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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- /**
- * \file SDL_surface.h
- *
- * Header file for ::SDL_Surface definition and management functions.
- */
-
- #ifndef SDL_surface_h_
- #define SDL_surface_h_
-
- #include "SDL_stdinc.h"
- #include "SDL_pixels.h"
- #include "SDL_rect.h"
- #include "SDL_blendmode.h"
- #include "SDL_rwops.h"
-
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**
- * \name Surface flags
- *
- * These are the currently supported flags for the ::SDL_Surface.
- *
- * \internal
- * Used internally (read-only).
- */
- /* @{ */
- #define SDL_SWSURFACE 0 /**< Just here for compatibility */
- #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
- #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
- #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
- #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
- /* @} *//* Surface flags */
-
- /**
- * Evaluates to true if the surface needs to be locked before access.
- */
- #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
-
- /**
- * \brief A collection of pixels used in software blitting.
- *
- * \note This structure should be treated as read-only, except for \c pixels,
- * which, if not NULL, contains the raw pixel data for the surface.
- */
- typedef struct SDL_Surface
- {
- Uint32 flags; /**< Read-only */
- SDL_PixelFormat *format; /**< Read-only */
- int w, h; /**< Read-only */
- int pitch; /**< Read-only */
- void *pixels; /**< Read-write */
-
- /** Application data associated with the surface */
- void *userdata; /**< Read-write */
-
- /** information needed for surfaces requiring locks */
- int locked; /**< Read-only */
- void *lock_data; /**< Read-only */
-
- /** clipping information */
- SDL_Rect clip_rect; /**< Read-only */
-
- /** info for fast blit mapping to other surfaces */
- struct SDL_BlitMap *map; /**< Private */
-
- /** Reference count -- used when freeing surface */
- int refcount; /**< Read-mostly */
- } SDL_Surface;
-
- /**
- * \brief The type of function used for surface blitting functions.
- */
- typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
- struct SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * \brief The formula used for converting between YUV and RGB
- */
- typedef enum
- {
- SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
- SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
- SDL_YUV_CONVERSION_BT709, /**< BT.709 */
- SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
- } SDL_YUV_CONVERSION_MODE;
-
- /**
- * Allocate and free an RGB surface.
- *
- * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
- * If the depth is greater than 8 bits, the pixel format is set using the
- * flags '[RGB]mask'.
- *
- * If the function runs out of memory, it will return NULL.
- *
- * \param flags The \c flags are obsolete and should be set to 0.
- * \param width The width in pixels of the surface to create.
- * \param height The height in pixels of the surface to create.
- * \param depth The depth in bits of the surface to create.
- * \param Rmask The red mask of the surface to create.
- * \param Gmask The green mask of the surface to create.
- * \param Bmask The blue mask of the surface to create.
- * \param Amask The alpha mask of the surface to create.
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
- (Uint32 flags, int width, int height, int depth,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
-
- /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
- (Uint32 flags, int width, int height, int depth, Uint32 format);
-
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
- int width,
- int height,
- int depth,
- int pitch,
- Uint32 Rmask,
- Uint32 Gmask,
- Uint32 Bmask,
- Uint32 Amask);
- extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
- (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
- extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
-
- /**
- * \brief Set the palette used by a surface.
- *
- * \return 0, or -1 if the surface format doesn't use a palette.
- *
- * \note A single palette can be shared with many surfaces.
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
- SDL_Palette * palette);
-
- /**
- * \brief Sets up a surface for directly accessing the pixels.
- *
- * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
- * to and read from \c surface->pixels, using the pixel format stored in
- * \c surface->format. Once you are done accessing the surface, you should
- * use SDL_UnlockSurface() to release it.
- *
- * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
- * to 0, then you can read and write to the surface at any time, and the
- * pixel format of the surface will not change.
- *
- * No operating system or library calls should be made between lock/unlock
- * pairs, as critical system locks may be held during this time.
- *
- * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
- *
- * \sa SDL_UnlockSurface()
- */
- extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
- /** \sa SDL_LockSurface() */
- extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
-
- /**
- * Load a surface from a seekable SDL data stream (memory or file).
- *
- * If \c freesrc is non-zero, the stream will be closed after being read.
- *
- * The new surface should be freed with SDL_FreeSurface().
- *
- * \return the new surface, or NULL if there was an error.
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
- int freesrc);
-
- /**
- * Load a surface from a file.
- *
- * Convenience macro.
