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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "resources/resource-loader.hpp"
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#include "resources/resource-manager.hpp"
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#include "resources/json.hpp"
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#include "game/ant/trait/eyes.hpp"
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#include "render/model.hpp"
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#include <stdexcept>
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using namespace game::ant;
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template <>
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trait::eyes* resource_loader<trait::eyes>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
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{
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// Load JSON data
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json* data = resource_loader<json>::load(resource_manager, file, path);
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// Validate trait file
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auto eyes_element = data->find("eyes");
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if (eyes_element == data->end())
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throw std::runtime_error("Invalid eyes trait.");
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// Allocate eyes trait
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trait::eyes* eyes = new trait::eyes();
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// Load eyes model (if not null)
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auto model_element = eyes_element->find("model");
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if (model_element == eyes_element->end())
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throw std::runtime_error("Eyes trait doesn't specify eyes model.");
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if (model_element->is_null())
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{
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eyes->model = nullptr;
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}
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else
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{
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eyes->model = resource_manager->load<render::model>(model_element->get<std::string>());
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}
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// Parse eyes length
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eyes->length = 0.0f;
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if (auto length_element = eyes_element->find("length"); length_element != eyes_element->end())
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eyes->length = length_element->get<float>();
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// Parse eyes width
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eyes->width = 0.0f;
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if (auto width_element = eyes_element->find("width"); width_element != eyes_element->end())
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eyes->width = width_element->get<float>();
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// Parse eyes ommatidia
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eyes->ommatidia = 0;
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if (auto ommatidia_element = eyes_element->find("ommatidia"); ommatidia_element != eyes_element->end())
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eyes->ommatidia = ommatidia_element->get<int>();
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// Free JSON data
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delete data;
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return eyes;
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}
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