💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_CLEAR_PASS_HPP
#define ANTKEEPER_CLEAR_PASS_HPP
#include "renderer/render-pass.hpp"
#include "utility/fundamental-types.hpp"
/**
* Clears the color, depth, or stencil buffer of a render target.
*/
class clear_pass: public render_pass
{
public:
clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
virtual ~clear_pass();
virtual void render(render_context* context) const final;
void set_cleared_buffers(bool color, bool depth, bool stencil);
void set_clear_color(const float4& color);
void set_clear_depth(float depth);
void set_clear_stencil(int stencil);
private:
bool clear_color_buffer;
bool clear_depth_buffer;
bool clear_stencil_buffer;
float4 clear_color;
float clear_depth;
int clear_stencil;
};
#endif // ANTKEEPER_CLEAR_PASS_HPP