💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_TEXTURE_2D_HPP
#define ANTKEEPER_GL_TEXTURE_2D_HPP
#include <array>
#include <tuple>
#include "gl/color-space.hpp"
#include "gl/pixel-format.hpp"
#include "gl/pixel-type.hpp"
namespace gl {
class framebuffer;
class shader_input;
enum class texture_mag_filter;
enum class texture_min_filter;
enum class texture_wrapping;
/**
* A 2D texture which can be uploaded to shaders via shader inputs.
*/
class texture_2d
{
public:
/**
* Creates a 2D texture.
*
* @param color_space Specifies the color space of the pixel data.
*
* @warning If the sRGB color space is specified, pixel data will be stored internally as 8 bits per channel, and automatically converted to linear space before reading.
*/
texture_2d(int width, int height, gl::pixel_type type = gl::pixel_type::uint_8, gl::pixel_format format = gl::pixel_format::rgba, gl::color_space color_space = gl::color_space::linear, const void* data = nullptr);
/**
* Destroys a 2D texture.
*/
~texture_2d();
/**
* Resizes the texture.
*
* @warning If the sRGB color space is specified, pixel data will be stored internally as 8 bits per channel, and automatically converted to linear space before reading.
*/
void resize(int width, int height, gl::pixel_type type, gl::pixel_format format, gl::color_space color_space, const void* data);
/**
* Sets the texture wrapping modes.
*
* @param wrap_s Wrapping mode for s-coordinates.
* @param wrap_t Wrapping mode for t-coordinates.
*/
void set_wrapping(gl::texture_wrapping wrap_s, texture_wrapping wrap_t);
/**
* Sets the texture filtering modes.
*
* @param min_filter Texture minification filter.
* @param mag_filter Texture magnification filter.
*/
void set_filters(texture_min_filter min_filter, texture_mag_filter mag_filter);
/**
* Sets the maximum anisotropy.
*
* @param level Max anisotropy on `[0.0, 1.0]`, with `0.0` indicating normal filtering, and `1.0` indicating maximum anisotropic filtering.
*/
void set_max_anisotropy(float anisotropy);
/// Returns the dimensions of the texture, in pixels.
const std::array<int, 2>& get_dimensions() const;
/// Returns the pixel type enumeration.
const pixel_type& get_pixel_type() const;
/// Returns the pixel format enumeration.
const pixel_format& get_pixel_format() const;
/// Returns the color space enumeration.
const color_space& get_color_space() const;
/// Returns the wrapping modes of the texture.
const std::tuple<texture_wrapping, texture_wrapping> get_wrapping() const;
/// Returns the filtering modes of the texture.
const std::tuple<texture_min_filter, texture_mag_filter> get_filters() const;
/// Returns the maximum anisotropy.
float get_max_anisotropy() const;
private:
friend class framebuffer;
friend class shader_input;
unsigned int gl_texture_id;
std::array<int, 2> dimensions;
gl::pixel_type pixel_type;
gl::pixel_format pixel_format;
gl::color_space color_space;
std::tuple<texture_wrapping, texture_wrapping> wrapping;
std::tuple<texture_min_filter, texture_mag_filter> filters;
float max_anisotropy;
};
inline const std::array<int, 2>& texture_2d::get_dimensions() const
{
return dimensions;
}
inline const pixel_type& texture_2d::get_pixel_type() const
{
return pixel_type;
}
inline const pixel_format& texture_2d::get_pixel_format() const
{
return pixel_format;
}
inline const color_space& texture_2d::get_color_space() const
{
return color_space;
}
inline const std::tuple<texture_wrapping, texture_wrapping> texture_2d::get_wrapping() const
{
return wrapping;
}
inline const std::tuple<texture_min_filter, texture_mag_filter> texture_2d::get_filters() const
{
return filters;
}
inline float texture_2d::get_max_anisotropy() const
{
return max_anisotropy;
}
} // namespace gl
#endif // ANTKEEPER_GL_TEXTURE_2D_HPP