- */
- #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
-
- /**
- * Save a surface to a seekable SDL data stream (memory or file).
- *
- * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
- * BMP directly. Other RGB formats with 8-bit or higher get converted to a
- * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
- * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
- * not supported.
- *
- * If \c freedst is non-zero, the stream will be closed after being written.
- *
- * \return 0 if successful or -1 if there was an error.
- */
- extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
- (SDL_Surface * surface, SDL_RWops * dst, int freedst);
-
- /**
- * Save a surface to a file.
- *
- * Convenience macro.
- */
- #define SDL_SaveBMP(surface, file) \
- SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
-
- /**
- * \brief Sets the RLE acceleration hint for a surface.
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
- * but the surface must be locked before directly accessing the pixels.
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
- int flag);
-
- /**
- * \brief Sets the color key (transparent pixel) in a blittable surface.
- *
- * \param surface The surface to update
- * \param flag Non-zero to enable colorkey and 0 to disable colorkey
- * \param key The transparent pixel in the native surface format
- *
- * \return 0 on success, or -1 if the surface is not valid
- *
- * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
- */
- extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
- int flag, Uint32 key);
-
- /**
- * \brief Returns whether the surface has a color key
- *
- * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
-
- /**
- * \brief Gets the color key (transparent pixel) in a blittable surface.
- *
- * \param surface The surface to update
- * \param key A pointer filled in with the transparent pixel in the native
- * surface format
- *
- * \return 0 on success, or -1 if the surface is not valid or colorkey is not
- * enabled.
- */
- extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
- Uint32 * key);
-
- /**
- * \brief Set an additional color value used in blit operations.
- *
- * \param surface The surface to update.
- * \param r The red color value multiplied into blit operations.
- * \param g The green color value multiplied into blit operations.
- * \param b The blue color value multiplied into blit operations.
- *
- * \return 0 on success, or -1 if the surface is not valid.
- *
- * \sa SDL_GetSurfaceColorMod()
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
- Uint8 r, Uint8 g, Uint8 b);
-
-
- /**
- * \brief Get the additional color value used in blit operations.
- *
- * \param surface The surface to query.
- * \param r A pointer filled in with the current red color value.
- * \param g A pointer filled in with the current green color value.
- * \param b A pointer filled in with the current blue color value.
- *
- * \return 0 on success, or -1 if the surface is not valid.
- *
- * \sa SDL_SetSurfaceColorMod()
- */
- extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
- Uint8 * r, Uint8 * g,
- Uint8 * b);
-
- /**
- * \brief Set an additional alpha value used in blit operations.
- *
- * \param surface The surface to update.
- * \param alpha The alpha value multiplied into blit operations.
- *
- * \return 0 on success, or -1 if the surface is not valid.
- *
- * \sa SDL_GetSurfaceAlphaMod()
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
- Uint8 alpha);
-
- /**
- * \brief Get the additional alpha value used in blit operations.
- *
- * \param surface The surface to query.
- * \param alpha A pointer filled in with the current alpha value.
- *
- * \return 0 on success, or -1 if the surface is not valid.
- *
- * \sa SDL_SetSurfaceAlphaMod()
- */
- extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
- Uint8 * alpha);
-
- /**
- * \brief Set the blend mode used for blit operations.
- *
- * \param surface The surface to update.
- * \param blendMode ::SDL_BlendMode to use for blit blending.
- *
- * \return 0 on success, or -1 if the parameters are not valid.
- *
- * \sa SDL_GetSurfaceBlendMode()
- */
- extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
- SDL_BlendMode blendMode);
-
- /**
- * \brief Get the blend mode used for blit operations.
- *
- * \param surface The surface to query.
- * \param blendMode A pointer filled in with the current blend mode.
- *
- * \return 0 on success, or -1 if the surface is not valid.
- *
- * \sa SDL_SetSurfaceBlendMode()
- */
- extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
- SDL_BlendMode *blendMode);
-
- /**
- * Sets the clipping rectangle for the destination surface in a blit.
- *
- * If the clip rectangle is NULL, clipping will be disabled.
- *
- * If the clip rectangle doesn't intersect the surface, the function will
- * return SDL_FALSE and blits will be completely clipped. Otherwise the
- * function returns SDL_TRUE and blits to the surface will be clipped to
- * the intersection of the surface area and the clipping rectangle.
