|
|
- if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
- message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
- endif()
-
- cmake_minimum_required(VERSION 2.8.11)
- project(SDL2 C CXX)
-
- # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
- # !!! FIXME: for the SDL2 shared library (so you get an
- # !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
- # !!! FIXME: instead of "/usr/local/lib/libSDL-whatever.dylib"), but I'm
- # !!! FIXME: punting for now and leaving the existing behavior. Until this
- # !!! FIXME: properly resolved, this line silences a warning in CMake 3.0+.
- # !!! FIXME: remove it and this comment entirely once the problem is
- # !!! FIXME: properly resolved.
- #cmake_policy(SET CMP0042 OLD)
-
- include(CheckFunctionExists)
- include(CheckLibraryExists)
- include(CheckIncludeFiles)
- include(CheckIncludeFile)
- include(CheckSymbolExists)
- include(CheckCSourceCompiles)
- include(CheckCSourceRuns)
- include(CheckCCompilerFlag)
- include(CheckTypeSize)
- include(CheckStructHasMember)
- include(CMakeDependentOption)
- include(FindPkgConfig)
- include(GNUInstallDirs)
- set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
- include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
- include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
-
- # General settings
- # Edit include/SDL_version.h and change the version, then:
- # SDL_MICRO_VERSION += 1;
- # SDL_INTERFACE_AGE += 1;
- # SDL_BINARY_AGE += 1;
- # if any functions have been added, set SDL_INTERFACE_AGE to 0.
- # if backwards compatibility has been broken,
- # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
- set(SDL_MAJOR_VERSION 2)
- set(SDL_MINOR_VERSION 0)
- set(SDL_MICRO_VERSION 10)
- set(SDL_INTERFACE_AGE 0)
- set(SDL_BINARY_AGE 10)
- set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
- # the following should match the versions in Xcode project file:
- set(DYLIB_CURRENT_VERSION 10.0.0)
- set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
-
- # Set defaults preventing destination file conflicts
- set(SDL_CMAKE_DEBUG_POSTFIX "d"
- CACHE STRING "Name suffix for debug builds")
-
- mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX)
-
- # Calculate a libtool-like version number
- math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
- math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
- math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
- set(LT_REVISION "${SDL_INTERFACE_AGE}")
- set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
- set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
-
- #message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
-
- # General settings & flags
- set(LIBRARY_OUTPUT_DIRECTORY "build")
- # Check for 64 or 32 bit
- set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(ARCH_64 TRUE)
- set(PROCESSOR_ARCH "x64")
- else()
- set(ARCH_64 FALSE)
- set(PROCESSOR_ARCH "x86")
- endif()
- set(LIBNAME SDL2)
- if(NOT LIBTYPE)
- set(LIBTYPE SHARED)
- endif()
-
- # Get the platform
- if(WIN32)
- if(NOT WINDOWS)
- set(WINDOWS TRUE)
- endif()
- elseif(UNIX AND NOT APPLE)
- if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
- set(LINUX TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
- set(FREEBSD TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
- set(NETBSD TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
- set(OPENBSD TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
- set(GNU TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
- set(BSDI TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
- set(FREEBSD TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
- set(SYSV5 TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
- set(SOLARIS TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
- set(HPUX TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
- set(AIX TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
- set(MINIX TRUE)
- endif()
- elseif(APPLE)
- if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
- set(DARWIN TRUE)
- elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
- set(MACOSX TRUE)
- endif()
- # TODO: iOS?
- elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
- message_error("BeOS support has been removed as of SDL 2.0.2.")
- elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
- set(HAIKU TRUE)
- endif()
-
- # Don't mistake osx for unix
- if(UNIX AND NOT APPLE)
- set(UNIX_SYS ON)
- else()
- set(UNIX_SYS OFF)
- endif()
-
- if(UNIX OR APPLE)
- set(UNIX_OR_MAC_SYS ON)
- else()
- set(UNIX_OR_MAC_SYS OFF)
- endif()
-
- if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
- set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON)
- else()
- set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF)
- endif()
-
- # Default option knobs
- if(APPLE OR ARCH_64)
- if(NOT "${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm")
- set(OPT_DEF_SSEMATH ON)
- endif()
- endif()
- if(UNIX OR MINGW OR MSYS)
- set(OPT_DEF_LIBC ON)
- endif()
-
- # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
- # so we'll just use libusb when it's available. Except that libusb
- # requires root permissions to open devices, so that's not generally
- # useful, and we'll disable this by default on Unix. Windows and macOS
- # can use it without root access, though, so enable by default there.
- if(WINDOWS OR APPLE OR ANDROID)
- set(HIDAPI_SKIP_LIBUSB TRUE)
- else()
- set(HIDAPI_SKIP_LIBUSB FALSE)
- endif()
- if (HIDAPI_SKIP_LIBUSB)
- set(OPT_DEF_HIDAPI ON)
- endif()
-
- # Compiler info
- if(CMAKE_COMPILER_IS_GNUCC)
- set(USE_GCC TRUE)
- set(OPT_DEF_ASM TRUE)
- elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
- set(USE_CLANG TRUE)
- set(OPT_DEF_ASM TRUE)
- elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
- set(OPT_DEF_ASM TRUE)
- #set(CMAKE_C_FLAGS "/ZI /WX- /
- else()
- set(OPT_DEF_ASM FALSE)
- endif()
-
- if(USE_GCC OR USE_CLANG)
- set(OPT_DEF_GCC_ATOMICS ON)
- endif()
-
- # Default flags, if not set otherwise
- if("$ENV{CFLAGS}" STREQUAL "")
- if(CMAKE_BUILD_TYPE STREQUAL "")
- if(USE_GCC OR USE_CLANG)
- set(CMAKE_C_FLAGS "-g -O3")
- endif()
- endif()
- else()
- set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
- list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
- endif()
- if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
- list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
- endif()
-
- if(MSVC)
- option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
- if(FORCE_STATIC_VCRT)
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- if(${flag_var} MATCHES "/MD")
- string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif()
- endforeach()
- endif()
-
- # Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
- endforeach(flag_var)
- endif()
-
- # Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
- # etc. are created correctly.
- set(SDL_LIBS "-lSDL2")
- set(SDL_CFLAGS "")
-
- # When building shared lib for Windows with MinGW,
- # avoid the DLL having a "lib" prefix
- if(WINDOWS)
- set(CMAKE_SHARED_LIBRARY_PREFIX "")
- endif()
-
- # Emscripten toolchain has a nonempty default value for this, and the checks
- # in this file need to change that, so remember the original value, and
- # restore back to that afterwards. For check_function_exists() to work in
- # Emscripten, this value must be at its default value.
