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/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game.hpp"
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#include "ui/ui.hpp"
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void Game::enterSplashState()
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{
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// Show splash screen
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splashBackgroundImage->setVisible(true);
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splashImage->setVisible(true);
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splashImage->setTintColor({1, 1, 1, 0});
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splashBackgroundImage->setTintColor({0, 0, 0, 1});
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splashImage->resetTweens();
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splashBackgroundImage->resetTweens();
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uiRootElement->update();
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// Add splash animations to animator
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animator.addAnimation(&splashFadeInAnimation);
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animator.addAnimation(&splashFadeOutAnimation);
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// Play splash fade-in animation
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splashFadeInAnimation.rewind();
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splashFadeInAnimation.play();
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}
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void Game::exitSplashState()
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{
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// Hide splash screen
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splashImage->setVisible(false);
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splashBackgroundImage->setVisible(false);
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uiRootElement->update();
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// Remove splash animations from animator
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animator.removeAnimation(&splashFadeInAnimation);
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animator.removeAnimation(&splashFadeOutAnimation);
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}
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