💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_PASS_HPP
#define ANTKEEPER_RENDER_PASS_HPP
#include "gl/rasterizer.hpp"
#include "gl/framebuffer.hpp"
struct render_context;
/**
*
*/
class render_pass
{
public:
render_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
virtual ~render_pass();
virtual void render(render_context* context) const = 0;
void set_enabled(bool enabled);
bool is_enabled() const;
protected:
gl::rasterizer* rasterizer;
const gl::framebuffer* framebuffer;
private:
bool enabled;
};
inline bool render_pass::is_enabled() const
{
return enabled;
}
#endif // ANTKEEPER_RENDER_PASS_HPP