- set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
-
- if(CYGWIN)
- # We build SDL on cygwin without the UNIX emulation layer
- include_directories("-I/usr/include/mingw")
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin")
- check_c_source_compiles("int main(int argc, char **argv) {}"
- HAVE_GCC_NO_CYGWIN)
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- if(HAVE_GCC_NO_CYGWIN)
- list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
- list(APPEND SDL_LIBS "-mno-cygwin")
- endif()
- set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
- endif()
-
- add_definitions(-DUSING_GENERATED_CONFIG_H)
- # General includes
- include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
- if(USE_GCC OR USE_CLANG)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter ${SDL2_SOURCE_DIR}/src/video/khronos")
- else()
- include_directories(${SDL2_SOURCE_DIR}/src/video/khronos)
- endif()
-
- # All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
- # you only need to have a platform override them if they are disabling.
- set(OPT_DEF_ASM TRUE)
- if(EMSCRIPTEN)
- # Set up default values for the currently supported set of subsystems:
- # Emscripten/Javascript does not have assembly support, a dynamic library
- # loading architecture, low-level CPU inspection or multithreading.
- set(OPT_DEF_ASM FALSE)
- set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
- set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
- set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
- set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
- set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
- set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
- endif()
-
- # When defined, respect CMake's BUILD_SHARED_LIBS setting:
- set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
- if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
- # ...unless decided already (as for EMSCRIPTEN)
-
- set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
-
- if (NOT DEFINED BUILD_SHARED_LIBS)
- # No preference? Build both, just like the AC/AM configure
- set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
-
- elseif (BUILD_SHARED_LIBS)
- # In this case, we assume the user wants a shared lib and don't build
- # the static one
- set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
- set(SDL_STATIC_ENABLED_BY_DEFAULT OFF)
- endif()
- endif()
-
- set(SDL_SUBSYSTEMS
- Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
- File Loadso CPUinfo Filesystem Dlopen Sensor)
- foreach(_SUB ${SDL_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
- set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
- endif()
- option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
- endforeach()
-
- option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
- #set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
- set_option(LIBC "Use the system C library" ${OPT_DEF_LIBC})
- set_option(GCC_ATOMICS "Use gcc builtin atomics" ${OPT_DEF_GCC_ATOMICS})
- set_option(ASSEMBLY "Enable assembly routines" ${OPT_DEF_ASM})
- set_option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
- set_option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM})
- set_option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
- set_option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM})
- set_option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
- set_option(SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMATH})
- set_option(ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
- set_option(DISKAUDIO "Support the disk writer audio driver" ON)
- set_option(DUMMYAUDIO "Support the dummy audio driver" ON)
- set_option(VIDEO_DIRECTFB "Use DirectFB video driver" OFF)
- dep_option(DIRECTFB_SHARED "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
- set_option(VIDEO_DUMMY "Use dummy video driver" ON)
- set_option(VIDEO_OPENGL "Include OpenGL support" ON)
- set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON)
- set_option(PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
- dep_option(PTHREADS_SEM "Use pthread semaphores" ON "PTHREADS" OFF)
- set_option(SDL_DLOPEN "Use dlopen for shared object loading" ${SDL_DLOPEN_ENABLED_BY_DEFAULT})
- set_option(OSS "Support the OSS audio API" ${UNIX_SYS})
- set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
- dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
- set_option(JACK "Support the JACK audio API" ${UNIX_SYS})
- dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF)
- set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS})
- dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF)
- set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
- dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF)
- set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
- dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
- set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
- set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
- set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
- set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
- dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
- set_option(LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${UNIX_SYS})
- dep_option(LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "LIBSAMPLERATE" OFF)
- set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
- set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
- set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
- set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
- set_option(VIDEO_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
- dep_option(WAYLAND_SHARED "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF)
- dep_option(VIDEO_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF)
- set_option(VIDEO_RPI "Use Raspberry Pi video driver" ${UNIX_SYS})
- dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
- set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
- foreach(_SUB ${SDL_X11_OPTIONS})
- string(TOUPPER "VIDEO_X11_${_SUB}" _OPT)
- dep_option(${_OPT} "Enable ${_SUB} support" ON "VIDEO_X11" OFF)
- endforeach()
- set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
- set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
- set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
- set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
- set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
- dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
- set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
- dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
- option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
- option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
- set_option(HIDAPI "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
-
- set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
- set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
-
- dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
- set_option(SDL_TEST "Build the test directory" OFF)
-
- # General source files
- file(GLOB SOURCE_FILES
- ${SDL2_SOURCE_DIR}/src/*.c
- ${SDL2_SOURCE_DIR}/src/atomic/*.c
- ${SDL2_SOURCE_DIR}/src/audio/*.c
- ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
- ${SDL2_SOURCE_DIR}/src/dynapi/*.c
- ${SDL2_SOURCE_DIR}/src/events/*.c
- ${SDL2_SOURCE_DIR}/src/file/*.c
- ${SDL2_SOURCE_DIR}/src/libm/*.c
- ${SDL2_SOURCE_DIR}/src/render/*.c
- ${SDL2_SOURCE_DIR}/src/render/*/*.c
- ${SDL2_SOURCE_DIR}/src/stdlib/*.c
- ${SDL2_SOURCE_DIR}/src/thread/*.c
- ${SDL2_SOURCE_DIR}/src/timer/*.c
- ${SDL2_SOURCE_DIR}/src/video/*.c
- ${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
-
-
- if(ASSERTIONS STREQUAL "auto")
- # Do nada - use optimization settings to determine the assertion level
- elseif(ASSERTIONS STREQUAL "disabled")
- set(SDL_DEFAULT_ASSERT_LEVEL 0)
- elseif(ASSERTIONS STREQUAL "release")
- set(SDL_DEFAULT_ASSERT_LEVEL 1)
- elseif(ASSERTIONS STREQUAL "enabled")
- set(SDL_DEFAULT_ASSERT_LEVEL 2)
- elseif(ASSERTIONS STREQUAL "paranoid")
- set(SDL_DEFAULT_ASSERT_LEVEL 3)
- else()
- message_error("unknown assertion level")
- endif()
- set(HAVE_ASSERTIONS ${ASSERTIONS})
-
- if(NOT BACKGROUNDING_SIGNAL STREQUAL "OFF")
- add_definitions("-DSDL_BACKGROUNDING_SIGNAL=${BACKGROUNDING_SIGNAL}")
- endif()
-
- if(NOT FOREGROUNDING_SIGNAL STREQUAL "OFF")
- add_definitions("-DSDL_FOREGROUNDING_SIGNAL=${FOREGROUNDING_SIGNAL}")
- endif()
-
- # Compiler option evaluation
- if(USE_GCC OR USE_CLANG)
- # Check for -Wall first, so later things can override pieces of it.
