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/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game.hpp"
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#include "ui/ui.hpp"
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#include "menu.hpp"
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#include "debug/command-interpreter.hpp"
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#include "game/camera-rig.hpp"
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void Game::enterTitleState()
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{
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// Setup scene
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Vector3 antHillTranslation = {0, 0, 0};
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EntityID antHill = createInstanceOf("ant-hill");
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setTranslation(antHill, antHillTranslation);
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// Setup camera
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cameraRig = orbitCam;
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orbitCam->setTargetFocalPoint(antHillTranslation);
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orbitCam->setTargetFocalDistance(0.0f);
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orbitCam->setTargetElevation(glm::radians(80.0f));
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orbitCam->setTargetAzimuth(0.0f);
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orbitCam->setFocalPoint(orbitCam->getTargetFocalPoint());
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orbitCam->setFocalDistance(orbitCam->getTargetFocalDistance());
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orbitCam->setElevation(orbitCam->getTargetElevation());
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orbitCam->setAzimuth(orbitCam->getTargetAzimuth());
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float fov = glm::radians(30.0f);
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orbitCam->getCamera()->setPerspective(fov, (float)w / (float)h, 1.0f, 1000.0f);
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// Begin fade-in
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fadeIn(6.0f, {0, 0, 0}, nullptr);
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//
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animator.addAnimation(&antHillZoomAnimation);
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antHillZoomAnimation.rewind();
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antHillZoomAnimation.play();
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menuFadeAnimation.rewind();
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menuFadeAnimation.play();
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menuFadeAnimation.setEndCallback(nullptr);
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// Disable non-system controls
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disableNonSystemControls();
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// Enable menu controls
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menuControls.setCallbacksEnabled(true);
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// Enable UI callbacks
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uiRootElement->setCallbacksEnabled(true);
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// Change setting menu's back item to return to the main menu
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settingsMenuBackItem->setActivatedCallback(std::bind(&Game::openMenu, this, mainMenu, 3));
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#if defined(DEBUG)
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// Add important entity IDs to CLI variables
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cli->set("anthill", std::to_string(antHill));
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#endif
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// Open the main menu and select the first menu item
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openMenu(mainMenu, 0);
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}
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void Game::exitTitleState()
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{
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animator.removeAnimation(&antHillZoomAnimation);
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}
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