💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gl/shader.hpp"
#include <glad/glad.h>
#include <stdexcept>
namespace gl {
static constexpr GLenum shader_type_lut[] =
{
GL_VERTEX_SHADER,
GL_FRAGMENT_SHADER,
GL_GEOMETRY_SHADER
};
shader::shader(shader_type type, const std::string& source):
gl_shader_id(0),
type(type)
{
GLenum gl_shader_type = shader_type_lut[static_cast<std::size_t>(type)];
const char* source_c_str = source.c_str();
gl_shader_id = glCreateShader(gl_shader_type);
glShaderSource(gl_shader_id, 1, &source_c_str, nullptr);
glCompileShader(gl_shader_id);
GLint status;
glGetShaderiv(gl_shader_id, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE)
{
throw std::runtime_error(get_info_log().c_str());
}
}
shader::~shader()
{
glDeleteShader(gl_shader_id);
}
std::string shader::get_info_log() const
{
GLint length;
glGetShaderiv(gl_shader_id, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
std::string log(length, '\0');
glGetShaderInfoLog(gl_shader_id, length, &length, &log[0]);
return log;
}
return std::string();
}
} // namespace gl