- check_c_compiler_flag(-Wall HAVE_GCC_WALL)
- if(HAVE_GCC_WALL)
- list(APPEND EXTRA_CFLAGS "-Wall")
- if(HAIKU)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
- endif()
- endif()
-
- check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
- if(HAVE_GCC_NO_STRICT_ALIASING)
- list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
- endif()
-
- check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
- if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
- check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
- if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
- list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement")
- endif()
- list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
- endif()
-
- if(DEPENDENCY_TRACKING)
- check_c_source_compiles("
- #if !defined(__GNUC__) || __GNUC__ < 3
- #error Dependency tracking requires GCC 3.0 or newer
- #endif
- int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
- endif()
-
- if(GCC_ATOMICS)
- check_c_source_compiles("int main(int argc, char **argv) {
- int a;
- void *x, *y, *z;
- __sync_lock_test_and_set(&a, 4);
- __sync_lock_test_and_set(&x, y);
- __sync_fetch_and_add(&a, 1);
- __sync_bool_compare_and_swap(&a, 5, 10);
- __sync_bool_compare_and_swap(&x, y, z); }" HAVE_GCC_ATOMICS)
- if(NOT HAVE_GCC_ATOMICS)
- check_c_source_compiles("int main(int argc, char **argv) {
- int a;
- __sync_lock_test_and_set(&a, 1);
- __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
- endif()
- endif()
-
- set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
- check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
- HAVE_GCC_PREFERRED_STACK_BOUNDARY)
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
-
- set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
- check_c_source_compiles("
- #if !defined(__GNUC__) || __GNUC__ < 4
- #error SDL only uses visibility attributes in GCC 4 or newer
- #endif
- int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
- if(HAVE_GCC_FVISIBILITY)
- list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
-
- check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
- if(HAVE_GCC_WSHADOW)
- list(APPEND EXTRA_CFLAGS "-Wshadow")
- endif()
-
- if(APPLE)
- list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error")
- list(APPEND EXTRA_LDFLAGS "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
- list(APPEND EXTRA_LDFLAGS "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
- else()
- set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
- check_c_compiler_flag("" HAVE_NO_UNDEFINED)
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- if(HAVE_NO_UNDEFINED)
- list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
- endif()
- endif()
- endif()
-
- if(ASSEMBLY)
- if(USE_GCC OR USE_CLANG)
- set(SDL_ASSEMBLY_ROUTINES 1)
- # TODO: Those all seem to be quite GCC specific - needs to be
- # reworked for better compiler support
- set(HAVE_ASSEMBLY TRUE)
- if(MMX)
- set(CMAKE_REQUIRED_FLAGS "-mmmx")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <mmintrin.h>
- #endif
- #else
- #include <mmintrin.h>
- #endif
- #ifndef __MMX__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { }" HAVE_MMX)
- if(HAVE_MMX)
- list(APPEND EXTRA_CFLAGS "-mmmx")
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- endif()
-
- if(3DNOW)
- set(CMAKE_REQUIRED_FLAGS "-m3dnow")
- check_c_source_compiles("
- #include <mm3dnow.h>
- #ifndef __3dNOW__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) {
- void *p = 0;
- _m_prefetch(p);
- }" HAVE_3DNOW)
- if(HAVE_3DNOW)
- list(APPEND EXTRA_CFLAGS "-m3dnow")
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- endif()
-
- if(SSE)
- set(CMAKE_REQUIRED_FLAGS "-msse")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <xmmintrin.h>
- #endif
- #else
- #include <xmmintrin.h>
- #endif
- #ifndef __SSE__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { }" HAVE_SSE)
- if(HAVE_SSE)
- list(APPEND EXTRA_CFLAGS "-msse")
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- endif()
-
- if(SSE2)
- set(CMAKE_REQUIRED_FLAGS "-msse2")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #else
- #include <emmintrin.h>
- #endif
- #ifndef __SSE2__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { }" HAVE_SSE2)
- if(HAVE_SSE2)
- list(APPEND EXTRA_CFLAGS "-msse2")
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- endif()
-
- if(SSE3)
- set(CMAKE_REQUIRED_FLAGS "-msse3")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <pmmintrin.h>
- #endif
- #else
- #include <pmmintrin.h>
- #endif
- #ifndef __SSE3__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { }" HAVE_SSE3)
- if(HAVE_SSE3)
- list(APPEND EXTRA_CFLAGS "-msse3")
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- endif()
-
- if(NOT SSEMATH)
- if(SSE OR SSE2 OR SSE3)
- if(USE_GCC)
- check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
- if(HAVE_FP_387)
- list(APPEND EXTRA_CFLAGS "-mfpmath=387")
- endif()
- endif()
- set(HAVE_SSEMATH TRUE)
- endif()
- endif()
-
- check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
-
- if(ALTIVEC)
- set(CMAKE_REQUIRED_FLAGS "-maltivec")
- check_c_source_compiles("
- #include <altivec.h>
- vector unsigned int vzero() {
- return vec_splat_u32(0);
- }
- int main(int argc, char **argv) { }" HAVE_ALTIVEC_H_HDR)
- check_c_source_compiles("
- vector unsigned int vzero() {
- return vec_splat_u32(0);
- }
- int main(int argc, char **argv) { }" HAVE_ALTIVEC)
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
- set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
- list(APPEND EXTRA_CFLAGS "-maltivec")
- set(SDL_ALTIVEC_BLITTERS 1)
- if(HAVE_ALTIVEC_H_HDR)
- set(HAVE_ALTIVEC_H 1)
- endif()
- endif()
- endif()
- elseif(MSVC_VERSION GREATER 1500)
- # TODO: SDL_cpuinfo.h needs to support the user's configuration wish
- # for MSVC - right now it is always activated
- if(NOT ARCH_64)
- set(HAVE_MMX TRUE)
- set(HAVE_3DNOW TRUE)
- endif()
- set(HAVE_SSE TRUE)
- set(HAVE_SSE2 TRUE)
- set(HAVE_SSE3 TRUE)
- set(SDL_ASSEMBLY_ROUTINES 1)
- endif()
- # TODO:
- #else()
- # if(USE_GCC OR USE_CLANG)
- # list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-sse3" "-mno-mmx")
- # endif()
- endif()
-
- # TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
- # anything.