- *
- * Note that blits are automatically clipped to the edges of the source
- * and destination surfaces.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
- const SDL_Rect * rect);
-
- /**
- * Gets the clipping rectangle for the destination surface in a blit.
- *
- * \c rect must be a pointer to a valid rectangle which will be filled
- * with the correct values.
- */
- extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
- SDL_Rect * rect);
-
- /*
- * Creates a new surface identical to the existing surface
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
-
- /**
- * Creates a new surface of the specified format, and then copies and maps
- * the given surface to it so the blit of the converted surface will be as
- * fast as possible. If this function fails, it returns NULL.
- *
- * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
- * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
- * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
- * surface.
- */
- extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
- (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
- extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
- (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
-
- /**
- * \brief Copy a block of pixels of one format to another format
- *
- * \return 0 on success, or -1 if there was an error
- */
- extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
- Uint32 src_format,
- const void * src, int src_pitch,
- Uint32 dst_format,
- void * dst, int dst_pitch);
-
- /**
- * Performs a fast fill of the given rectangle with \c color.
- *
- * If \c rect is NULL, the whole surface will be filled with \c color.
- *
- * The color should be a pixel of the format used by the surface, and
- * can be generated by the SDL_MapRGB() function.
- *
- * \return 0 on success, or -1 on error.
- */
- extern DECLSPEC int SDLCALL SDL_FillRect
- (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
- extern DECLSPEC int SDLCALL SDL_FillRects
- (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
-
- /**
- * Performs a fast blit from the source surface to the destination surface.
- *
- * This assumes that the source and destination rectangles are
- * the same size. If either \c srcrect or \c dstrect are NULL, the entire
- * surface (\c src or \c dst) is copied. The final blit rectangles are saved
- * in \c srcrect and \c dstrect after all clipping is performed.
- *
- * \return If the blit is successful, it returns 0, otherwise it returns -1.
- *
- * The blit function should not be called on a locked surface.
- *
- * The blit semantics for surfaces with and without blending and colorkey
- * are defined as follows:
- * \verbatim
- RGBA->RGB:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source alpha-channel and per-surface alpha)
- SDL_SRCCOLORKEY ignored.
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source color key, ignoring alpha in the
- comparison.
-
- RGB->RGBA:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source per-surface alpha)
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy RGB, set destination alpha to source per-surface alpha value.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source color key.
-
- RGBA->RGBA:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source alpha-channel and per-surface alpha)
- SDL_SRCCOLORKEY ignored.
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source color key, ignoring alpha in the
- comparison.
-
- RGB->RGB:
- Source surface blend mode set to SDL_BLENDMODE_BLEND:
- alpha-blend (using the source per-surface alpha)
- Source surface blend mode set to SDL_BLENDMODE_NONE:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source color key.
- \endverbatim
- *
- * You should call SDL_BlitSurface() unless you know exactly how SDL
- * blitting works internally and how to use the other blit functions.
- */
- #define SDL_BlitSurface SDL_UpperBlit
-
- /**
- * This is the public blit function, SDL_BlitSurface(), and it performs
- * rectangle validation and clipping before passing it to SDL_LowerBlit()
- */
- extern DECLSPEC int SDLCALL SDL_UpperBlit
- (SDL_Surface * src, const SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * This is a semi-private blit function and it performs low-level surface
- * blitting only.
- */
- extern DECLSPEC int SDLCALL SDL_LowerBlit
- (SDL_Surface * src, SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * \brief Perform a fast, low quality, stretch blit between two surfaces of the
- * same pixel format.
- *
- * \note This function uses a static buffer, and is not thread-safe.
- */
- extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
- const SDL_Rect * srcrect,
- SDL_Surface * dst,
- const SDL_Rect * dstrect);
-
- #define SDL_BlitScaled SDL_UpperBlitScaled
-
- /**
- * This is the public scaled blit function, SDL_BlitScaled(), and it performs
- * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
- */
- extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
- (SDL_Surface * src, const SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * This is a semi-private blit function and it performs low-level surface
- * scaled blitting only.
- */
- extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
- (SDL_Surface * src, SDL_Rect * srcrect,
- SDL_Surface * dst, SDL_Rect * dstrect);
-
- /**
- * \brief Set the YUV conversion mode
- */
- extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
-
- /**
- * \brief Get the YUV conversion mode
- */
- extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
-
- /**
- * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
- */
- extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
-
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
-
- #endif /* SDL_surface_h_ */
-
- /* vi: set ts=4 sw=4 expandtab: */
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