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C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 1 year ago
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bloom-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
bloom-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
clear-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
clear-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
final-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
final-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
ground-pass.cpp Add new biome loading function. Add more ant traits. Add ant trait loaders. 1 year ago
ground-pass.hpp Allow ground pass to write to depth buffer 1 year ago
material-pass.cpp Add infinite ground render pass. Move camera exposure normaliztion factor into render context 1 year ago
material-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
outline-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
outline-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
shadow-map-pass.cpp Rename configuration.hpp to config.hpp and move more constants into config.hpp 1 year ago
shadow-map-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
simple-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
simple-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
sky-pass.cpp Add infinite ground render pass. Move camera exposure normaliztion factor into render context 1 year ago
sky-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago
ui-pass.cpp Put classes related to high-level rendering into render namespace 2 years ago
ui-pass.hpp Put classes related to high-level rendering into render namespace 2 years ago