- if(LIBC)
- if(WINDOWS AND NOT MINGW)
- set(HAVE_LIBC TRUE)
- foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
- string(TOUPPER "HAVE_${_HEADER}" _UPPER)
- string(REPLACE "." "_" _HAVE_H ${_UPPER})
- set(${_HAVE_H} 1)
- endforeach()
- set(HAVE_SIGNAL_H 1)
- foreach(_FN
- malloc calloc realloc free qsort abs memset memcpy memmove memcmp
- wcslen wcscmp
- strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
- _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
- _stricmp _strnicmp sscanf
- acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
- copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf
- log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
- string(TOUPPER ${_FN} _UPPER)
- set(HAVE_${_UPPER} 1)
- endforeach()
- if(NOT CYGWIN AND NOT MINGW)
- set(HAVE_ALLOCA 1)
- endif()
- set(HAVE_M_PI 1)
- add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
- set(STDC_HEADERS 1)
- else()
- set(HAVE_LIBC TRUE)
- check_include_file(sys/types.h HAVE_SYS_TYPES_H)
- foreach(_HEADER
- stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h
- strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
- string(TOUPPER "HAVE_${_HEADER}" _UPPER)
- string(REPLACE "." "_" _HAVE_H ${_UPPER})
- check_include_file("${_HEADER}" ${_HAVE_H})
- endforeach()
-
- check_include_files("dlfcn.h;stdint.h;stddef.h;inttypes.h;stdlib.h;strings.h;string.h;float.h" STDC_HEADERS)
- check_type_size("size_t" SIZEOF_SIZE_T)
- check_symbol_exists(M_PI math.h HAVE_M_PI)
- # TODO: refine the mprotect check
- check_c_source_compiles("#include <sys/types.h>
- #include <sys/mman.h>
- int main() { }" HAVE_MPROTECT)
- foreach(_FN
- strtod malloc calloc realloc free getenv setenv putenv unsetenv
- qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
- _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
- _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
- atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
- vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
- nanosleep sysconf sysctlbyname getauxval poll _Exit
- )
- string(TOUPPER ${_FN} _UPPER)
- set(_HAVEVAR "HAVE_${_UPPER}")
- check_function_exists("${_FN}" ${_HAVEVAR})
- endforeach()
-
- check_library_exists(m pow "" HAVE_LIBM)
- if(HAVE_LIBM)
- set(CMAKE_REQUIRED_LIBRARIES m)
- foreach(_FN
- atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
- sinf sqrt sqrtf tan tanf acos asin)
- string(TOUPPER ${_FN} _UPPER)
- set(_HAVEVAR "HAVE_${_UPPER}")
- check_function_exists("${_FN}" ${_HAVEVAR})
- endforeach()
- set(CMAKE_REQUIRED_LIBRARIES)
- list(APPEND EXTRA_LIBS m)
- endif()
-
- check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
- if(HAVE_LIBICONV)
- list(APPEND EXTRA_LIBS iconv)
- set(HAVE_ICONV 1)
- endif()
-
- if(NOT APPLE)
- check_include_file(alloca.h HAVE_ALLOCA_H)
- check_function_exists(alloca HAVE_ALLOCA)
- else()
- set(HAVE_ALLOCA_H 1)
- set(HAVE_ALLOCA 1)
- endif()
-
- check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
- endif()
- else()
- if(WINDOWS)
- set(HAVE_STDARG_H 1)
- set(HAVE_STDDEF_H 1)
- endif()
- endif()
-
-
- # Enable/disable various subsystems of the SDL library
- foreach(_SUB ${SDL_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- if(NOT SDL_${_OPT})
- set(SDL_${_OPT}_DISABLED 1)
- endif()
- endforeach()
- if(SDL_JOYSTICK)
- file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
- endif()
- if(SDL_HAPTIC)
- if(NOT SDL_JOYSTICK)
- # Haptic requires some private functions from the joystick subsystem.
- message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
- endif()
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
- endif()
- if(SDL_SENSOR)
- file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${SENSOR_SOURCES})
- endif()
- if(SDL_POWER)
- file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
- endif()
- # TODO: in configure.ac, the test for LOADSO and SDL_DLOPEN is a bit weird:
- # if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
- # If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
- # SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
-
- # General SDL subsystem options, valid for all platforms
- if(SDL_AUDIO)
- # CheckDummyAudio/CheckDiskAudio - valid for all platforms
- if(DUMMYAUDIO)
- set(SDL_AUDIO_DRIVER_DUMMY 1)
- file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
- set(HAVE_DUMMYAUDIO TRUE)
- endif()
- if(DISKAUDIO)
- set(SDL_AUDIO_DRIVER_DISK 1)
- file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
- set(HAVE_DISKAUDIO TRUE)
- endif()
- endif()
-
- if(SDL_DLOPEN)
- # Relevant for Unix/Darwin only
- if(UNIX OR APPLE)
- CheckDLOPEN()
- endif()
- endif()
-
- if(SDL_VIDEO)
- if(VIDEO_DUMMY)
- set(SDL_VIDEO_DRIVER_DUMMY 1)
- file(GLOB VIDEO_DUMMY_SOURCES ${SDL2_SOURCE_DIR}/src/video/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
- set(HAVE_VIDEO_DUMMY TRUE)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- endif()
-
- # Platform-specific options and settings
- if(ANDROID)
- file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
-
- # SDL_spinlock.c Needs to be compiled in ARM mode.
- # There seems to be no better way currently to set the ARM mode.
