💿🐜 Antkeeper source code https://antkeeper.com
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C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
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anomaly.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
elements.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
ephemeris.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
ephemeris.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
frame.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
orbit.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
state.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
trajectory.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago