB
  263. #define GL_TEXTURE12 0x84CC
  264. #define GL_TEXTURE13 0x84CD
  265. #define GL_TEXTURE14 0x84CE
  266. #define GL_TEXTURE15 0x84CF
  267. #define GL_TEXTURE16 0x84D0
  268. #define GL_TEXTURE17 0x84D1
  269. #define GL_TEXTURE18 0x84D2
  270. #define GL_TEXTURE19 0x84D3
  271. #define GL_TEXTURE20 0x84D4
  272. #define GL_TEXTURE21 0x84D5
  273. #define GL_TEXTURE22 0x84D6
  274. #define GL_TEXTURE23 0x84D7
  275. #define GL_TEXTURE24 0x84D8
  276. #define GL_TEXTURE25 0x84D9
  277. #define GL_TEXTURE26 0x84DA
  278. #define GL_TEXTURE27 0x84DB
  279. #define GL_TEXTURE28 0x84DC
  280. #define GL_TEXTURE29 0x84DD
  281. #define GL_TEXTURE30 0x84DE
  282. #define GL_TEXTURE31 0x84DF
  283. #define GL_ACTIVE_TEXTURE 0x84E0
  284. #define GL_REPEAT 0x2901
  285. #define GL_CLAMP_TO_EDGE 0x812F
  286. #define GL_MIRRORED_REPEAT 0x8370
  287. #define GL_FLOAT_VEC2 0x8B50
  288. #define GL_FLOAT_VEC3 0x8B51
  289. #define GL_FLOAT_VEC4 0x8B52
  290. #define GL_INT_VEC2 0x8B53
  291. #define GL_INT_VEC3 0x8B54
  292. #define GL_INT_VEC4 0x8B55
  293. #define GL_BOOL 0x8B56
  294. #define GL_BOOL_VEC2 0x8B57
  295. #define GL_BOOL_VEC3 0x8B58
  296. #define GL_BOOL_VEC4 0x8B59
  297. #define GL_FLOAT_MAT2 0x8B5A
  298. #define GL_FLOAT_MAT3 0x8B5B
  299. #define GL_FLOAT_MAT4 0x8B5C
  300. #define GL_SAMPLER_2D 0x8B5E
  301. #define GL_SAMPLER_CUBE 0x8B60
  302. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  303. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  304. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  305. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  306. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  307. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  308. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  309. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  310. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  311. #define GL_COMPILE_STATUS 0x8B81
  312. #define GL_INFO_LOG_LENGTH 0x8B84
  313. #define GL_SHADER_SOURCE_LENGTH 0x8B88
  314. #define GL_SHADER_COMPILER 0x8DFA
  315. #define GL_SHADER_BINARY_FORMATS 0x8DF8
  316. #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  317. #define GL_LOW_FLOAT 0x8DF0
  318. #define GL_MEDIUM_FLOAT 0x8DF1
  319. #define GL_HIGH_FLOAT 0x8DF2
  320. #define GL_LOW_INT 0x8DF3
  321. #define GL_MEDIUM_INT 0x8DF4
  322. #define GL_HIGH_INT 0x8DF5
  323. #define GL_FRAMEBUFFER 0x8D40
  324. #define GL_RENDERBUFFER 0x8D41
  325. #define GL_RGBA4 0x8056
  326. #define GL_RGB5_A1 0x8057
  327. #define GL_RGB565 0x8D62
  328. #define GL_DEPTH_COMPONENT16 0x81A5
  329. #define GL_STENCIL_INDEX8 0x8D48
  330. #define GL_RENDERBUFFER_WIDTH 0x8D42
  331. #define GL_RENDERBUFFER_HEIGHT 0x8D43
  332. #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  333. #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  334. #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  335. #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  336. #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  337. #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  338. #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  339. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  340. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  341. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  342. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  343. #define GL_COLOR_ATTACHMENT0 0x8CE0
  344. #define GL_DEPTH_ATTACHMENT 0x8D00
  345. #define GL_STENCIL_ATTACHMENT 0x8D20
  346. #define GL_NONE 0
  347. #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  348. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  349. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  350. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  351. #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  352. #define GL_FRAMEBUFFER_BINDING 0x8CA6
  353. #define GL_RENDERBUFFER_BINDING 0x8CA7
  354. #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  355. #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  356. typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  357. typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
  358. typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
  359. typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
  360. typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
  361. typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
  362. typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
  363. typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  364. typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
  365. typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
  366. typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
  367. typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  368. typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  369. typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  370. typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
  371. typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
  372. typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  373. typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
  374. typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
  375. typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  376. typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
  377. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  378. typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  379. typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  380. typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  381. typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
  382. typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
  383. typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
  384. typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
  385. typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
  386. typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
  387. typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
  388. typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
  389. typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
  390. typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
  391. typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
  392. typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
  393. typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
  394. typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
  395. typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  396. typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
  397. typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
  398. typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
  399. typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  400. typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
  401. typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
  402. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  403. typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  404. typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
  405. typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
  406. typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
  407. typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
  408. typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
  409. typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
  410. typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  411. typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  412. typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  413. typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
  414. typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
  415. typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  416. typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
  417. typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
  418. typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  419. typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
  420. typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
  421. typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  422. typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  423. typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
  424. typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  425. typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  426. typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  427. typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
  428. typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
  429. typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
  430. typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
  431. typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
  432. typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
  433. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
  434. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
  435. typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
  436. typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
  437. typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
  438. typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
  439. typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
  440. typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
  441. typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
  442. typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
  443. typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
  444. typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
  445. typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
  446. typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
  447. typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
  448. typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  449. typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
  450. typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  451. typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
  452. typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  453. typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
  454. typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  455. typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
  456. typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
  457. typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
  458. typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
  459. typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
  460. typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  461. typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  462. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
