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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "spatial.hpp"
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#include "game/component/transform.hpp"
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#include "game/component/constraint-stack.hpp"
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#include <iostream>
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namespace game {
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namespace system {
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spatial::spatial(entity::registry& registry):
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updatable(registry),
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updated_unconstrained_transforms(registry, entt::collector.update<component::transform>().where(entt::exclude<component::constraint_stack>))
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{}
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void spatial::update(double t, double dt)
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{
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// Update world-space transforms of all updated, unconstrained transforms
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for (const auto transform_eid: updated_unconstrained_transforms)
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{
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auto& transform = registry.get<component::transform>(transform_eid);
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transform.world = transform.local;
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}
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updated_unconstrained_transforms.clear();
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}
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} // namespace system
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} // namespace game
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