/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_MOUSE_EVENTS_HPP
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#define ANTKEEPER_INPUT_MOUSE_EVENTS_HPP
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#include "input/mouse-button.hpp"
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#include "input/mouse-motion-axis.hpp"
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#include "input/mouse-scroll-axis.hpp"
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#include "math/vector.hpp"
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#include <cstdint>
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namespace input {
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class mouse;
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/**
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* Event generated when a mouse has been moved.
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*/
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struct mouse_moved_event
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window.
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math::vector<std::int32_t, 2> position;
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/// Relative movement of the mouse, in pixels.
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math::vector<std::int32_t, 2> difference;
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};
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/**
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* Event generated when a mouse button has been pressed.
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*/
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struct mouse_button_pressed_event
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window, when the button was pressed.
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math::vector<std::int32_t, 2> position;
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/// Mouse button being pressed.
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mouse_button button;
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};
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/**
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* Event generated when a mouse button has been released.
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*/
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struct mouse_button_released_event
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window, when the button was released.
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math::vector<std::int32_t, 2> position;
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/// Mouse button being released.
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mouse_button button;
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};
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/**
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* Event generated when a mouse has been scrolled.
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*/
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struct mouse_scrolled_event
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{
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/// Mouse that generated the event.
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mouse* mouse;
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/// Mouse position, in pixels, relative to the window, when the mouse was scrolled.
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math::vector<std::int32_t, 2> position;
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/// Scroll velocity.
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math::vector<float, 2> velocity;
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};
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} // namespace input
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#endif // ANTKEEPER_INPUT_MOUSE_EVENTS_HPP
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