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C. J. Howard fc3167e431 Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files 1 year ago
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astronomy.cpp Optimize ephemeris position calculations, calculate starlight illuminance from catalog 1 year ago
astronomy.hpp Optimize ephemeris position calculations, calculate starlight illuminance from catalog 1 year ago
atmosphere.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
atmosphere.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
behavior.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
behavior.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
blackbody.cpp Improve photometric and astronomic calculations 1 year ago
blackbody.hpp Improve photometric and astronomic calculations 1 year ago
camera.cpp Add more constraints and constraint and control callback-based camera controls 2 years ago
camera.hpp Add more constraints and constraint and control callback-based camera controls 2 years ago
collision.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
collision.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
constraint.cpp Add more constraints and constraint and control callback-based camera controls 2 years ago
constraint.hpp Add more constraints and constraint and control callback-based camera controls 2 years ago
locomotion.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
locomotion.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
morphogenesis.cpp Add proteome system, along with genome component and proteome component 2 years ago
morphogenesis.hpp Add proteome system, along with genome component and proteome component 2 years ago
orbit.cpp Optimize ephemeris position calculations, calculate starlight illuminance from catalog 1 year ago
orbit.hpp Optimize ephemeris position calculations, calculate starlight illuminance from catalog 1 year ago
painting.cpp Put classes related to high-level rendering into render namespace 2 years ago
painting.hpp Put classes related to high-level rendering into render namespace 2 years ago
proteome.cpp Add proteome system, along with genome component and proteome component 2 years ago
proteome.hpp Add proteome system, along with genome component and proteome component 2 years ago
render.cpp Put classes related to high-level rendering into render namespace 2 years ago
render.hpp Put classes related to high-level rendering into render namespace 2 years ago
samara.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
samara.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
snapping.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
snapping.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
spatial.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
spatial.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
steering.cpp Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files 1 year ago
steering.hpp Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices 1 year ago
subterrain.cpp Put classes related to high-level rendering into render namespace 2 years ago
subterrain.hpp Put classes related to high-level rendering into render namespace 2 years ago
terrain.cpp Add ephemeris loader and change orbit system to be ephemeris-based 1 year ago
terrain.hpp Put classes related to high-level rendering into render namespace 2 years ago
updatable.cpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
updatable.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
vegetation.cpp Put classes related to high-level rendering into render namespace 2 years ago
vegetation.hpp Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago