💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_INPUT_GAMEPAD_EVENTS_HPP
#define ANTKEEPER_INPUT_GAMEPAD_EVENTS_HPP
#include "input/gamepad-axis.hpp"
#include "input/gamepad-button.hpp"
namespace input {
class gamepad;
/**
* Event generated when a gamepad button has been pressed.
*/
struct gamepad_button_pressed_event
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad button being pressed.
gamepad_button button;
};
/**
* Event generated when a gamepad button has been released.
*/
struct gamepad_button_released_event
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad button being released.
gamepad_button button;
};
/**
* Event generated when a gamepad axis has been moved.
*/
struct gamepad_axis_moved_event
{
/// Gamepad that generated the event.
gamepad* gamepad;
/// Gamepad axis being moved.
gamepad_axis axis;
/// Position of the gamepad axis, on `[-1, 1]`.
float position;
};
} // namespace input
#endif // ANTKEEPER_INPUT_GAMEPAD_EVENTS_HPP