- # see: https://issuetracker.google.com/issues/62264618
- # Another option would be to set ARM mode to all compiled files
- check_c_compiler_flag(-marm HAVE_ARM_MODE)
- if(HAVE_ARM_MODE)
- set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
- endif()
-
- file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
- set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${ANDROID_MAIN_SOURCES})
-
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_ANDROID 1)
- file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_ANDROID 1)
- file(GLOB ANDROID_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_HAPTIC)
- set(SDL_HAPTIC_ANDROID 1)
- file(GLOB ANDROID_HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(SDL_JOYSTICK)
- CheckHIDAPI()
- set(SDL_JOYSTICK_ANDROID 1)
- file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_LOADSO)
- set(SDL_LOADSO_DLOPEN 1)
- file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dlopen/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
- set(HAVE_SDL_LOADSO TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_ANDROID 1)
- file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_SENSOR)
- set(SDL_SENSOR_ANDROID 1)
- set(HAVE_SDL_SENSORS TRUE)
- file(GLOB ANDROID_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_SENSOR_SOURCES})
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_ANDROID 1)
- file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
-
- # Core stuff
- find_library(ANDROID_DL_LIBRARY dl)
- find_library(ANDROID_LOG_LIBRARY log)
- find_library(ANDROID_LIBRARY_LIBRARY android)
- list(APPEND EXTRA_LIBS ${ANDROID_DL_LIBRARY} ${ANDROID_LOG_LIBRARY} ${ANDROID_LIBRARY_LIBRARY})
- add_definitions(-DGL_GLEXT_PROTOTYPES)
-
- #enable gles
- if(VIDEO_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_VIDEO_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES 1)
- set(SDL_VIDEO_RENDER_OGL_ES 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
-
- find_library(OpenGLES1_LIBRARY GLESv1_CM)
- find_library(OpenGLES2_LIBRARY GLESv2)
- list(APPEND EXTRA_LIBS ${OpenGLES1_LIBRARY} ${OpenGLES2_LIBRARY})
- endif()
-
- CHECK_C_SOURCE_COMPILES("
- #if defined(__ARM_ARCH) && __ARM_ARCH < 7
- #error Vulkan doesn't work on this configuration
- #endif
- int main()
- {
- return 0;
- }
- " VULKAN_PASSED_ANDROID_CHECKS)
- if(NOT VULKAN_PASSED_ANDROID_CHECKS)
- set(VIDEO_VULKAN OFF)
- message(STATUS "Vulkan doesn't work on this configuration")
- endif()
- endif()
-
- CheckPTHREAD()
-
- elseif(EMSCRIPTEN)
- # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
- # project. Uncomment at will for verbose cross-compiling -I/../ path info.
- add_definitions(-Wno-warn-absolute-paths)
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
- file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_EMSCRIPTEN 1)
- file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_EMSCRIPTEN 1)
- file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_EMSCRIPTEN 1)
- file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
-
- if(CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
- file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
-
- #enable gles
- if(VIDEO_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_VIDEO_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- endif()
- endif()
-
- elseif(UNIX AND NOT APPLE AND NOT ANDROID)
- if(SDL_AUDIO)
- if(SYSV5 OR SOLARIS OR HPUX)
- set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
- file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- elseif(NETBSD)
- set(SDL_AUDIO_DRIVER_NETBSD 1)
- file(GLOB NETBSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/netbsd/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${NETBSD_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- elseif(AIX)
- set(SDL_AUDIO_DRIVER_PAUDIO 1)
- file(GLOB AIX_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/paudio/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${AIX_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- CheckOSS()
- CheckALSA()
- CheckJACK()
- CheckPulseAudio()
- CheckESD()
- CheckARTS()
- CheckNAS()
- CheckSNDIO()
- CheckFusionSound()
- CheckLibSampleRate()
- endif()
-
- if(SDL_VIDEO)
- # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
- CheckRPI()
- CheckX11()
- CheckDirectFB()
- CheckOpenGLX11()
- CheckOpenGLESX11()
- CheckWayland()
- CheckVivante()
- CheckKMSDRM()
- endif()
-
- if(UNIX)
- file(GLOB CORE_UNIX_SOURCES ${SDL2_SOURCE_DIR}/src/core/unix/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${CORE_UNIX_SOURCES})
- endif()
-
- if(LINUX)
- check_c_source_compiles("
- #include <linux/input.h>
- #ifndef EVIOCGNAME
- #error EVIOCGNAME() ioctl not available
- #endif
- int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
-
- check_c_source_compiles("
- #include <linux/kd.h>
- #include <linux/keyboard.h>
-
- int main(int argc, char **argv)
- {
- struct kbentry kbe;
- kbe.kb_table = KG_CTRL;
- ioctl(0, KDGKBENT, &kbe);
- }" HAVE_INPUT_KD)
-
- file(GLOB CORE_LINUX_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${CORE_LINUX_SOURCES})
-
- if(HAVE_INPUT_EVENTS)
- set(SDL_INPUT_LINUXEV 1)
- endif()
-
- if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
- set(SDL_HAPTIC_LINUX 1)
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
-
- if(HAVE_INPUT_KD)
- set(SDL_INPUT_LINUXKD 1)
- endif()
-
- check_include_file("libudev.h" HAVE_LIBUDEV_H)
-
- if(PKG_CONFIG_FOUND)
- pkg_search_module(DBUS dbus-1 dbus)
- if(DBUS_FOUND)
- set(HAVE_DBUS_DBUS_H TRUE)
- include_directories(${DBUS_INCLUDE_DIRS})
- list(APPEND EXTRA_LIBS ${DBUS_LIBRARIES})
- endif()
-
- pkg_search_module(IBUS ibus-1.0 ibus)
- if(IBUS_FOUND)
- set(HAVE_IBUS_IBUS_H TRUE)
- include_directories(${IBUS_INCLUDE_DIRS})
- list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
- endif()
- if(HAVE_LIBUNWIND_H)
- # We've already found the header, so REQUIRE the lib to be present
- pkg_search_module(UNWIND REQUIRED libunwind)
- pkg_search_module(UNWIND_GENERIC REQUIRED libunwind-generic)
- list(APPEND EXTRA_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
- endif()
- endif()
-
- check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
- endif()
-
- if(INPUT_TSLIB)
- check_c_source_compiles("
- #include \"tslib.h\"
- int main(int argc, char** argv) { }" HAVE_INPUT_TSLIB)
- if(HAVE_INPUT_TSLIB)
- set(SDL_INPUT_TSLIB 1)
- list(APPEND EXTRA_LIBS ts)
- endif()
- endif()
-
- if(SDL_JOYSTICK)
- CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
- CheckHIDAPI()
- if(LINUX AND NOT ANDROID)
- set(SDL_JOYSTICK_LINUX 1)
- file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- endif()
-
- CheckPTHREAD()
-
- if(CLOCK_GETTIME)
- check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
- if(FOUND_CLOCK_GETTIME)
- list(APPEND EXTRA_LIBS rt)
- set(HAVE_CLOCK_GETTIME 1)
- else()
- check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
- if(FOUND_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- endif()
- endif()
-
- check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
- if(HAVE_LINUX_VERSION_H)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
- endif()
-
- if(SDL_POWER)
- if(LINUX)
- set(SDL_POWER_LINUX 1)
- file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- endif()
-
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_UNIX 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
-
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
-
- if(RPATH)
- set(SDL_RLD_FLAGS "")
- if(BSDI OR FREEBSD OR LINUX OR NETBSD)
- set(CMAKE_REQUIRED_FLAGS "-Wl,--enable-new-dtags")
- check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- if(HAVE_ENABLE_NEW_DTAGS)
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
- else()
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
- endif()
- elseif(SOLARIS)
- set(SDL_RLD_FLAGS "-R\${libdir}")
- endif()
- set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
- set(HAVE_RPATH TRUE)
- endif()
-
- elseif(WINDOWS)
- find_program(WINDRES windres)
-
- check_c_source_compiles("
- #include <windows.h>
- int main(int argc, char **argv) { }" HAVE_WIN32_CC)
-
- file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
-
- if(MSVC)
- # Prevent codegen that would use the VC runtime libraries.
