💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_TERRAIN_SYSTEM_HPP
#define ANTKEEPER_GAME_TERRAIN_SYSTEM_HPP
#include "game/systems/updatable-system.hpp"
#include "game/components/terrain-component.hpp"
#include <engine/entity/id.hpp>
#include <engine/utility/image.hpp>
#include <engine/math/transform.hpp>
#include <engine/math/vector.hpp>
#include <engine/render/model.hpp>
#include <engine/render/material.hpp>
#include <engine/geom/brep/brep-mesh.hpp>
#include <memory>
/**
* Generates terrain patches and performs terrain patch LOD selection.
*/
class terrain_system: public updatable_system
{
public:
explicit terrain_system(entity::registry& registry);
~terrain_system();
virtual void update(float t, float dt);
/**
* Generates terrain entities from a heightmap.
*
* @param heightmap Heightmap from which the terrain should be generated.
* @param subdivisions Number of heightmap subdivisions on the x- and z-axes. Determines the number of terrain entities generated.
* @param transform Translation, rotation, and scale of the terrain.
* @param material Terrain material.
*
* @return Entity ID of the generated terrain grid.
*
* @except std::invalid_argument Failed to generate terrain from null heightmap.
* @except std::runtime_error Heightmap size less than 2x2.
* @except std::runtime_error Heightmap subdivision failed.
*/
entity::id generate(std::shared_ptr<image> heightmap, const math::uvec2& subdivisions, const math::transform<float>& transform, std::shared_ptr<render::material> material);
private:
[[nodiscard]] std::unique_ptr<render::model> generate_terrain_model(const geom::brep_mesh& mesh, std::shared_ptr<render::material> material, const math::uvec2& quad_dimensions) const;
};
#endif // ANTKEEPER_GAME_TERRAIN_SYSTEM_HPP