🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

210 lines
15 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Gaming.Desktop.x64</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Gaming.Xbox.Scarlett.x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>Gaming.Xbox.XboxOne.x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Gaming.Desktop.x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>Gaming.Desktop.x64</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
  21. <Configuration>Release</Configuration>
  22. <Platform>Gaming.Xbox.Scarlett.x64</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
  25. <Configuration>Release</Configuration>
  26. <Platform>Gaming.Xbox.XboxOne.x64</Platform>
  27. </ProjectConfiguration>
  28. </ItemGroup>
  29. <ItemGroup>
  30. <ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
  31. </ItemGroup>
  32. <PropertyGroup Label="Globals">
  33. <ProjectName>SDL2main</ProjectName>
  34. <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
  35. <RootNamespace>SDLmain</RootNamespace>
  36. <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
  37. </PropertyGroup>
  38. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
  40. <ConfigurationType>StaticLibrary</ConfigurationType>
  41. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  42. </PropertyGroup>
  43. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
  44. <ConfigurationType>StaticLibrary</ConfigurationType>
  45. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  46. </PropertyGroup>
  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
  48. <ConfigurationType>StaticLibrary</ConfigurationType>
  49. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  50. </PropertyGroup>
  51. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
  52. <ConfigurationType>StaticLibrary</ConfigurationType>
  53. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  54. </PropertyGroup>
  55. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
  56. <ConfigurationType>StaticLibrary</ConfigurationType>
  57. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  58. </PropertyGroup>
  59. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
  60. <ConfigurationType>StaticLibrary</ConfigurationType>
  61. <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
  62. </PropertyGroup>
  63. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  64. <ImportGroup Label="ExtensionSettings">
  65. </ImportGroup>
  66. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  69. </ImportGroup>
  70. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
  71. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  72. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  73. </ImportGroup>
  74. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
  75. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  76. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  77. </ImportGroup>
  78. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
  79. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  80. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  81. </ImportGroup>
  82. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
  83. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  84. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  85. </ImportGroup>
  86. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
  87. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  88. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
  89. </ImportGroup>
  90. <PropertyGroup Label="UserMacros" />
  91. <PropertyGroup>
  92. <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  93. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  94. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  95. <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  96. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
  97. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
  98. <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
  99. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  100. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  101. <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
  102. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
  103. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
  104. <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
  105. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  106. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  107. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  108. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
  109. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
  110. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
  111. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
  112. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
  113. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
  114. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  115. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  116. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  117. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
  118. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
  119. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
  120. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
  121. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
  122. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
  123. </PropertyGroup>
  124. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
  125. <Midl />
  126. <ClCompile>
  127. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  128. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  129. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  130. <StringPooling>true</StringPooling>
  131. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  132. <BufferSecurityCheck>false</BufferSecurityCheck>
  133. <WarningLevel>Level3</WarningLevel>
  134. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  135. <OmitDefaultLibName>true</OmitDefaultLibName>
  136. </ClCompile>
  137. </ItemDefinitionGroup>
  138. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
  139. <Midl />
  140. <ClCompile>
  141. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  142. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  143. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  144. <StringPooling>true</StringPooling>
  145. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  146. <BufferSecurityCheck>false</BufferSecurityCheck>
  147. <WarningLevel>Level3</WarningLevel>
  148. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  149. <OmitDefaultLibName>true</OmitDefaultLibName>
  150. </ClCompile>
  151. </ItemDefinitionGroup>
  152. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
  153. <Midl />
  154. <ClCompile>
  155. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  156. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  157. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  158. <StringPooling>true</StringPooling>
  159. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  160. <BufferSecurityCheck>false</BufferSecurityCheck>
  161. <WarningLevel>Level3</WarningLevel>
  162. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  163. <OmitDefaultLibName>true</OmitDefaultLibName>
  164. </ClCompile>
  165. </ItemDefinitionGroup>
  166. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
  167. <Midl />
  168. <ClCompile>
  169. <Optimization>Disabled</Optimization>
  170. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  171. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  172. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  173. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  174. <BufferSecurityCheck>false</BufferSecurityCheck>
  175. <WarningLevel>Level3</WarningLevel>
  176. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  177. <OmitDefaultLibName>true</OmitDefaultLibName>
  178. </ClCompile>
  179. </ItemDefinitionGroup>
  180. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
  181. <Midl />
  182. <ClCompile>
  183. <Optimization>Disabled</Optimization>
  184. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  185. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  186. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  187. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  188. <BufferSecurityCheck>false</BufferSecurityCheck>
  189. <WarningLevel>Level3</WarningLevel>
  190. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  191. <OmitDefaultLibName>true</OmitDefaultLibName>
  192. </ClCompile>
  193. </ItemDefinitionGroup>
  194. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
  195. <Midl />
  196. <ClCompile>
  197. <Optimization>Disabled</Optimization>
  198. <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  199. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  200. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  201. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  202. <BufferSecurityCheck>false</BufferSecurityCheck>
  203. <WarningLevel>Level3</WarningLevel>
  204. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  205. <OmitDefaultLibName>true</OmitDefaultLibName>
  206. </ClCompile>
  207. </ItemDefinitionGroup>
  208. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  209. <ImportGroup Label="ExtensionTargets">
  210. </ImportGroup>
  211. </Project>