- set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
- if(NOT ARCH_64)
- set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
- endif()
- endif()
-
- # Check for DirectX
- if(DIRECTX)
- if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
- set(USE_WINSDK_DIRECTX TRUE)
- endif()
- if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
- if("$ENV{DXSDK_DIR}" STREQUAL "")
- message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
- endif()
- set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
- endif()
-
- if(HAVE_WIN32_CC)
- # xinput.h may need windows.h, but doesn't include it itself.
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- int main(int argc, char **argv) { }" HAVE_XINPUT_H)
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- XINPUT_GAMEPAD_EX x1;
- int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- XINPUT_STATE_EX s1;
- int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
- else()
- check_include_file(xinput.h HAVE_XINPUT_H)
- endif()
-
- check_include_file(d3d9.h HAVE_D3D_H)
- check_include_file(d3d11_1.h HAVE_D3D11_H)
- check_include_file(ddraw.h HAVE_DDRAW_H)
- check_include_file(dsound.h HAVE_DSOUND_H)
- check_include_file(dinput.h HAVE_DINPUT_H)
- check_include_file(dxgi.h HAVE_DXGI_H)
- if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
- set(HAVE_DIRECTX TRUE)
- if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
- # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
- link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
- include_directories($ENV{DXSDK_DIR}\\Include)
- endif()
- endif()
- set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
- endif()
-
- # headers needed elsewhere ...
- check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
- check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
- check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
-
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_WINMM 1)
- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
-
- if(HAVE_DSOUND_H)
- set(SDL_AUDIO_DRIVER_DSOUND 1)
- file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
- endif()
-
- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
- set(SDL_AUDIO_DRIVER_WASAPI 1)
- file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
- endif()
- endif()
-
- if(SDL_VIDEO)
- # requires SDL_LOADSO on Windows (IME, DX, etc.)
- if(NOT SDL_LOADSO)
- message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
- endif()
- set(SDL_VIDEO_DRIVER_WINDOWS 1)
- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
-
- if(RENDER_D3D AND HAVE_D3D_H)
- set(SDL_VIDEO_RENDER_D3D 1)
- set(HAVE_RENDER_D3D TRUE)
- endif()
- if(RENDER_D3D AND HAVE_D3D11_H)
- set(SDL_VIDEO_RENDER_D3D11 1)
- set(HAVE_RENDER_D3D TRUE)
- endif()
- set(HAVE_SDL_VIDEO TRUE)
- endif()
-
- if(SDL_THREADS)
- set(SDL_THREAD_WINDOWS 1)
- set(SOURCE_FILES ${SOURCE_FILES}
- ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c
- ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_syssem.c
- ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systhread.c
- ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
- ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
- set(HAVE_SDL_THREADS TRUE)
- endif()
-
- if(SDL_POWER)
- set(SDL_POWER_WINDOWS 1)
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
- set(HAVE_SDL_POWER TRUE)
- endif()
-
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_WINDOWS 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
-
- # Libraries for Win32 native and MinGW
- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
-
- # TODO: in configure.ac the check for timers is set on
- # cygwin | mingw32* - does this include mingw32CE?
- if(SDL_TIMERS)
- set(SDL_TIMER_WINDOWS 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
-
- if(SDL_LOADSO)
- set(SDL_LOADSO_WINDOWS 1)
- file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
- set(HAVE_SDL_LOADSO TRUE)
- endif()
-
- file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
-
- if(SDL_VIDEO)
- if(VIDEO_OPENGL)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_WGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- set(HAVE_VIDEO_OPENGL TRUE)
- endif()
-
- if(VIDEO_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- set(HAVE_VIDEO_OPENGLES TRUE)
- endif()
- endif()
-
- if(SDL_JOYSTICK)
- CheckHIDAPI()
- if(HAVE_HIDAPI)
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
- endif()
- file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
- if(HAVE_DINPUT_H)
- set(SDL_JOYSTICK_DINPUT 1)
- list(APPEND EXTRA_LIBS dinput8)
- if(CMAKE_COMPILER_IS_MINGW)
- list(APPEND EXTRA_LIBS dxerr8)
- elseif (NOT USE_WINSDK_DIRECTX)
- list(APPEND EXTRA_LIBS dxerr)
- endif()
- endif()
- if(HAVE_XINPUT_H)
- set(SDL_JOYSTICK_XINPUT 1)
- endif()
- if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
- set(SDL_JOYSTICK_WINMM 1)
- endif()
- set(HAVE_SDL_JOYSTICK TRUE)
-
- if(SDL_HAPTIC)
- if(HAVE_DINPUT_H OR HAVE_XINPUT_H)
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
- if(HAVE_DINPUT_H)
- set(SDL_HAPTIC_DINPUT 1)
- endif()
- if(HAVE_XINPUT_H)
- set(SDL_HAPTIC_XINPUT 1)
- endif()
- else()
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
- set(SDL_HAPTIC_DUMMY 1)
- endif()
- set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- endif()
-
- file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
- file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
- if(MINGW OR CYGWIN)
- list(APPEND EXTRA_LIBS mingw32)
- list(APPEND EXTRA_LDFLAGS "-mwindows")
- set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
- list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
- endif()
-
- elseif(APPLE)
- # TODO: rework this all for proper MacOS X, iOS and Darwin support
-
- # We always need these libs on macOS at the moment.
- # !!! FIXME: we need Carbon for some very old API calls in
- # !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
- # !!! FIXME: how to dump those.
- if(NOT IOS)
- set(SDL_FRAMEWORK_COCOA 1)
- set(SDL_FRAMEWORK_CARBON 1)
- endif()
-
- # Requires the darwin file implementation
- if(SDL_FILE)
- file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m)
- set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
- # !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
- set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
- set(HAVE_SDL_FILE TRUE)
- # !!! FIXME: why is COREVIDEO inside this if() block?
