💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game.hpp"
#include "ui/ui.hpp"
void Game::enterSplashState()
{
// Show splash screen
splashBackgroundImage->setVisible(true);
splashImage->setVisible(true);
splashImage->setTintColor({1, 1, 1, 0});
splashBackgroundImage->setTintColor({0, 0, 0, 1});
splashImage->resetTweens();
splashBackgroundImage->resetTweens();
uiRootElement->update();
// Add splash animations to animator
animator.addAnimation(&splashFadeInAnimation);
animator.addAnimation(&splashFadeOutAnimation);
// Play splash fade-in animation
splashFadeInAnimation.rewind();
splashFadeInAnimation.play();
}
void Game::exitSplashState()
{
// Hide splash screen
splashImage->setVisible(false);
splashBackgroundImage->setVisible(false);
uiRootElement->update();
// Remove splash animations from animator
animator.removeAnimation(&splashFadeInAnimation);
animator.removeAnimation(&splashFadeOutAnimation);
}