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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_ENTITY_SYSTEM_BLACKBODY_HPP
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#define ANTKEEPER_ENTITY_SYSTEM_BLACKBODY_HPP
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#include "entity/systems/updatable.hpp"
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#include "entity/id.hpp"
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#include "utility/fundamental-types.hpp"
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#include "entity/components/blackbody.hpp"
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#include "entity/components/celestial-body.hpp"
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#include <vector>
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namespace entity {
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namespace system {
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/**
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* Calculates the RGB luminous intensity of blackbody radiators.
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*/
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class blackbody:
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public updatable
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{
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public:
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blackbody(entity::registry& registry);
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virtual void update(double t, double dt);
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/**
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* Sets the wavelengths of red, green, and blue light.
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*
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* @param wavelengths Vector containing the wavelengths of red (x), green (y), and blue (z) light, in nanometers.
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*/
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void set_rgb_wavelengths(const double3& wavelengths);
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private:
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void update_luminous_intensity(entity::id entity_id);
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void on_blackbody_construct(entity::registry& registry, entity::id entity_id, entity::component::blackbody& blackbody);
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void on_blackbody_replace(entity::registry& registry, entity::id entity_id, entity::component::blackbody& blackbody);
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void on_celestial_body_construct(entity::registry& registry, entity::id entity_id, entity::component::celestial_body& celestial_body);
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void on_celestial_body_replace(entity::registry& registry, entity::id entity_id, entity::component::celestial_body& celestial_body);
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double3 rgb_wavelengths_nm;
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double3 rgb_wavelengths_m;
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std::vector<double> visible_wavelengths_nm;
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};
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} // namespace system
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} // namespace entity
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#endif // ANTKEEPER_ENTITY_SYSTEM_BLACKBODY_HPP
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