- set(SDL_FRAMEWORK_COREVIDEO 1)
- else()
- message_error("SDL_FILE must be enabled to build on MacOS X")
- endif()
-
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_COREAUDIO 1)
- file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
- # !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
- set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
- set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- set(SDL_FRAMEWORK_COREAUDIO 1)
- set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
- endif()
-
- if(SDL_JOYSTICK)
- CheckHIDAPI()
- if(HAVE_HIDAPI)
- if(IOS)
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
- else()
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/mac/hid.c)
- endif()
- endif()
- set(SDL_JOYSTICK_IOKIT 1)
- if (IOS)
- file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
- else()
- file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
- endif()
- set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- set(SDL_FRAMEWORK_IOKIT 1)
- set(SDL_FRAMEWORK_FF 1)
- endif()
-
- if(SDL_HAPTIC)
- set(SDL_HAPTIC_IOKIT 1)
- if (IOS)
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
- set(SDL_HAPTIC_DUMMY 1)
- else()
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
- endif()
- set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- set(SDL_FRAMEWORK_IOKIT 1)
- set(SDL_FRAMEWORK_FF 1)
- if(NOT SDL_JOYSTICK)
- message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK to be enabled")
- endif()
- endif()
-
- if(SDL_POWER)
- set(SDL_POWER_MACOSX 1)
- if (IOS)
- file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m)
- else()
- file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
- endif()
- set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- set(SDL_FRAMEWORK_IOKIT 1)
- endif()
-
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif(SDL_TIMERS)
-
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_COCOA 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
- # !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
- set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
- set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
-
- # Actually load the frameworks at the end so we don't duplicate include.
- if(SDL_FRAMEWORK_COREVIDEO)
- find_library(COREVIDEO CoreVideo)
- list(APPEND EXTRA_LIBS ${COREVIDEO})
- endif()
- if(SDL_FRAMEWORK_COCOA)
- find_library(COCOA_LIBRARY Cocoa)
- list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
- endif()
- if(SDL_FRAMEWORK_IOKIT)
- find_library(IOKIT IOKit)
- list(APPEND EXTRA_LIBS ${IOKIT})
- endif()
- if(SDL_FRAMEWORK_FF)
- find_library(FORCEFEEDBACK ForceFeedback)
- list(APPEND EXTRA_LIBS ${FORCEFEEDBACK})
- endif()
- if(SDL_FRAMEWORK_CARBON)
- find_library(CARBON_LIBRARY Carbon)
- list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
- endif()
- if(SDL_FRAMEWORK_COREAUDIO)
- find_library(COREAUDIO CoreAudio)
- list(APPEND EXTRA_LIBS ${COREAUDIO})
- endif()
- if(SDL_FRAMEWORK_AUDIOTOOLBOX)
- find_library(AUDIOTOOLBOX AudioToolbox)
- list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
- endif()
-
- # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
- if(SDL_VIDEO)
- if (IOS)
- set(SDL_VIDEO_DRIVER_UIKIT 1)
- file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m)
- set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES})
- else()
- CheckCOCOA()
- if(VIDEO_OPENGL)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_CGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- set(HAVE_VIDEO_OPENGL TRUE)
- endif()
-
- if(VIDEO_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- set(HAVE_VIDEO_OPENGLES TRUE)
- endif()
- endif()
- endif()
-
- CheckPTHREAD()
-
- elseif(HAIKU)
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_HAIKU 1)
- file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
-
- set(SDL_FILESYSTEM_HAIKU 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
- set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
-
- if(SDL_TIMERS)
- set(SDL_TIMER_HAIKU 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif(SDL_TIMERS)
-
- if(VIDEO_OPENGL)
- # TODO: Use FIND_PACKAGE(OpenGL) instead
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_BGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- list(APPEND EXTRA_LIBS GL)
- set(HAVE_VIDEO_OPENGL TRUE)
- endif()
- endif()
-
- CheckPTHREAD()
- endif()
-
- if(VIDEO_VULKAN)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VIDEO_VULKAN TRUE)
- endif()
-
- # Dummies
- # configure.ac does it differently:
- # if not have X
- # if enable_X { SDL_X_DISABLED = 1 }
- # [add dummy sources]
- # so it always adds a dummy, without checking, if it was actually requested.
- # This leads to missing internal references on building, since the
- # src/X/*.c does not get included.
- if(NOT HAVE_SDL_JOYSTICK)
- set(SDL_JOYSTICK_DUMMY 1)
- if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
-
- file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
- endif()
- endif()
- if(NOT HAVE_SDL_HAPTIC)
- set(SDL_HAPTIC_DUMMY 1)
- file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
- endif()
- if(NOT HAVE_SDL_SENSORS)
- set(SDL_SENSOR_DUMMY 1)
- file(GLOB SENSORS_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${SENSORS_SOURCES})
- endif()
- if(NOT HAVE_SDL_LOADSO)
- set(SDL_LOADSO_DISABLED 1)
- file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
- endif()
- if(NOT HAVE_SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_DISABLED 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
- endif()
-
- # We always need to have threads and timers around
- if(NOT HAVE_SDL_THREADS)
- set(SDL_THREADS_DISABLED 1)
- file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
- endif()
- if(NOT HAVE_SDL_TIMERS)
- set(SDL_TIMERS_DISABLED 1)
- file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
- endif()
-
- if(NOT SDLMAIN_SOURCES)
- file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
- endif()
-
- # Append the -MMD -MT flags
- # if(DEPENDENCY_TRACKING)
- # if(COMPILER_IS_GNUCC)
- # set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
- # endif()
- # endif()
-
- configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
- "${SDL2_BINARY_DIR}/include/SDL_config.h")
-
- # Prepare the flags and remove duplicates
- if(EXTRA_LDFLAGS)
- list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
- endif()
- if(EXTRA_LIBS)
- list(REMOVE_DUPLICATES EXTRA_LIBS)
- endif()
- if(EXTRA_CFLAGS)
- list(REMOVE_DUPLICATES EXTRA_CFLAGS)
- endif()
- listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
- set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
-
- # Compat helpers for the configuration files
- if(NOT WINDOWS OR CYGWIN)
- # TODO: we need a Windows script, too
- execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
-
- set(prefix ${CMAKE_INSTALL_PREFIX})
- set(exec_prefix "\${prefix}")
- set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
- set(bindir "\${exec_prefix}/bin")
- set(includedir "\${prefix}/include")
- if(SDL_STATIC)
- set(ENABLE_STATIC_TRUE "")
- set(ENABLE_STATIC_FALSE "#")
- else()
- set(ENABLE_STATIC_TRUE "#")
- set(ENABLE_STATIC_FALSE "")
- endif()
- if(SDL_SHARED)
- set(ENABLE_SHARED_TRUE "")
- set(ENABLE_SHARED_FALSE "#")
- else()
- set(ENABLE_SHARED_TRUE "#")
- set(ENABLE_SHARED_FALSE "")
- endif()
-
- # Clean up the different lists
- listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
- set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
- list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
- listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
- set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
- listtostr(SDL_LIBS _SDL_LIBS)
- set(SDL_LIBS ${_SDL_LIBS})
-
- # MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
- # MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
-
- configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
