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- #
- # winrtbuild.ps1 -- A Powershell script to build all SDL/WinRT variants,
- # across all WinRT platforms, in all of their supported, CPU architectures.
- #
- # Initial version written by David Ludwig <dludwig@pobox.com>
- #
- # This script can be launched from Windows Explorer by double-clicking
- # on winrtbuild.bat
- #
- # Output will be placed in the following subdirectories of the SDL source
- # tree:
- # * VisualC-WinRT\lib\ -- final .dll, .lib, and .pdb files
- # * VisualC-WinRT\obj\ -- intermediate build files
- #
- # Recommended Dependencies:
- # * Windows 8.1 or higher
- # * Powershell 4.0 or higher (included as part of Windows 8.1)
- # * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
- # * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
- # * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
- # Windows Phone 8.1, as needed
- #
- # Commom parameters/variables may include, but aren't strictly limited to:
- # * PlatformToolset: the name of one of Visual Studio's build platforms.
- # Different PlatformToolsets output different binaries. One
- # PlatformToolset exists for each WinRT platform. Possible values
- # may include:
- # - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
- # - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
- # - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
- # - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
- # * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
- # * VSProjectName: the internal name of a Visual Studio or Visual C++ project
- # file. Some of Visual Studio's own build tools use this name when
- # calculating paths for build-output.
- # * Platform: a Visual Studio platform name, which often maps to a CPU
- # CPU architecture. Possible values may include: "Win32" (for 32-bit x86),
- # "ARM", or "x64" (for 64-bit x86).
- #
-
- # Base version of SDL, used for packaging purposes
- $SDLVersion = "2.0.10"
-
- # Gets the .bat file that sets up an MSBuild environment, given one of
- # Visual Studio's, "PlatformToolset"s.
- function Get-MSBuild-Env-Launcher
- {
- param(
- [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
- )
-
- if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012
- return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
- }
- if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
- return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
- }
- if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013
- return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
- }
- if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
- return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
- }
- if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015
- return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
- }
- return ""
- }
-
- # Gets a string that identifies the build-variant of SDL/WinRT that is specific
- # to a particular Visual Studio PlatformToolset.
- function Get-SDL-WinRT-Variant-Name
- {
- param(
- [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
-
- # If true, append a string to this function's output, identifying the
- # build-variant's minimum-supported version of Visual Studio.
- [switch]$IncludeVSSuffix = $false
- )
-
- if ($PlatformToolset -eq "v110") { # Windows 8.0 (not Windows Phone), via VS 2012 project files
- if ($IncludeVSSuffix) {
- return "WinRT80_VS2012"
- } else {
- return "WinRT80"
- }
- }
- if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
- if ($IncludeVSSuffix) {
- return "WinPhone80_VS2012"
- } else {
- return "WinPhone80"
- }
- }
- if ($PlatformToolset -eq "v120") { # Windows 8.1 (not Windows Phone), via VS 2013 project files
- if ($IncludeVSSuffix) {
- return "WinRT81_VS2013"
- } else {
- return "WinRT81"
- }
- }
- if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
- if ($IncludeVSSuffix) {
- return "WinPhone81_VS2013"
- } else {
- return "WinPhone81"
- }
- }
- if ($PlatformToolset -eq "v140") { # Windows 10, via VS 2015 project files
- if ($IncludeVSSuffix) {
- return "UWP_VS2015"
- } else {
- return "UWP"
- }
- }
- return ""
- }
-
- # Returns the internal name of a Visual Studio Project.
- #
- # The internal name of a VS Project is encoded inside the project file
- # itself, inside a set of <ProjectName></ProjectName> XML tags.
