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/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef FILESYSTEM_HPP
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#define FILESYSTEM_HPP
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#include <string>
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/**
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* Returns the absolute path to the current executable.
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*
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* @return Path to the application's executable.
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*/
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std::string getExecutablePath();
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/**
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* Returns the absolute path to the directory containing application data.
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*
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* Windows: executableDirectory
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* GNU/Linux: executableDirectory/../share/applicationName/
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*
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* @param applicationName Name of the application.
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* @return Path to the application's data directory.
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*/
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std::string getDataPath(const std::string& applicationName);
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/**
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* Returns the absolute path to the directory containing user-specific application data.
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*
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* Windows: %LOCALAPPDATA%\applicationName\
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* GNU/Linux: $XDG_CONFIG_HOME/applicationName/ or ~/.config/applicationName/ if $XDG_CONFIG_HOME is not set.
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*
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* @param applicationName Name of the application.
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* @return Path to the application's config directory.
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*/
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std::string getConfigPath(const std::string& applicationName);
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/// Checks if a file or directory exists
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bool pathExists(const std::string& path);
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/// Creates a directory
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bool createDirectory(const std::string& path);
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#endif // FILESYSTEM_HPP
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