  463. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
  464. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  465. typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
  466. typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  467. typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
  468. typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  469. typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
  470. typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
  471. typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
  472. typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  473. typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
  474. typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
  475. typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  476. typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  477. typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
  478. typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
  479. typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  480. typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
  481. typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  482. typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
  483. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  484. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  485. typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  486. typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
  487. typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
  488. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
  489. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
  490. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
  491. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
  492. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  493. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
  494. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  495. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
  496. typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  497. typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  498. #if GL_GLES_PROTOTYPES
  499. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  500. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  501. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
  502. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  503. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  504. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  505. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  506. GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  507. GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
  508. GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  509. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  510. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  511. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  512. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  513. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  514. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  515. GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  516. GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
  517. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  518. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  519. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  520. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  521. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  522. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  523. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  524. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  525. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  526. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  527. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  528. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
  529. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  530. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
  531. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  532. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  533. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  534. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  535. GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  536. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  537. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  538. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  539. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  540. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  541. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  542. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  543. GL_APICALL void GL_APIENTRY glFinish (void);
  544. GL_APICALL void GL_APIENTRY glFlush (void);
  545. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  546. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  547. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  548. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  549. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  550. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
  551. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
  552. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  553. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  554. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  555. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  556. GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  557. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
  558. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  559. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  560. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
  561. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  562. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  563. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  564. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  565. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
  566. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  567. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  568. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  569. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  570. GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
  571. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  572. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  573. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
  574. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
  575. GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  576. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
  577. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  578. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  579. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  580. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  581. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  582. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  583. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  584. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  585. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  586. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  587. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  588. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  589. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  590. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  591. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  592. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  593. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  594. GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
  595. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  596. GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
  597. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  598. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  599. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  600. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  601. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  602. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  603. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  604. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  605. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  606. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  607. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  608. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  609. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  610. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
  611. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
  612. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  613. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
  614. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
  615. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
  616. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
  617. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
  618. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  619. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
  620. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
  621. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
  622. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  623. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
  624. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  625. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
  626. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  627. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  628. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  629. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  630. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  631. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
  632. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
  633. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
  634. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
  635. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  636. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
  637. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  638. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
  639. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  640. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  641. #endif
  642. #endif /* GL_ES_VERSION_2_0 */
  643. #ifdef __cplusplus
  644. }
  645. #endif
  646. #endif