💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_OUTLINE_PASS_HPP
#define ANTKEEPER_OUTLINE_PASS_HPP
#include "renderer/render-pass.hpp"
#include "utility/fundamental-types.hpp"
#include "gl/shader-program.hpp"
#include "gl/shader-input.hpp"
class resource_manager;
/**
*
*/
class outline_pass: public render_pass
{
public:
outline_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
virtual ~outline_pass();
virtual void render(render_context* context) const final;
void set_outline_width(float width);
void set_outline_color(const float4& color);
private:
gl::shader_program* fill_shader;
const gl::shader_input* fill_model_view_projection_input;
gl::shader_program* stroke_shader;
const gl::shader_input* stroke_model_view_projection_input;
const gl::shader_input* stroke_width_input;
const gl::shader_input* stroke_color_input;
float outline_width;
float4 outline_color;
};
#endif // ANTKEEPER_OUTLINE_PASS_HPP