💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_RASTERIZER_HPP
#define ANTKEEPER_GL_RASTERIZER_HPP
#include <cstdlib>
namespace gl {
class framebuffer;
class vertex_array;
class shader_program;
enum class drawing_mode;
enum class element_array_type;
/**
* Interface to the OpenGL state and drawing functions.
*/
class rasterizer
{
public:
/**
* Creates a rasterizer. Warning: This must be called after an OpenGL context has been created.
*/
rasterizer();
/// Destroys a rasterizer.
~rasterizer();
/**
* This should be called when the window associated with the OpenGL context is resized, and will effectively changed the reported dimensions of the default framebuffer.
*/
void context_resized(int width, int height);
/**
* Sets the active framebuffer.
*
* @param framebuffer Framebuffer to use.
*/
void use_framebuffer(const framebuffer& framebuffer);
/**
* Sets the color to be used when the color buffer of a framebuffer is cleared.
*
* @param r Red color component.
* @param g Green color component.
* @param b Blue color component.
* @param a Alpha color component.
*/
void set_clear_color(float r, float g, float b, float a);
/**
* Sets the depth value to be used when the depth buffer of a framebuffer is cleared.
*
* @param depth Depth value.
*/
void set_clear_depth(float depth);
/**
* Sets the stencil value to be used when the stencil buffer of a framebuffer is cleared.
*
* @param s Stencil value.
*/
void set_clear_stencil(int s);
/**
* Clears the buffers attached to a framebuffer.
*
* @param color Specifies whether the color buffer should be cleared.
* @param depth Specifies whether the depth buffer should be cleared.
* @param stencil Specifies whether the stencil buffer should be cleared.
*/
void clear_framebuffer(bool color, bool depth, bool stencil);
/**
* Sets the active viewport.
*
* @param x X-coordinate of the viewport.
* @param y Y-coordinate of the viewport.
* @param width Width of the viewport.
* @param height Height of the viewport.
*/
void set_viewport(int x, int y, int width, int height);
/**
* Binds a shader program.
*
* @param program Shader program to bind.
*/
void use_program(const shader_program& program);
/**
*
*/
void draw_arrays(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count);
void draw_arrays_instanced(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count, std::size_t instance_count);
/**
*
*/
void draw_elements(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count, element_array_type type);
/**
* Returns the default framebuffer associated with the OpenGL context of a window.
*/
const framebuffer& get_default_framebuffer() const;
private:
framebuffer* default_framebuffer;
const framebuffer* bound_framebuffer;
const vertex_array* bound_vao;
const shader_program* bound_shader_program;
};
inline const framebuffer& rasterizer::get_default_framebuffer() const
{
return *default_framebuffer;
}
} // namespace gl
#endif // ANTKEEPER_GL_RASTERIZER_HPP