- "${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
- configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
- "${SDL2_BINARY_DIR}/sdl2-config")
- configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
- "${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
- configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
- "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
- endif()
-
- ##### Info output #####
- message(STATUS "")
- message(STATUS "SDL2 was configured with the following options:")
- message(STATUS "")
- message(STATUS "Platform: ${CMAKE_SYSTEM}")
- message(STATUS "64-bit: ${ARCH_64}")
- message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
- message(STATUS "")
- message(STATUS "Subsystems:")
- foreach(_SUB ${SDL_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- message_bool_option(${_SUB} SDL_${_OPT})
- endforeach()
- message(STATUS "")
- message(STATUS "Options:")
- list(SORT ALLOPTIONS)
- foreach(_OPT ${ALLOPTIONS})
- # Longest option is VIDEO_X11_XSCREENSAVER = 22 characters
- # Get the padding
- string(LENGTH ${_OPT} _OPTLEN)
- math(EXPR _PADLEN "23 - ${_OPTLEN}")
- string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
- message_tested_option(${_OPT} ${_PADDING})
- endforeach()
- message(STATUS "")
- message(STATUS " CFLAGS: ${CMAKE_C_FLAGS}")
- message(STATUS " EXTRA_CFLAGS: ${EXTRA_CFLAGS}")
- message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}")
- message(STATUS " EXTRA_LIBS: ${EXTRA_LIBS}")
- message(STATUS "")
- message(STATUS " Build Shared Library: ${SDL_SHARED}")
- message(STATUS " Build Static Library: ${SDL_STATIC}")
- if(SDL_STATIC)
- message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}")
- endif()
- message(STATUS "")
- if(UNIX)
- message(STATUS "If something was not detected, although the libraries")
- message(STATUS "were installed, then make sure you have set the")
- message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
- message(STATUS "")
- endif()
-
- # Ensure that the extra cflags are used at compile time
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
-
- # Always build SDLmain
- add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
- target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
- set(_INSTALL_LIBS "SDL2main")
- if (NOT ANDROID)
- set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
-
- if(SDL_SHARED)
- add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
- if(APPLE)
- set_target_properties(SDL2 PROPERTIES
- MACOSX_RPATH 1
- OUTPUT_NAME "SDL2-${LT_RELEASE}")
- elseif(UNIX AND NOT ANDROID)
- set_target_properties(SDL2 PROPERTIES
- VERSION ${LT_VERSION}
- SOVERSION ${LT_REVISION}
- OUTPUT_NAME "SDL2-${LT_RELEASE}")
- else()
- set_target_properties(SDL2 PROPERTIES
- VERSION ${SDL_VERSION}
- SOVERSION ${LT_REVISION}
- OUTPUT_NAME "SDL2")
- endif()
- if(MSVC AND NOT LIBC)
- # Don't try to link with the default set of libraries.
- set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
- set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
- set_target_properties(SDL2 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
- endif()
- set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
- target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
- target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
- if (NOT ANDROID)
- set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
- endif()
-
- if(ANDROID)
- if(HAVE_HIDAPI)
- add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
- endif()
-
- if(MSVC AND NOT LIBC)
- # Don't try to link with the default set of libraries.
- set_target_properties(hidapi PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
- set_target_properties(hidapi PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
- set_target_properties(hidapi PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
- endif()
- target_link_libraries(hidapi log)
- endif()
-
- if(SDL_STATIC)
- set (BUILD_SHARED_LIBS FALSE)
- add_library(SDL2-static STATIC ${SOURCE_FILES})
- if (NOT SDL_SHARED OR NOT WIN32)
- set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
- # Note: Apparently, OUTPUT_NAME must really be unique; even when
- # CMAKE_IMPORT_LIBRARY_SUFFIX or the like are given. Otherwise
- # the static build may race with the import lib and one will get
- # clobbered, when the suffix is realized via subsequent rename.
- endif()
- set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC})
- if(MSVC AND NOT LIBC)
- set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
- set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
- set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
- endif()
- # TODO: Win32 platforms keep the same suffix .lib for import and static
- # libraries - do we need to consider this?
- set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
- target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
- target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
- if (NOT ANDROID)
- set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
- endif()
- endif()
-
- ##### Tests #####
-
- if(SDL_TEST)
- file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
- add_library(SDL2_test STATIC ${TEST_SOURCES})
-
- add_subdirectory(test)
- endif()
-
- ##### Installation targets #####
- install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
- LIBRARY DESTINATION "lib${LIB_SUFFIX}"
- ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
- RUNTIME DESTINATION bin)
-
- ##### Export files #####
- if (WINDOWS)
- set(PKG_PREFIX "cmake")
- else ()
- set(PKG_PREFIX "lib/cmake/SDL2")
- endif ()
-
- include(CMakePackageConfigHelpers)
- write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
- VERSION ${SDL_VERSION}
- COMPATIBILITY AnyNewerVersion
- )
-
- install(EXPORT SDL2Targets
- FILE SDL2Targets.cmake
- NAMESPACE SDL2::
- DESTINATION ${PKG_PREFIX}
- )
- install(
- FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
- ${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
- DESTINATION ${PKG_PREFIX}
- COMPONENT Devel
- )
-
- file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
- file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
- foreach(_FNAME ${BIN_INCLUDE_FILES})
- get_filename_component(_INCNAME ${_FNAME} NAME)
- list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
- endforeach()
- list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
- install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
-
- string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
- if (UPPER_BUILD_TYPE MATCHES DEBUG)
- set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
- else()
- set(SOPOSTFIX "")
- endif()
-
- if(NOT (WINDOWS OR CYGWIN))
- if(SDL_SHARED)
- set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
- get_target_property(SONAME SDL2 OUTPUT_NAME)
- if(NOT ANDROID)
- install(CODE "
- execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
- \"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
- WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
- install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
- endif()
- endif()
- if(FREEBSD)
- # FreeBSD uses ${PREFIX}/libdata/pkgconfig
- install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
- else()
- install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
- DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
- endif()
- install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
- # TODO: what about the .spec file? Is it only needed for RPM creation?
- install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal")
- endif()
-
- ##### Uninstall target #####
-
- if(NOT TARGET uninstall)
- configure_file(
- "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
- "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
- IMMEDIATE @ONLY)
-
- add_custom_target(uninstall
- COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
- endif()
|