- function Get-VS-ProjectName
- {
- param(
- [Parameter(Mandatory=$true,Position=1)]$VSProjectPath
- )
-
- # For now, just do a regex for the project name:
- $matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
- foreach ($match in $matches) {
- if ($match.Groups.Count -ge 1) {
- return $match.Groups[1].Value
- }
- }
- return $null
- }
-
- # Build a specific variant of SDL/WinRT
- function Build-SDL-WinRT-Variant
- {
- #
- # Read in arguments:
- #
- param (
- # name of an SDL project file, minus extensions and
- # platform-identifying suffixes
- [Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
-
- [Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
-
- [Parameter(Mandatory=$true,Position=3)][string]$Platform
- )
-
- #
- # Derive other properties from read-in arguments:
- #
-
- # The .bat file to setup a platform-appropriate MSBuild environment:
- $BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
-
- # The full path to the VS Project that'll be built:
- $VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
-
- # The internal name of the VS Project, used in some post-build steps:
- $VSProjectName = Get-VS-ProjectName $VSProjectPath
-
- # Where to place output binaries (.dll, .lib, and .pdb files):
- $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
-
- # Where to place intermediate build files:
- $IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
-
- #
- # Build the VS Project:
- #
- cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Configuration=Release /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
- $BuildResult = $?
-
- #
- # Move .dll files into place. This fixes a problem whereby MSBuild may
- # put output files into a sub-directory of $OutDir, rather than $OutDir
- # itself.
- #
- if (Test-Path "$OutDir\$VSProjectName\") {
- Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
- }
-
- #
- # Clean up unneeded files in $OutDir:
- #
- if (Test-Path "$OutDir\$VSProjectName\") {
- Remove-Item -Recurse "$OutDir\$VSProjectName"
- }
- Remove-Item "$OutDir\*.exp"
- Remove-Item "$OutDir\*.ilk"
- Remove-Item "$OutDir\*.pri"
-
- #
- # All done. Indicate success, or failure, to the caller:
- #
- #echo "RESULT: $BuildResult" | Out-Host
- return $BuildResult
- }
-
-
- #
- # Build each variant, with corresponding .dll, .lib, and .pdb files:
- #
- $DidAnyDLLBuildFail = $false
- $DidAnyNugetBuildFail = $false
-
- # Ryan disabled WP8.0, because it doesn't appear to have mmdeviceapi.h that SDL_wasapi needs.
- # My assumption is that no one will miss this, but send patches otherwise! --ryan.
- # Build for Windows Phone 8.0, via VC++ 2012:
- #if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
- #if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
-
- # Build for Windows Phone 8.1, via VC++ 2013:
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
-
- # Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
- #
- # Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <dludwig@pobox.com>.
- # Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
- # Microsoft hasn't supported Windows 8.0 development for a few years now.
- # The commented-out lines below may still work on some systems, though.
- #
- #if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
- #if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
- #if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
-
- # Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
-
- # Build for Windows 10, via VC++ 2015
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
- if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
-
- # Build NuGet packages, if possible
- if ($DidAnyDLLBuildFail -eq $true) {
- Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
- $DidAnyNugetBuildFail = $true
- } else {
- $NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
- if ("$NugetPath" -eq "") {
- Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
- $DidAnyNugetBuildFail = $true
- } else {
- Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
- Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
- $NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
- Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
- $SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
- Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
-
- # Base options to nuget.exe
- $NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
-
- # Try attaching hg revision to NuGet package:
- $NugetOptions += "-Version"
- if ("$SDLHGRevision" -eq "") {
- Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
- $NugetOptions += "$SDLVersion-Unofficial"
- } else {
- $NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
- }
-
- # Create NuGet output dir, if not yet created:
- if ($(Test-Path "$NugetOutputDir") -eq $false) {
- New-Item "$NugetOutputDir" -type directory
- }
-
- # Package SDL2:
- $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
- &"$NugetPath" $NugetOptions -Symbols
- if ( ! $? ) { $DidAnyNugetBuildFail = $true }
-
- # Package SDL2main:
- $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec"
- &"$NugetPath" $NugetOptions
- if ( ! $? ) { $DidAnyNugetBuildFail = $true }
- }
- }
-
-
- # Let the script's caller know whether or not any errors occurred.
- # Exit codes compatible with Buildbot are used (1 for error, 0 for success).
- if ($DidAnyDLLBuildFail -eq $true) {
- Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
- exit 1
- } elseif ($DidAnyNugetBuildFail -eq $true) {
- Write-Warning -Message "Unable to build NuGet packages"
- exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
- } else {
- exit 0
- }
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