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Antkeeper source code
https://antkeeper.com
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source
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physics
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orbit
History
C. J. Howard
f1d46e10da
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
2 years ago
..
anomaly.hpp
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
2 years ago
elements.hpp
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
2 years ago
ephemeris.cpp
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
2 years ago
ephemeris.hpp
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
2 years ago
frame.hpp
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
2 years ago
orbit.hpp
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
2 years ago
state.hpp
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
2 years ago
trajectory.hpp
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
2 years ago