/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_INPUT_GAMEPAD_EVENTS_HPP
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#define ANTKEEPER_INPUT_GAMEPAD_EVENTS_HPP
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#include "input/gamepad-axis.hpp"
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#include "input/gamepad-button.hpp"
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namespace input {
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class gamepad;
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/**
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* Event generated when a gamepad button has been pressed.
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*/
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struct gamepad_button_pressed_event
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{
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/// Gamepad that generated the event.
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gamepad* gamepad;
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/// Gamepad button being pressed.
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gamepad_button button;
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};
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/**
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* Event generated when a gamepad button has been released.
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*/
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struct gamepad_button_released_event
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{
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/// Gamepad that generated the event.
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gamepad* gamepad;
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/// Gamepad button being released.
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gamepad_button button;
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};
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/**
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* Event generated when a gamepad axis has been moved.
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*/
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struct gamepad_axis_moved_event
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{
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/// Gamepad that generated the event.
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gamepad* gamepad;
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/// Gamepad axis being moved.
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gamepad_axis axis;
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/// Position of the gamepad axis, on `[-1, 1]`.
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float position;
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};
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} // namespace input
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#endif // ANTKEEPER_INPUT_GAMEPAD_EVENTS_HPP
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