💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_AI_NAVMESH_HPP
#define ANTKEEPER_AI_NAVMESH_HPP
#include <engine/math/vector.hpp>
#include <engine/math/se3.hpp>
#include <engine/geom/brep/brep-mesh.hpp>
#include <engine/geom/primitives/point.hpp>
#include <engine/geom/primitives/ray.hpp>
#include <engine/geom/coordinates.hpp>
#include <vector>
namespace ai {
struct navmesh_traversal
{
geom::brep_face* face;
geom::brep_edge* edge;
geom::point<float, 3> barycentric;
geom::point<float, 3> target_point;
geom::point<float, 3> closest_point;
geom::triangle_region closest_region;
};
/**
* Moves a point along the surface of a mesh.
*/
[[nodiscard]] navmesh_traversal traverse_navmesh(const geom::brep_mesh& mesh, geom::brep_face* face, const math::fvec3& start, const math::fvec3& end);
} // namespace ai
#endif // ANTKEEPER_AI_NAVMESH_HPP