💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gl/texture-2d.hpp"
namespace gl {
texture_2d::texture_2d(std::uint16_t width, std::uint16_t height, gl::pixel_type type, gl::pixel_format format, gl::color_space color_space, const void* data):
texture(width, height, type, format, color_space, data)
{}
texture_2d::~texture_2d()
{}
void texture_2d::resize(std::uint16_t width, std::uint16_t height, gl::pixel_type type, gl::pixel_format format, gl::color_space color_space, const void* data)
{
texture::resize(width, height, type, format, color_space, data);
}
void texture_2d::set_wrapping(gl::texture_wrapping wrap_s, texture_wrapping wrap_t)
{
texture::set_wrapping(wrap_s, wrap_t);
}
} // namespace gl