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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sdl-game-controller-tables.hpp"
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#include "game-controller.hpp"
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namespace input {
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const game_controller_button sdl_button_table[15] =
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{
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game_controller_button::a, // SDL_CONTROLLER_BUTTON_A,
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game_controller_button::b, // SDL_CONTROLLER_BUTTON_B,
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game_controller_button::x, // SDL_CONTROLLER_BUTTON_X,
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game_controller_button::y, // SDL_CONTROLLER_BUTTON_Y,
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game_controller_button::back, // SDL_CONTROLLER_BUTTON_BACK,
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game_controller_button::guide, // SDL_CONTROLLER_BUTTON_GUIDE,
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game_controller_button::start, // SDL_CONTROLLER_BUTTON_START,
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game_controller_button::left_stick, // SDL_CONTROLLER_BUTTON_LEFTSTICK,
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game_controller_button::right_stick, // SDL_CONTROLLER_BUTTON_RIGHTSTICK,
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game_controller_button::left_shoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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game_controller_button::right_shoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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game_controller_button::dpad_up, // SDL_CONTROLLER_BUTTON_DPAD_UP,
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game_controller_button::dpad_down, // SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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game_controller_button::dpad_left, // SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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game_controller_button::dpad_right, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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};
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const game_controller_axis sdl_axis_table[6] =
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{
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game_controller_axis::left_x, // SDL_CONTROLLER_AXIS_LEFTX,
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game_controller_axis::left_y, // SDL_CONTROLLER_AXIS_LEFTY,
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game_controller_axis::right_x, // SDL_CONTROLLER_AXIS_RIGHTX,
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game_controller_axis::right_y, // SDL_CONTROLLER_AXIS_RIGHTY,
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game_controller_axis::trigger_left, // SDL_CONTROLLER_AXIS_TRIGGERLEFT,
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game_controller_axis::trigger_right, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
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};
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} // namespace input
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