💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SHADER_TEMPLATE_HPP
#define ANTKEEPER_SHADER_TEMPLATE_HPP
#include "gl/shader-object.hpp"
#include "gl/shader-program.hpp"
#include <map>
#include <string>
#include <unordered_set>
#include <vector>
namespace gl {
/**
* Shader templates can be used to generate multiple shader variants from a single source.
*
* Shader templates support the following preprocessor directives:
*
* * `#pragma vertex`: Replaced with `#define __VERTEX__` when generating vertex shader objects.
* * `#pragma fragment`: Replaced with `#define __FRAGMENT__` when generating fragment shader objects.
* * `#pragma geometry`: Replaced with `#define __GEOMETRY__` when generating geometry shader objects.
* * `#pragma define <name> <value>`: Will be replaced with `#define <name> <value>` if its definition is passed to the shader template.
*
* @see gl::shader_stage
* @see gl::shader_object
* @see gl::shader_program
*/
class shader_template
{
public:
/// Container of definitions used to replace `#pragma define <key> <value>` directives.
typedef std::unordered_map<std::string, std::string> dictionary_type;
/**
* Creates a shader template and sets its source code.
*
* @param source_code String containing the shader template source code.
*
* @see shader_template::source(const std::string&)
*/
shader_template(const std::string& source_code);
/**
* Creates a shader template.
*/
shader_template();
/**
* Replaces the source code of the shader template.
*
* @param source_code String containing the shader template source code.
*/
void source(const std::string& source_code);
/**
* Configures shader object source code given a shader stage and template dictionary.
*
* @param stage Shader stage of the shader object to generate. Instances of `#pragma <stage>` in the template source will be replaced with `#define __<STAGE>__`.
* @param definitions Container of definitions used to replace `#pragma define <key> <value>` directives.
* @return Configured shader object source code.
*/
std::string configure(gl::shader_stage stage, const dictionary_type& definitions) const;
/**
* Configures and compiles a shader object.
*
* @param stage Shader stage of the shader object to generate. Instances of `#pragma <stage>` in the template source will be replaced with `#define __<STAGE>__`.
* @param definitions Container of definitions used to replace `#pragma define <key> <value>` directives.
* @return Compiled shader object.
*
* @exception std::runtime_error Any exceptions thrown by gl::shader_object.
*/
gl::shader_object* compile(gl::shader_stage stage, const dictionary_type& definitions) const;
/**
* Configures and compiles shader objects, then links them into a shader program. Shader object stages are determined according to the presence of `#pragma <stage>` directives.
*
* @param definitions Container of definitions used to replace `#pragma define <key> <value>` directives.
* @return Linked shader program.
*
* @exception std::runtime_error Any exceptions thrown by gl::shader_object or gl::shader_program.
*
* @see has_vertex_directive() const
* @see has_fragment_directive() const
* @see has_geometry_directive() const
*/
gl::shader_program* build(const dictionary_type& definitions) const;
/// Returns `true` if the template source contains one or more `#pragma vertex` directive.
bool has_vertex_directive() const;
/// Returns `true` if the template source contains one or more `#pragma fragment` directive.
bool has_fragment_directive() const;
/// Returns `true` if the template source contains one or more `#pragma geometry` directive.
bool has_geometry_directive() const;
/**
* Returns `true` if the template source contains one or more instance of `#pragma define <name>`.
*
* @param name Definition name.
*/
bool has_define_directive(const std::string& name) const;
private:
void replace_stage_directives(gl::shader_stage stage) const;
void replace_define_directives(const dictionary_type& definitions) const;
mutable std::vector<std::string> template_source;
std::unordered_set<std::size_t> vertex_directives;
std::unordered_set<std::size_t> fragment_directives;
std::unordered_set<std::size_t> geometry_directives;
std::multimap<std::string, std::size_t> define_directives;
};
} // namespace gl
#endif // ANTKEEPER_SHADER_TEMPLATE_HPP