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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_RENDERER_HPP
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#define ANTKEEPER_RENDER_RENDERER_HPP
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#include <engine/render/context.hpp>
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#include <engine/render/stages/culling-stage.hpp>
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#include <engine/render/stages/queue-stage.hpp>
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#include <engine/render/stages/cascaded-shadow-map-stage.hpp>
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#include <engine/render/stages/light-probe-stage.hpp>
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#include <engine/scene/collection.hpp>
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#include <engine/gl/rasterizer.hpp>
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#include <engine/resources/resource-manager.hpp>
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#include <memory>
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namespace render {
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/**
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*
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*/
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class renderer
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{
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public:
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/**
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* Constructs a renderer.
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*
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* @param rasterizer GL rasterizer.
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* @param resource_maanger Resource manager for loading shader templates.
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*/
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renderer(gl::rasterizer& rasterizer, ::resource_manager& resource_manager);
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/**
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* Renders a collection of scene objects.
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*
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* @param t Current time, in seconds.
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* @param dt Timestep, in seconds.
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* @param alpha Subframe interpolation factor.
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* @param collection Collection of scene objects to render.
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*/
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void render(float t, float dt, float alpha, scene::collection& collection);
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private:
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render::context m_ctx;
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std::unique_ptr<render::light_probe_stage> m_light_probe_stage;
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std::unique_ptr<render::cascaded_shadow_map_stage> m_cascaded_shadow_map_stage;
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std::unique_ptr<render::culling_stage> m_culling_stage;
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std::unique_ptr<render::queue_stage> m_queue_stage;
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};
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} // namespace render
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#endif // ANTKEEPER_RENDER_RENDERER_HPP
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