💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

206 lines
5.8 KiB

/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "title-state.hpp"
#include "../application.hpp"
#include "../camera-controller.hpp"
#include "../ui/menu.hpp"
#include <iostream>
#include <SDL2/SDL.h>
TitleState::TitleState(Application* application):
ApplicationState(application)
{}
TitleState::~TitleState()
{}
void TitleState::enter()
{
application->backgroundLayer->addObject(&application->bgCamera);
application->backgroundLayer->addObject(&application->bgBatch);
application->inputManager->addWindowObserver(this);
windowResized(application->resolution.x, application->resolution.y);
application->camera.setPerspective(
glm::radians(25.0f),
application->resolution.x / application->resolution.y,
0.1f,
1000.0f);
// Setup camera controller
application->surfaceCam->setCamera(&application->camera);
application->surfaceCam->setFocalPoint(Vector3(0.0f));
application->surfaceCam->setFocalDistance(50.0f);
application->surfaceCam->setElevation(glm::radians(-30.0f));
application->surfaceCam->setAzimuth(glm::radians(180.0f));
application->surfaceCam->setTargetFocalPoint(application->surfaceCam->getFocalPoint());
application->surfaceCam->setTargetFocalDistance(application->surfaceCam->getFocalDistance());
application->surfaceCam->setTargetElevation(application->surfaceCam->getElevation());
application->surfaceCam->setTargetAzimuth(application->surfaceCam->getAzimuth());
application->surfaceCam->update(0.0f);
// Dim background
application->darkenImage->setVisible(true);
// Show title
application->titleImage->setVisible(true);
application->titleImage->setTintColor(Vector4(1.0f));
// Open main menu
application->openMenu(application->mainMenu);
// Position options menu
application->optionsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
application->levelsMenu->getUIContainer()->setAnchor(Vector2(0.5f, 0.8f));
// Setup fade-in
application->blackoutImage->setVisible(true);
application->fadeInTween->start();
}
void TitleState::execute()
{
// Navigate menu
if (application->activeMenu != nullptr)
{
MenuItem* selectedItem = application->activeMenu->getSelectedItem();
if (application->menuDown.isTriggered() && !application->menuDown.wasTriggered())
{
if (selectedItem != nullptr)
{
if (selectedItem->getItemIndex() < application->activeMenu->getItemCount() - 1)
{
application->selectMenuItem(selectedItem->getItemIndex() + 1);
}
else
{
application->selectMenuItem(0);
}
}
else
{
application->selectMenuItem(0);
}
}
else if (application->menuUp.isTriggered() && !application->menuUp.wasTriggered())
{
if (selectedItem != nullptr)
{
if (selectedItem->getItemIndex() > 0)
{
application->selectMenuItem(selectedItem->getItemIndex() - 1);
}
else
{
application->selectMenuItem(application->activeMenu->getItemCount() - 1);
}
}
else
{
application->selectMenuItem(application->activeMenu->getItemCount() - 1);
}
}
if (application->menuLeft.isTriggered() && !application->menuLeft.wasTriggered())
{
application->decrementMenuItem();
}
else if (application->menuRight.isTriggered() && !application->menuRight.wasTriggered())
{
application->incrementMenuItem();
}
if (application->menuSelect.isTriggered() && !application->menuSelect.wasTriggered())
{
application->activateMenuItem();
}
}
if (application->escape.isTriggered())
{
application->close(EXIT_SUCCESS);
}
// Set selector icon position
/*
float lineHeight = application->menuFont->getMetrics().getHeight();
const UIContainer* container = application->menuContainers[application->currentMenuIndex];
application->menuSelectorLabel->setTranslation(
Vector2(container->getPosition().x - application->menuSelectorLabel->getDimensions().x * 1.5f,
container->getPosition().y + lineHeight * 0.5f - application->menuSelectorLabel->getDimensions().y * 0.5f + lineHeight * application->selectedMenuItemIndex));
*/
}
void TitleState::exit()
{
// Remove input observers
application->inputManager->removeWindowObserver(this);
// Hide UI
application->titleImage->setVisible(false);
application->anyKeyLabel->setVisible(false);
application->darkenImage->setVisible(false);
// Remove clear scene
application->backgroundLayer->removeObject(&application->bgCamera);
application->backgroundLayer->removeObject(&application->bgBatch);
}
void TitleState::windowClosed()
{
application->close(EXIT_SUCCESS);
}
void TitleState::windowResized(int width, int height)
{
/*
// Update application dimensions
application->width = width;
application->height = height;
if (application->fullscreen)
{
application->fullscreenWidth = width;
application->fullscreenHeight = height;
}
else
{
application->windowedWidth = width;
application->windowedHeight = height;
}
// Setup default render target
application->defaultRenderTarget.width = application->width;
application->defaultRenderTarget.height = application->height;
// Resize UI
application->resizeUI();
// 3D camera
application->camera.setPerspective(
glm::radians(25.0f),
(float)application->width / (float)application->height,
0.1f,
1000.0f);
*/
}