💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_SYSTEM_TERRAIN_HPP
#define ANTKEEPER_GAME_SYSTEM_TERRAIN_HPP
#include "game/system/updatable.hpp"
#include "game/component/terrain.hpp"
#include "entity/id.hpp"
#include "math/quaternion.hpp"
#include "geom/quadtree.hpp"
#include "geom/mesh.hpp"
#include "utility/fundamental-types.hpp"
#include "render/model.hpp"
#include "render/material.hpp"
#include "scene/model-instance.hpp"
#include "scene/collection.hpp"
#include "geom/view-frustum.hpp"
#include <unordered_map>
namespace game {
namespace system {
/**
* Generates terrain patches and performs terrain patch LOD selection.
*/
class terrain: public updatable
{
public:
terrain(entity::registry& registry);
~terrain();
virtual void update(double t, double dt);
/**
* Sets the size of a patch.
*
* @param length Side length of a patch.
*/
void set_patch_side_length(float length);
/**
* Sets the number of subdivisions of a patch. Zero subdivisions results in a single quad, one subdivison results in four quads, etc.
*
* @param n Number of subdivisions.
*/
void set_patch_subdivisions(std::size_t n);
/**
* Sets the material of each patch.
*
* @param material Patch material.
*/
void set_patch_material(::render::material* material);
/**
* Sets the terrain elevation function.
*
* @param f Function which returns the terrain height (Y-coordinate) given X- and Z-coordinates.
*/
void set_elevation_function(const std::function<float(float, float)>& f);
/**
* Sets the scene collection into which terrain patch model instances will be inserted.
*/
void set_scene_collection(scene::collection* collection);
private:
typedef geom::quadtree16 quadtree_type;
typedef quadtree_type::node_type quadtree_node_type;
struct patch
{
geom::mesh* mesh;
::render::model* model;
scene::model_instance* model_instance;
};
void on_terrain_construct(entity::registry& registry, entity::id entity_id);
void on_terrain_update(entity::registry& registry, entity::id entity_id);
void on_terrain_destroy(entity::registry& registry, entity::id entity_id);
float get_patch_size(quadtree_node_type node) const;
float3 get_patch_center(quadtree_node_type node) const;
void rebuild_patch_base_mesh();
void visit_quadtree(const geom::bounding_volume<float>& volume, quadtree_node_type node);
/**
* Generates a mesh for a terrain patch given the patch's quadtree node
*/
geom::mesh* generate_patch_mesh(quadtree_node_type node) const;
/**
* Generates a model for a terrain patch given the patch's mesh.
*/
::render::model* generate_patch_model(quadtree_node_type node) const;
patch* generate_patch(quadtree_node_type node);
float patch_side_length;
std::size_t patch_subdivisions;
std::size_t patch_cell_count;
std::size_t patch_triangle_count;
std::size_t patch_vertex_size;
std::size_t patch_vertex_stride;
float* patch_vertex_data;
struct patch_vertex
{
float3 position;
float2 uv;
float3 normal;
float3 tangent;
float3 bitangent;
float bitangent_sign;
};
mutable std::vector<std::vector<patch_vertex>> patch_vertex_buffer;
::render::material* patch_material;
std::function<float(float, float)> elevation_function;
scene::collection* scene_collection;
geom::mesh* patch_base_mesh;
/// Quadtree describing level of detail
quadtree_type quadtree;
float quadtree_node_size[quadtree_type::max_depth + 1];
/// Map linking quadtree nodes to terrain patches
std::unordered_map<quadtree_node_type, patch*> patches;
};
} // namespace system
} // namespace game
#endif // ANTKEEPER_GAME_SYSTEM_TERRAIN_HPP