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C. J. Howard cb9f6838cd Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
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hash Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
noise Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
angles.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
compile.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
glsl.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
interpolation.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
linear-algebra.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
literals.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
map.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
math.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
matrix.hpp Improve 3D transform struct 1 year ago
moving-average.hpp Make moving average constructor with capacity explicit 1 year ago
numbers.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
operators.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
polynomial.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
projection.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
quadrature.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
quaternion.hpp Improve 3D transform struct 1 year ago
random.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
se3.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
transform.hpp Improve 3D transform struct 1 year ago
vector.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago